Page 226 - Player's Handbook
P. 226
dl0 Behavior of identical weapons that shoot forward and then
disappear. Each creature in a 60.foot cone must succeed
1 The creature uses ali its movement to move in a
on a Dexterity saving throw. A creature takes 3d8
random direction. To determine the direction, reli
damage on a failed save, ar half as much damage on a
a d8 and assign a direction to each die face. The
successful one. The damage type is the same as that of
creature doesn't take an action this turno the weapon or ammunition used as a component.
2-6 The creature doesn't move or take actions this turno
7-8 The creature uses its action to make a melee attack CONJURE CELESTIAL
against a randomly determined creature within its 7th-levei conjuration
reach. If there is no creature within its reach, the Casting Time: I minute
creature does nothing this turno Range: 90 feet
9-10 The creature can act and move normally. Components: V, S
Duration: Concentration, up to 1 hour
At the end of each of its turns, an affected target can Vou summon a celestial of challenge rating 4 or lower,
make a Wisdom saving throw. lf it succeeds. this effect which appears in an unoccupied space that you can see
ends for that target. within range. The celestial disappears when it drops to
At Higher LeveIs. When you casl this spell using a Ohit points or when the spell ends.
spell slot of 5th levei or higher. the radius of the sphere The celestial is friendly to you and your companions
increases by 5 reet for each slot levei above 4th. for the duration. Roll initiative for the celestial, which
has its own turns. It obeys any verbal commands that
CONJURE ANIMALS you issue to it (no action required by you), as long as
3rd-/evel eonjuratioll they don't violate its alignment. If you don't issue any
Casting Time: 1 action commands to the celestial, it defends itself from hostile
Range: 60 feet creatures but otherwise takes no actions.
Components: V,S The DM has the celestial's statistics.
Duration: Concenlration, up lo 1 hour At Higher LeveIs. When you cast [his spell using a
Vou summon fey spirits lhal take the form of beasts and 9th-levei spell slot, you summon a celestial of challenge
appear in unoccupied spaces that you can see within rating 5 ar lower.
range. Choose one of the following options for what CONJURE ELEMENTAL
appears:
5th-levei cOlljuration
One beast of challenge rating 2 or lower Casting Time: 1 minute
Two beasts of challenge rating 1 ar lower Range: 90 feet
Four beasts of challenge rating 1/2 or lower Components: V,S, M (burning incense for air, soft day
Eight beasts of ehallenge rating 1/4 ar lower for earth, sulfur and phosphorus for fire, or water and
Each beasl is also considered fey,and it disappears sand for water)
when it drops to Ohit points or when the spell ends. Duration: Concentration, up to I hour
The summoned creatures are friendly to you and your Vou call forth an elemental servant. Choose an area of air,
companions. Roll initiative for the summoned creatures earth, !ire, or water that fills a lO-foot cube within range.
as a group, which has its own turns. They obey any An elemental of challenge rating 5 or lower appropriate
verbal commands that you issue to them (no action to the area you chose appears in an unoccupied space
required by you). If you don't issue any commands to within 10 feet of it. For example, a !ire elemental
them, they defend themselves from hostile creatures, emerges from a bonfire, and an earth elemental rises
but otherwise take no actions. up fram the ground. The elemental disappears when it
The DM has the creatures' statistics. drops to Ohit points or when the spell ends.
At Higher LeveIs. When you cast this spell using The elemental is friendly to you and your companions
certain higher-Ievel spell slots, you choose one of the for the duration. Roll initiative for the elemental, which
summoning options above, and more creatures appear: has its own turns. lt obeys any verbal commands that
twice as many with a 5th-levei slot, three times as many you issue to it (no action required by you). If you don't
with a 7th-levei slot. and four times as many with a issue any commands to the elemental, it defends itself
9th-levei si01.
from hostile creatures but otherwise takes no actions.
Ifyour concentration is broken, the elemental doesn't
CONJURE BARRAGE
3rd-/evel conjuration disappear. Instead, you lose control of the elemental,
il becomes hostile toward you and your companions,
Casting Time: 1 action and it might attack. An uncontrolled elemental can't
Range: Sei f (60-foot cone) be dismissed by you, and it disappears I hour after
Components: V,S, M (one piece of ammunition or a you summoned it.
thrown weapon) The DM has the elemental's statistics.
Duration: Instantaneous At Higher LeveIs. When you cast this spell using
Vou throw a nonmagical weapon or fire a piece of a spell slot of 6th levei or higher, the challenge rating
nonmagicaI ammunition into the air to create a cone increases by I for each slot levei above 5th.
PART 3 I SPELLS

