Page 165 - Serpent Kingdoms
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PRESTIGE CLASSES
(Dex), Handle Animal (Cha), Hide (Dex), Knowledge (nature) an Intelligence score of 3 or higher may attempt a Will save
(Int), Move Silently (Dex), Survival (Wis), and Swim (Str). See (DC 10 + master of vipers level + master of vipers’s Cha modi-
Chapter 4 of the Player’s Handbook for skill descriptions. fi er) to negate the effect.
Skill Points at Each Level: 6 + Int modifi er. Ward Serpents (Su): Beginning at 3rd level, a master of
vipers can hold serpents at bay. This ability functions like a pro-
Class Features tection from evil spell (caster level equals master of vipers level),
except that the defl ection and resistance bonuses apply to attacks
All the following are class features of the master of vipers pres- from serpents, and summoned serpents cannot touch the master
tige class. of vipers. This ability is usable once per day at 3rd level and one
Weapon and Armor Profi ciency: Masters of vipers gain no additional time per day for every two master
profi ciency with any weapon, armor, or shield. of vipers levels gained thereafter (twice
Handfang (Sp): At 1st level, a master of vi- per day at 5th level, three times per day
pers can use handfang (caster level equals at 7th level, and four times per day at
master of vipers level; see Spells in 9th level).
Chapter 11) three times per day. The Charm Serpent (Sp): At 4th level,
Fortitude save DC for the poison is a master of vipers can
10 + master of vipers level + mas- use a limited form of
ter of vipers’s Cha modifi er. charm animal (caster
Poison Immunity (Ex): A level equals master of
master of vipers is immune to vipers level) that affects
all poisons. only serpents. Any subject
Hold Serpent (Sp): At 2nd with an Intelligence score of 3 or
level, a master of vipers higher may attempt a Will save
gains the ability to (DC 10 + master of vipers
paralyze a serpent as level + master of vipers’s
if with a hold animal Cha modifi er) to negate the Illustration by Kalman Andrasofszky
spell (caster level equals effect. This ability is usable
master of vipers level), ex- one additional time per day for
A master of vipers
cept that the effect works only on serpents and every two master of vipers levels gained
lasts for 1 round per master of vipers level. Any subject with (twice per day at 6th level, three times per day at 8th level, and
four times per day at 10th level).
TABLE 12–4: THE MASTER OF VIPERS Serpent Dart (Sp): At 5th level, a master of vipers can
produce serpentlike darts from his pointing fi ngers. This ability
Class Base Fort Ref Will
functions like the magic missile spell (caster level equals master
Level Attack Bonus Save Save Save Special
of vipers level), except that the missiles produced are Tiny vipers
1st +0 +2 +0 +0 Handfang, poison
that deliver poison (injury, Fortitude DC 10 + master of vipers
immunity
level + master of vipers’s Con modifi er, initial and secondary
2nd +1 +3 +0 +0 Hold serpent
damage 1d6 Con) in addition to the spell’s damage. The serpent
3rd +2 +3 +1 +1 Ward serpents 1/day
darts vanish after striking their targets. This ability is usable
4th +3 +4 +1 +1 Charm serpent 1/day
three times per day at 5th level, four times per day at 7th level,
5th +3 +4 +1 +1 Serpent dart 3/day,
and fi ve times per day at 9th level.
serpent reach, ward
Serpent Reach (Ex): Three times per day, a 5th-level or
serpents 2/day
higher master of vipers can transform his wrist into a fl exible,
6th +4 +5 +2 +2 Charm serpent 2/day,
serpentine form that can expand 2 feet per master of vipers
summon serpents
level. This effect lasts for 2 rounds per master of vipers level.
7th +5 +5 +2 +2 Serpent dart 4/day,
This ability enables the master of vipers to deliver touch spells
viper swarm, ward
at a distance and, when combined with handfang, to bite distant
serpents 3/day
opponents. However, the serpentine wrist lacks the strength to
8th +6 +6 +2 +2 Charm serpent 3/day,
constrict or entwine a foe. The master of vipers can expand or
great serpent
retract his wrist as a free action.
9th +6 +6 +3 +3 Serpent dart 5/day,
Summon Serpents (Sp): At 6th level, a master of vipers can
swarm shape, ward
call any sort of serpent he has previously seen to fi ght or work
serpents 4/day
for him. Two serpents of the same kind appear and obey the
10th +7 +7 +3 +3 Charm serpent 4/day,
character’s commands. For each new master of vipers level at-
translocate serpent
tained, an additional snake appears (three at 7th level, four at
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