Page 165 - Serpent Kingdoms
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PRESTIGE CLASSES


                     (Dex), Handle Animal (Cha), Hide (Dex), Knowledge (nature)   an Intelligence score of 3 or higher may attempt a Will save
                     (Int), Move Silently (Dex), Survival (Wis), and Swim (Str). See   (DC 10 + master of vipers level + master of vipers’s Cha modi-
                     Chapter 4 of the Player’s Handbook for skill descriptions.  fi er) to negate the effect.
                       Skill Points at Each Level: 6 + Int modifi er.      Ward  Serpents  (Su): Beginning at 3rd level, a master of
                                                                       vipers can hold serpents at bay. This ability functions like a pro-
                     Class Features                                    tection from evil spell (caster level equals master of vipers level),
                                                                       except that the defl ection and resistance bonuses apply to attacks
                     All the following are class features of the master of vipers pres-  from serpents, and summoned serpents cannot touch the master
                     tige class.                                       of vipers. This ability is usable once per day at 3rd level and one
                       Weapon and Armor Profi ciency: Masters of vipers gain no       additional time per day for every two master
                     profi ciency with any weapon, armor, or shield.                    of  vipers  levels  gained  thereafter  (twice
                       Handfang (Sp): At 1st level, a master of vi-                     per day at 5th level, three times per day
                     pers can use handfang (caster level equals                          at 7th level, and four times per day at
                     master  of  vipers  level;  see  Spells  in                        9th level).
                     Chapter 11) three times per day. The                                 Charm  Serpent (Sp):  At  4th  level,
                     Fortitude save DC for the poison is                                            a  master  of  vipers  can
                     10 + master of vipers level + mas-                                              use  a  limited  form  of
                     ter of vipers’s Cha modifi er.                                                   charm animal (caster
                       Poison  Immunity  (Ex):  A                                                   level  equals  master  of
                     master of vipers is immune to                                                 vipers level)  that affects
                     all poisons.                                                               only serpents. Any subject
                       Hold Serpent (Sp): At 2nd                                             with an Intelligence score of 3 or
                     level, a master of vipers                                               higher may attempt a Will  save
                     gains  the  ability  to                                                    (DC  10 + master  of vipers
                     paralyze a serpent as                                                        level  +  master  of  vipers’s
                     if with a hold  animal                                                       Cha modifi er) to negate the   Illustration by Kalman Andrasofszky
                     spell (caster level equals                                                  effect.  This  ability  is  usable
                     master of vipers level), ex-                                              one additional time per day for
                                                                      A master of vipers
                     cept that the effect works only on serpents and                    every two master of vipers levels gained
                     lasts for 1 round per master of vipers level. Any subject with   (twice per day at 6th level, three times per day at 8th level, and
                                                                       four times per day at 10th level).
                     TABLE 12–4: THE MASTER OF VIPERS                     Serpent  Dart (Sp):  At 5th level, a master of vipers can
                                                                       produce serpentlike darts from his pointing fi ngers. This ability
                     Class  Base      Fort Ref Will
                                                                       functions like the magic missile spell (caster level equals master
                     Level  Attack Bonus Save Save Save Special
                                                                       of vipers level), except that the missiles produced are Tiny vipers
                     1st    +0        +2  +0   +0  Handfang, poison
                                                                       that deliver poison (injury, Fortitude DC 10 + master of vipers
                                                   immunity
                                                                       level + master of vipers’s Con modifi er, initial and secondary
                     2nd    +1        +3  +0   +0  Hold serpent
                                                                       damage 1d6 Con) in addition to the spell’s damage. The serpent
                     3rd    +2        +3  +1   +1   Ward serpents 1/day
                                                                       darts vanish after striking their targets. This ability is usable
                     4th    +3        +4  +1   +1  Charm serpent 1/day
                                                                       three times per day at 5th level, four times per day at 7th level,
                     5th    +3        +4  +1   +1  Serpent dart 3/day,
                                                                       and fi ve times per day at 9th level.
                                                   serpent reach, ward
                                                                          Serpent  Reach  (Ex):  Three  times  per  day,  a  5th-level  or
                                                   serpents 2/day
                                                                       higher master of vipers can transform his wrist into a fl exible,
                     6th    +4        +5  +2   +2  Charm serpent 2/day,
                                                                       serpentine form that can expand 2 feet per master of vipers
                                                   summon serpents
                                                                       level. This effect lasts for 2 rounds per master of vipers level.
                     7th    +5        +5  +2   +2  Serpent dart 4/day,
                                                                       This ability enables the master of vipers to deliver touch spells
                                                   viper swarm, ward
                                                                       at a distance and, when combined with handfang, to bite distant
                                                   serpents 3/day
                                                                       opponents. However, the serpentine wrist lacks the strength to
                     8th    +6        +6  +2   +2  Charm serpent 3/day,
                                                                       constrict or entwine a foe. The master of vipers can expand or
                                                   great serpent
                                                                       retract his wrist as a free action.
                     9th    +6        +6  +3   +3  Serpent dart 5/day,
                                                                          Summon Serpents (Sp): At 6th level, a master of vipers can
                                                   swarm shape, ward
                                                                       call any sort of serpent he has previously seen to fi ght or work
                                                   serpents 4/day
                                                                       for him. Two serpents of the same kind appear and obey the
                     10th   +7        +7  +3   +3  Charm serpent 4/day,
                                                                       character’s commands. For each new master of vipers level at-
                                                   translocate serpent
                                                                       tained, an additional snake appears (three at 7th level, four at
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             620_96566_SerpentKi144-167.indd   164                                                              5/13/04, 7:52:30 AM
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