Page 226 - Player's Handbook
P. 226

dl0  Behavior                                    of identical weapons that shoot forward and then
                                                              disappear. Each creature in a 60.foot cone must succeed
              1   The creature  uses ali its movement  to move in a
                                                              on a Dexterity saving throw. A creature takes 3d8
                  random  direction.  To determine  the direction,  reli
                                                              damage on a failed save, ar half as much damage on a
                  a d8 and assign  a direction  to each die face. The
                                                              successful one. The damage type is the same as that of
                  creature  doesn't  take an action this turno  the weapon or ammunition used as a component.
             2-6  The creature  doesn't  move or take actions  this turno
             7-8  The creature  uses its action to make a melee attack  CONJURE  CELESTIAL
                  against  a randomly  determined  creature  within its  7th-levei conjuration
                  reach.  If there is no creature  within its reach, the  Casting Time: I minute
                  creature  does nothing  this turno          Range: 90 feet
             9-10  The creature  can act and move normally.   Components:  V, S
                                                              Duration: Concentration, up to 1 hour
             At the end of each of its turns, an affected target can  Vou summon a celestial of challenge rating 4 or lower,
            make a Wisdom saving throw. lf it succeeds. this effect  which appears in an unoccupied space that you can see
            ends for that target.                             within range. The celestial disappears when it drops to
             At Higher LeveIs. When you casl this spell using a  Ohit points or when the spell ends.
            spell slot of 5th levei or higher. the radius of the sphere  The celestial is friendly to you and your companions
            increases by 5 reet for each slot levei above 4th.  for the duration. Roll initiative for the celestial, which
                                                              has its own turns. It obeys any verbal commands that
            CONJURE   ANIMALS                                 you issue to it (no action required by you), as long as
            3rd-/evel eonjuratioll                            they don't violate its alignment. If you don't issue any
            Casting Time: 1 action                            commands to the celestial, it defends itself from hostile
            Range: 60 feet                                    creatures but otherwise takes no actions.
            Components:  V,S                                   The DM has the celestial's statistics.
            Duration: Concenlration, up lo 1 hour              At Higher LeveIs. When you cast [his spell using a
            Vou summon fey spirits lhal take the form of beasts and  9th-levei spell slot, you summon a celestial of challenge
            appear in unoccupied spaces that you can see within  rating 5 ar lower.
            range. Choose one of the following options for what  CONJURE  ELEMENTAL
            appears:
                                                              5th-levei cOlljuration
             One beast of challenge rating 2 or lower         Casting Time: 1 minute
             Two beasts of challenge rating 1 ar lower        Range: 90 feet
             Four beasts of challenge rating 1/2 or lower     Components:  V,S, M (burning incense for air, soft day
             Eight beasts of ehallenge rating 1/4 ar lower     for earth, sulfur and phosphorus for fire, or water and
            Each beasl is also considered fey,and it disappears  sand for water)
            when it drops to Ohit points or when the spell ends.  Duration: Concentration, up to I hour
             The summoned creatures are friendly to you and your  Vou call forth an elemental servant. Choose an area of air,
            companions. Roll initiative for the summoned creatures  earth, !ire, or water that fills a lO-foot cube within range.
            as a group, which has its own turns. They obey any  An elemental of challenge rating 5 or lower appropriate
            verbal commands that you issue to them (no action  to the area you chose appears in an unoccupied space
            required by you). If you don't issue any commands to  within 10 feet of it. For example, a !ire elemental
            them, they defend themselves from hostile creatures,  emerges from a bonfire, and an earth elemental rises
            but otherwise take no actions.                    up fram the ground. The elemental disappears when it
             The DM has the creatures' statistics.            drops to Ohit points or when the spell ends.
             At Higher LeveIs. When you cast this spell using  The elemental is friendly to you and your companions
            certain higher-Ievel spell slots, you choose one of the  for the duration. Roll initiative for the elemental, which
            summoning options above, and more creatures appear:  has its own turns. lt obeys any verbal commands that
            twice as many with a 5th-levei slot, three times as many  you issue to it (no action required by you). If you don't
            with a 7th-levei slot. and four times as many with a  issue any commands to the elemental, it defends itself
            9th-levei si01.
                                                              from hostile creatures but otherwise takes no actions.
                                                               Ifyour concentration is broken, the elemental doesn't
            CONJURE   BARRAGE
            3rd-/evel conjuration                             disappear. Instead, you lose control of the elemental,
                                                              il becomes hostile toward you and your companions,
            Casting Time: 1 action                            and it might attack. An uncontrolled elemental can't
            Range: Sei f (60-foot cone)                       be dismissed by you, and it disappears  I hour after
            Components:  V,S, M (one piece of ammunition or a  you summoned it.
             thrown weapon)                                    The DM has the elemental's statistics.
            Duration:  Instantaneous                           At Higher LeveIs. When you cast this spell using
            Vou throw a nonmagical weapon or fire a piece of  a spell slot of 6th levei or higher, the challenge rating
            nonmagicaI ammunition into the air to create a cone  increases by I for each slot levei above 5th.


                                                                                               PART 3 I SPELLS
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