Page 179 - Player's Handbook
P. 179
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legendary people, ancient kingdoms, past disputes, FINDING A HIDDEN OB)ECT
recent wars, and lost civilizations. When your characler searches for a hidden objecl such as
Investil1ation. When you look araund for clues and a secrel doar or a lrap, lhe DM lypically asks you lo make a
make deductions based on those clues. you make an Wisdom (Perceplion) check. Such a check can be used lo find
Intelligence (Investigation) check. Vou might deduce the hidden delalls or olher informalion and clues lhal you mighl
location of a hidden object, discern fram the appearance olherwise overlook.
of a wound what kind of weapon dealt it, or determine In mosl cases, you need lo describe where you are looking
the weakest point in a tunnelthat could cause itto in order for lhe DM lo delermine your chance of success. For
example, a key is hidden benealh a seI of folded clolhes in
collapse. Poring through ancient scralls in search of lhe lop drawer of a bureau. Ifyou lell lhe DM lhal you pace
a hidden fragment of knowledge might also call for an around lhe room, looking aI lhe walls and fumilure for clues,
Intelligence (Investigalion) check. you have no chance of finding lhe key, regardless of your
Nature. Vour Intelligence (Nature) check measures Wisdom (Perceplion) check resull. Vou would have lo specify
your ability to recalllore aboutterrain, plants and lhal you were opening lhe drawers or searching lhe bureau in
animais, the weather. and natural cycles. order lo have any chance of success. ,.
ReJil1ion. Vour Intelligence (Religion) check measures •••
your ability to recalllore about deities, rites and prayers, For example, you mighl try to hear a conversation
religious hierarchies, holy symbols, and the practices through a closed door, eavesdrap under an open window,
of secret cults. or hear monslers moving slealthily in the fores!. Or you
Other InteJlil1ence Checks. The DM might call for an might try lo spol lhings that are obscured or easy to
Intelligence check when you try to accomplish tasks like miss, whether they are orcs Iying in ambush on a road,
the following: lhugs hiding in lhe shadows of an alley, or candlelight
Communicate with a creature without using words under a closed secret door.
Estimate the value of a precious item Survival. The DM might ask you to make a Wisdom
Pulltogether a disguise to pass as a city guard (Survival) check to follow tracks, hunt wild game, guide
Forge a document your group through frazen waslelands, identify signs
Recalllore about a craft or trade that owlbears live nearby, predict the weather, or avoid
Win a game of skill quicksand and olher natural hazards.
Other Wisdom Checks. The DM mighl call for a
SPELLCASTING ABILITY Wisdom check when you try to accomplish tasks like
Wizards use Intelligence as their spellcasting ability, the following:
which helps determine the saving throw DCs of Gel a gul feeling about what course of action lo follow
spells they cas!. Discern whether a seemingly dead or living creature
is undead
WISDOM
Wisdom reflects how attuned you are to the world SPELLCASTING ABILITY
around you and represents perceptiveness and intuition. Clerics, druids, and rangers use Wisdom as their
spellcasting ability, which helps determine the saving
WISDOM CHECKS throw DCs of spells they cas!.
A Wisdom check might reflect an effort to read body
language, understand someone's feelings, notice things CHARISMA
aboutthe environment, or care for an injured person. Charisma measures your ability to interact effectively
The Animal Handling, Insight, Medicine, Perception, with others. It includes such factors as confidence
and Survival skills reflect aptitude in certa in kinds of and eloquence, and it can represent a charming or
Wisdom checks. commanding personality.
Animal HandJinl1. When there is any question
whether you can calm down a domesticated animal, CHARISMA CHECKS
keep a mount fram getting spooked, or intuit an animal's A Charisma check might arise when you lry to influence
intentions, the DM might call for a Wisdom (Animal or entertain others, when you try to make an impression
Handling) check. Vou also make a Wisdom (Animal or tell a convincing lie, or when you are navigating a
Handling) check to contrai your mount when you attempt tricky social situation. The Deception, Intimidation,
a risky maneuver. Performance, and Persuasion skills reflect aptitude in
Insil1ht. Vour Wisdom (Insight) check decides whether certain kinds of Charisma checks.
you can determine the true intentions of a creature, such Deception. Vour Charisma (Deception) check
as when searching out a lie or predicting someone's determines whether you can convincingly hide the
next move. Doing so involves gleaning clues fram body trulh, eilher verbally or lhrough your actions. This
language, speech habits, and changes in mannerisms. deception can encompass everything fram misleading
Medicine. A Wisdom (Medicine) check lets you try to others through ambiguity to telling outright lies. Typical
stabilize a dying companion or diagnose an illness. situations include trying to fast-talk a guard, con a
Perception. Vour Wisdom (Perception) check lets merchanl, earn money through gambling, pass yourself
you spot, hear, or otherwise detect the presence of off in a disguise, dull someone's suspicions with false
something. It measures your general awareness of assurances, or maintain a straight face while telling
your surroundings and the keenness ofyour senses. a blatantlie.
PART 2 I USING ABILITY se ORES

