Page 178 - Player's Handbook
P. 178

Sleight af Hand. Whenever you attempt an act of  ARMOR CLASS
            legerdemain or manual triekery, such as planting  Depending on the armor you wear, you might add some
            something on someone else or concealing an object on  or alI of your Dexterity modifier to your Armor Class,
            yaur person, make a Dexterity (Sleight of Hand) check.  as described in chapter 5.
            The DM might also call for a Dexterity (Sleight of Hand)
            check to determine whether you can lift a coin purse off  INITlATIVE
            another person or slip something out of another   At the beginning of every combat, you roll initiative
            person's pocket.                                  by making a Dexterity check. lnitiative determines
              SteaJth. Make a Dexterity (Stealth) check when you  the order of creatures' turos in combat, as described
            attempt to conceal yourself from enemies, slink past  in chapter 9.
            guards, slip away without being notieed, or sneak up on
            someone without being seen or heard.              CONSTITUTION
              Other Dexterity Checks. The DM might call for a  Constitution measures health, stamina, and vital force.
            Dexterity check when you try to accomplish tasks like
            the following:                                    CONSTlTUTlON    CHECKS
              Control a heavily Jaden cart on a steep descent  Constitution checks are uncommon, and no skills apply
              Steer a chariot around a tight turo             to Constitution checks, because the endurance this
              Pick a lock                                     ability represents is largely passive rather than involving
              Disable a trap                                  a specific effort on the part of a character or monster.
              Securely tie up a prisoner                      A Constitution check can model your attempt to push
              Wriggle free of bonds                           beyond normallimits,  however.
              Playa stringed instrument                         The DM might call for a Constitution check when you
              Craft a small or detailed object                try to accomplish tasks like the following:
                                                                Hold your breath
            ATTACK ROLLS AND DAMAGE                             March or labor for hours without rest
            Vou add your Dexterity modifier to your attack roll and  Go without sleep
            your damage roll when attacking with a ranged weapon,  Survive without food or water
            such as a sling or a longbow. Vou can also add your  Quaff an entire stein of ale in one go
            Dexterity modifier to your attack roll and your damage
            roll when attacking with a melee weapon that has the  HIT  POINTS
            finesse property, such as a dagger or a rapier.   Your Constitution modifier contributes to your hit
            4                                           ~     points. Typieally, you add your Constitution modifier to
             HIDING                                           each Hit Die you roll for your hit points.
                                                                Ifyour Constitution modifier changes, your hit point
             When you try to hide, make a Dexterity (Stealth)  check. Until
             you are discovered  or you stop hiding, that check's total is  maximum changes as well, as though you had the new
             contested  by the Wisdom  (Perception)  check of any creature  modifier from 1st leveI. For example, if Yotlraise your
             that actively searches  for signs of your presence.  Constittltion score when you reach 4th levei and your
              You can't hide from a creature  that can see you. and if you  Constitution modifier increases from +1 to +2, you
             make noise (such as shouting  a warning  or knocking  over a  adjust your hit point maximum as though the modifier
             vase), you give away your position.  An invisible  creature  can't  had always been +2. So you add 3 hit points for your
             be seen,  50 it can always try to hide. Signs of its passage  first three leveis, and then roll your hit points for 4th
             might still be noticed,  however,  and it still has to stay quiet.  levei using your new modifier. Or if you're 7th levei and
              In combat,  most creatures  stay alert for signs of danger
             ali around,  50 if you come out of hiding and approach  some effect lowers your Constitution score so as to
             a creature,  it usually sees you. However,  under certain  reduce your Constitution modifier by 1,Yotlr hit point
             circumstances,  the Dungeon  Master  might allow you to stay  maximum is reduced by 7.
             hidden  as you approach  a creature  that is distracted,  allowing
             you to gain advantage  on an attack before you are seen.  INTELLIGENCE
              Passive Pereeptian.  When you hide, there's  a chance  lntelligence measures mental acuity. accuracy of recall,
             someone  will notice you even if they aren't  searching.  To  and the ability to reason.
             determine  whether  such a creature  notices  you, the DM
             compares  your Dexterity  (Stealth)  check with that creature's  INTELLIGENCE  CHECKS
             passive Wisdom  (Perception)  score, which equals  10 + the
             creature's  Wisdom  modifier,  as well as any other bonuses  An lntelligence check comes into play when you need
             or penalties.  Ifthe creature  has advantage,  add 5. For  to draw on logie, education, memory, or deductive
             disadvantage,  subtract  5.                      reasoning. The Arcana, History, Investigation, Nature,
              For example,  if a lst.level  character  (with a proficiency  and Religion skills reflect aptitude in certain kinds of
             bonus of +2) has a Wisdom  of 15 (a +2 modifier)  and  lntelligence checks.
             proficiency  in Perception,  he or she has a passive Wisdom  Arcana. Your Intelligence (Arcana) check measures
             (Perception)  of 14.                             your ability to recalllore about spells, magie items,
              What Can You See? One of the main factors  in determining  e1dritch symbols, magical traditions, the planes of
             whether  you can find a hidden  creature  or object is how well  existence, and the inhabitants of those planes.
             you can see in an area, which might be lightly or heavily  History. Your Intelligence (History) check measures
             obscured,  as explained  in chapter  8.
            ~                                          ~      your ability to recalllore about historieal events,

                                                                                  PART 2 I USING  AB1LlTY  SCORES
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