Page 166 - Serpent Kingdoms
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PRESTIGE CLASSES
8th level, fi ve at 9th level, and six at 10th level). The summoned lesser races and use them to dominate whole communities. Naga
serpents are all the same kind. This ability otherwise functions overlords tend to be extremely vain, power-hungry, and obsessed
like a summon nature’s ally spell. with negating any threats to their safety and comfort. Many
Viper Swarm (Sp): Once per day, a 7th-level or higher even exhibit powerful god complexes.
master of vipers can summon a viper swarm (see Fiend Folio Most naga overlords are banelar nagas, dark nagas, ha-na-
page 172) that moves as he directs. Use of this ability instantly gas, or spirit nagas, although rare evil representatives of other
ends any ward serpents, charm serpent, or summon serpents abili- naga types are not unknown. Banelar overlords typically have
ties that the character may have active. levels in mystic theurge, while dark nagas, ha-nagas, and spirit
Great Serpent (Su): At 8th level, a master of vipers gains the nagas that become naga overlords usually are power-
chameleon power and scent abilities of a yuan-ti halfblood if he ful sorcerers.
did not already have them. Furthermore, his alternate form Hit Die: d8.
ability is no longer limited to the shapes of vipers. He can
now take the form of any Huge or smaller serpent that he Requirements
has seen before.
Swarm Shape (Su): When the master of To qualify to become a naga overlord, a charac-
vipers reaches 9th level, his alternate form ter must fulfi ll all of the following criteria.
ability expands to allow the form of a vi- Race: Naga.
per swarm (see Fiend Folio page 172). Alignment: Any evil.
This ability enables the master of Skills: Bluff 4 ranks, Diplomacy 4 ranks,
vipers to move through tiny holes Intimidate 4 ranks, Sense Motive 4
where a foe cannot follow, as well ranks.
as attack as a swarm. timidate), Spell Focus (enchantment).
Feats: Extend Spell, Skill Focus (In-
Illustration by Thomas Baxa pers can use a limited form person as a spell.
Translocate Serpent (Sp):
At 10th level, a master of vi-
Spellcasting: Able to cast dominate
of teleportation either to
Class Skills
move a Medium or smaller
serpent to a desired location,
or to move himself to any
The naga overlord’s class skills (and
spot within 5 feet of a ser-
the key ability for each skill) are Bluff
pent or the physical remains (Cha), Concentration (Con), Diplomacy
of one. This ability otherwise (Cha), Disguise (Cha), Intimidate (Cha),
functions like the dimension Knowledge (all skills taken individually)
door spell. (Int), Listen (Wis), Perform (Cha), Sense
A naga overlord
Motive (Wis), Speak Language (None),
Naga Overlord Spellcraft (Int), Spot (Wis), and Use Magic
Device (Cha). See Chapter 4 of the Player’s Handbook for skill
Naga overlords are evil masterminds who operate in secret, descriptions.
usually behind cults of devoted followers. They seek to enslave Skill Points at Each Level: 2 + Int modifi er.
TABLE 12-5: THE NAGA OVERLORD
Class Base Fort Ref Will
Level Attack Bonus Save Save Save Special Spells per Day/Spells Known
1st +0 +0 +0 +2 Enslave 1/day +1 level of existing arcane spellcasting class
2nd +1 +0 +0 +3 Augment followers I +1 level of existing arcane spellcasting class
3rd +2 +1 +1 +3 Tap slave 1/day +1 level of existing arcane spellcasting class
4th +3 +1 +1 +4 Enslave 2/day +1 level of existing arcane spellcasting class
5th +3 +1 +1 +4 Augment followers II +1 level of existing arcane spellcasting class
6th +4 +2 +2 +5 Tap slave 2/day +1 level of existing arcane spellcasting class
7th +5 +2 +2 +5 Enslave 3/day +1 level of existing arcane spellcasting class
8th +6 +2 +2 +6 Augment followers III +1 level of existing arcane spellcasting class
9th +6 +3 +3 +6 Tap slave 3/day +1 level of existing arcane spellcasting class
10th +7 +3 +3 +7 Enslave monster +1 level of existing arcane spellcasting class
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