Page 48 - TGfU & Mini Game Flip Book
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32 TGfU & MINI GAME
uptake (VO2max). This test requires the athlete to run
20 m in time with a beep from a CD recording. The
athlete must place one foot on or beyond the 20-m marker
at the end of each shuttle. The assistant starts the CD,
and the athlete commences the test. If the athlete fails
to reach the end of the shuttle before the beep, they
should be allowed two or three further shuttles to regain
the required pace before being withdrawn. The research
assistant records the level and number of shuttles
completed at that level by the athlete when they are
withdrawn.
3.6 Validity of Treatment
The confirm hybrid TGfU model and the Technical model
as valid training program, the principal researcher and
team researchers have conducted some preliminary
studies in hockey as well badminton across India and
Malaysia
These two training approaches were adapted using
protocol implemented by Harvey (2007). In the TGfU
model the player is placed at the center of the learning
process, which immediately affords the learner a more
holistic view of the game. When playing games or a
game form, it is hoped that players then develop an
appreciation for the hockey game and learn the rules
alongside with the tactics/strategies needed so they can
develop tactical awareness in order to make effective
decisions to solve certain problems the game poses. Once
decisions (what to do) have been made (e.g., which
technique to use), players would then execute the
technique (when and how to do it) in the game context
(skill). If they execute the appropriate technique(s)

