Page 31 - TGfU & Mini Game Flip Book
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LITERATURE REVIEW                                        15



                                 cognitive learning theory that allows learners to  make
                                 new  learning  from  previous  knowledge  in  attempt  to
                                 foster  understanding-not  just  the  simple  recall  of
                                 memorized  facts  or  the  execution  of  static  skills  only.
                                 As noted by Light (2005) Constructivism adopts a holistic
                                 view of learning and cognition that extends beyond the
                                 mind as a separate entity to include the body and all its
                                 senses.  From  a  constructivist  perspective,  cognition
                                 occurs not only in the mind, but is embodied. Therefore
                                 teaching game for understanding via game situations is
                                 a  process  of  holistic  learning.  A  constructivist  view  of
                                 learning sees it as a process of adapting to and fitting
                                 into a constantly changing world. Therefore playing game
                                 situations  even  though  its  mini  game  situations,  the
                                 situation changes, therefore by playing games situations
                                 holistic  learning  occurs  engagement  learners  through
                                 perception, motor action and bodily senses

                                      The use of tactical problem in situated game forms
                                 and  the  emphasis  on  cognitive  learning  before  motor
                                 performance. TGFU is a cyclical approach which places
                                 skill learning within its game content via game situations
                                 and allows students to see relevance of the skills to game
                                 situations, in order to gain an understanding on how to
                                 play  the  game  and  suggested  better  model  (Bunker  &
                                 Thorpe, 1986) as illustrate in figure 2.1. As noted Griffin
                                 and Paton (2005), the original model presented by Bunker
                                 and  Thorpe  (1982) is  a step-by-step  procedural models
                                 for students or players to become skillful games players.
                                 The  model  consists  of  six  steps  namely,  step  1:
                                 understanding  game  form,  step  2:  game  appreciation,
                                 step 3: tactical awareness, step 4 : making appropriate
                                 decision , what tactics to use and how to do it, step 5 :how
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