Page 178 - Player's Handbook
P. 178
Sleight af Hand. Whenever you attempt an act of ARMOR CLASS
legerdemain or manual triekery, such as planting Depending on the armor you wear, you might add some
something on someone else or concealing an object on or alI of your Dexterity modifier to your Armor Class,
yaur person, make a Dexterity (Sleight of Hand) check. as described in chapter 5.
The DM might also call for a Dexterity (Sleight of Hand)
check to determine whether you can lift a coin purse off INITlATIVE
another person or slip something out of another At the beginning of every combat, you roll initiative
person's pocket. by making a Dexterity check. lnitiative determines
SteaJth. Make a Dexterity (Stealth) check when you the order of creatures' turos in combat, as described
attempt to conceal yourself from enemies, slink past in chapter 9.
guards, slip away without being notieed, or sneak up on
someone without being seen or heard. CONSTITUTION
Other Dexterity Checks. The DM might call for a Constitution measures health, stamina, and vital force.
Dexterity check when you try to accomplish tasks like
the following: CONSTlTUTlON CHECKS
Control a heavily Jaden cart on a steep descent Constitution checks are uncommon, and no skills apply
Steer a chariot around a tight turo to Constitution checks, because the endurance this
Pick a lock ability represents is largely passive rather than involving
Disable a trap a specific effort on the part of a character or monster.
Securely tie up a prisoner A Constitution check can model your attempt to push
Wriggle free of bonds beyond normallimits, however.
Playa stringed instrument The DM might call for a Constitution check when you
Craft a small or detailed object try to accomplish tasks like the following:
Hold your breath
ATTACK ROLLS AND DAMAGE March or labor for hours without rest
Vou add your Dexterity modifier to your attack roll and Go without sleep
your damage roll when attacking with a ranged weapon, Survive without food or water
such as a sling or a longbow. Vou can also add your Quaff an entire stein of ale in one go
Dexterity modifier to your attack roll and your damage
roll when attacking with a melee weapon that has the HIT POINTS
finesse property, such as a dagger or a rapier. Your Constitution modifier contributes to your hit
4 ~ points. Typieally, you add your Constitution modifier to
HIDING each Hit Die you roll for your hit points.
Ifyour Constitution modifier changes, your hit point
When you try to hide, make a Dexterity (Stealth) check. Until
you are discovered or you stop hiding, that check's total is maximum changes as well, as though you had the new
contested by the Wisdom (Perception) check of any creature modifier from 1st leveI. For example, if Yotlraise your
that actively searches for signs of your presence. Constittltion score when you reach 4th levei and your
You can't hide from a creature that can see you. and if you Constitution modifier increases from +1 to +2, you
make noise (such as shouting a warning or knocking over a adjust your hit point maximum as though the modifier
vase), you give away your position. An invisible creature can't had always been +2. So you add 3 hit points for your
be seen, 50 it can always try to hide. Signs of its passage first three leveis, and then roll your hit points for 4th
might still be noticed, however, and it still has to stay quiet. levei using your new modifier. Or if you're 7th levei and
In combat, most creatures stay alert for signs of danger
ali around, 50 if you come out of hiding and approach some effect lowers your Constitution score so as to
a creature, it usually sees you. However, under certain reduce your Constitution modifier by 1,Yotlr hit point
circumstances, the Dungeon Master might allow you to stay maximum is reduced by 7.
hidden as you approach a creature that is distracted, allowing
you to gain advantage on an attack before you are seen. INTELLIGENCE
Passive Pereeptian. When you hide, there's a chance lntelligence measures mental acuity. accuracy of recall,
someone will notice you even if they aren't searching. To and the ability to reason.
determine whether such a creature notices you, the DM
compares your Dexterity (Stealth) check with that creature's INTELLIGENCE CHECKS
passive Wisdom (Perception) score, which equals 10 + the
creature's Wisdom modifier, as well as any other bonuses An lntelligence check comes into play when you need
or penalties. Ifthe creature has advantage, add 5. For to draw on logie, education, memory, or deductive
disadvantage, subtract 5. reasoning. The Arcana, History, Investigation, Nature,
For example, if a lst.level character (with a proficiency and Religion skills reflect aptitude in certain kinds of
bonus of +2) has a Wisdom of 15 (a +2 modifier) and lntelligence checks.
proficiency in Perception, he or she has a passive Wisdom Arcana. Your Intelligence (Arcana) check measures
(Perception) of 14. your ability to recalllore about spells, magie items,
What Can You See? One of the main factors in determining e1dritch symbols, magical traditions, the planes of
whether you can find a hidden creature or object is how well existence, and the inhabitants of those planes.
you can see in an area, which might be lightly or heavily History. Your Intelligence (History) check measures
obscured, as explained in chapter 8.
~ ~ your ability to recalllore about historieal events,
PART 2 I USING AB1LlTY SCORES

