Page 177 - Player's Handbook
P. 177

Force open a stuck, locked, or barred door       VARIANT:  ENCUMBRANCE
            Break free of bonds                              The rules for lifling and carrying are inlentionally
            Push through a tunnel that is too small          simple. Here is a variant ifyou are looking for more
            Hang on to a wagon while being dragged behind it  detailed rules for delermining how a characler is
            Tip over a statue                                hindered by the weighl of equipmen!. When you use this
            Keep a boulder from rolling                      varianl, ignore lhe Strength column of the Armor table
                                                             in chapter 5.
           ATTACK  ROLLS AND DAMAGE                           If you carry weight in excess of 5 times your Strength
           Vou add your Strength modifier to your attack roll and  score, you are encumbered,  which means your speed
           your damage roll when attacking with a melee weapon  drops by 10 fee!.
           such as a mace, a battleaxe, or a javelin. Vou use  If you carry weighl in excess of 10 times your
           melee weapons to make melee attacks in hand-to-hand  Slrenglh score, up to your maximum carrying capacity,
           combat, and some of them can be thrown to make a  you are instead heavily encumbered,  which means your
           ranged attack.                                    speed drops by 20 feet and you have disadvanlage on
                                                             ability checks, attack rolls, and saving throws that use
           LIFTING  AND CARRYING                             Strength, Dexterity, or Constitution.
           Vour Strength score determines the amount ofweight
           you can bear. The following terms define what you can  DEXTERITY
           lift or carry.
            Carrying Capacity. Vour carrying capacity is your  Dexterily measures agility, reflexes, and balance.
           Strength score multiplied by 15. This is the weight (in
           pounds) that you can carry, which is high enough that  DEXTERITY  CHECKS
           most characlers don't usually have to worry about it.  A Dexterity check can model any attempt to move
            Push, Drag, ar Lirt. Vou can push, drag, or lift a  nimbly, quickly, or quietly, or to keep from falling
           weighl in pounds up to lwice your carrying capacity  on tricky footing. The Acrobatics, Sleight of Hand,
                                                             and Stealth skills reflect aptitude in certain kinds of
           (or 30 times your Slrength score). While pushing or
           dragging wcight in excess ofyour carrying capacity,  Dexterity checks.
                                                              Acrobatics. Vour Dexterity (Acrobatics) check covers
           your speed drops lo 5 fee!.                       your attempt to stay on your feet in a tricky situation,
            Size and Strength. Larger crealures can bear more
           weighl, whereas Tiny creatures can carry less. For  such as when you're trying to run across a sheet of ice,
           each size calegory above Medium, double lhe creature's  balance on a tightrope, or stay upright on a rocking
           carrying capacity and lhe amount il can push, drag, or  ship's deck. The DM might also call for a Dexterity
           lif!. For a Tiny creature, halve lhese weighls.   (Acrobatics) check to see if you can perform acrobatic
                                                             stunts, including dives, rolls, somersaults, and flips.


           PART 2 I USING ABILlTY  soaREs
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