Page 230 - Player's Handbook
P. 230

CREATE   FOOD AND WATER                           24 hours, you must cast this spell on the creature
            3rd-Ievel conjuration                             before the current 24-hour period ends. This use
                                                              of the spell reasserts your control over up to three
            Casting Time: I action                            creatures you have animated with this spell, rather than
            Range: 30 feet                                    animating new ones.
            Components:  V, S                                   At Higher Leve/s. When you cast this spell using a
            Duration:  Instantaneous
                                                              7th-leveI spell slot, you can animate or reassert control
            Vou create 45 pounds of food and 30 gallons of water  over four ghouls. When you cast this spellusing  an
            on the ground or in containers within range, enough  8th-leveI spell slot, you can animate or reassert control
            to sustain up to tifteen humanoids or tive steeds for  over tive ghouls or two ghasts or wights. When you cast
            24 hours. The food is bland but nourishing, and spoils  this spell using a 9th-leveI spell slot, you can animate or
            if uneaten after 24 hours. The water is clean and  reassert control over six ghouls, three ghasts or wights,
            doesn't go bad.                                   or two mummies.

            CREATE   OR DESTROY  WATER                        CREATION
            1st-leveI transmutation                           5th-levei il/usion
            Casting Time: I action                            Casting Time: I minute
            Range: 30 feet                                    Range: 30 feet
            Components:  V,S, M (a drop of water if creating water  Components:  V, S, M (a tiny piece of matter of the same
              or a few grains of sand if destroying it)         type of the item you plan to create)
            Duration: Instantaneous                           Duration: Special
            Vou either create or destroy water.               Vou pull wisps of shadow material from the Shadowfell
              Create Water. Vou create up to 10 gallons of clean  to create a nonliving object of vegetable matter within
            water within range in an open container. Alternatively,  range: 50ft goods. rope, wood, or something similar. Vou
            the water falls as rain in a 30-foot cube within range,  can also use this spell to create mineral objects such as
            extinguishing exposed fiames in the area.         stone, crystal, or metal. The object created must be no
              Destroy Water. Vou destroy up to 10 gallons of water  larger than a 5-foot cube, and the object must be of a
            in an open container within range. Alternatively, you  form and material that you have seen before.
            destroy fog in a 30-foot cube within range.         The duration depends on the object"s material. If
              At Higher Leve/s. When you cast this spell using a  the object is composed of multiple materiaIs, use the
            spell slot of 2nd levei or higher, you create or destroy  shortest duration.
            10 additional gallons of water, or the size of the cube  Material
            increases by 5 feet, for each slot leveI above 1st.                      Duration
                                                               Vegetable matter      1 day
            CREATE   UNDEAD                                    Stone ar crystal      12 hours
            6th-leveI necromancy                               Precious metais       1 hour
            Casting Time: I minute                             Gems                  la minutes
            Range: 10 feet                                     Adamantine  ar mithral  1 minute
            Components:  V,S, M (one clay pot tilled with grave dirt.
              one clay pot tilled with brackish water, and one 150 gp  Using any material created by this spell as another
              black onyx stone for each corpse)               spell's material component causes that spell to fail.
            Duration: Instantaneous                             At Higher Leve/s. When you cast this spell using a
                                                              spell slot of 6th levei or higher, the cube increases by 5
            Vou can cast this spell only at nighl. Choose up to three  feet for each slot leveI above 5th.
            corpses of Medium or Small humanoids within range.
            Each corpse becomes a ghoul under your control. (The  CROWN  OF MADNESS
            DM has game statistics for these creatures.)      2nd-leveI enchantment
              As a bonus action on each of your turns, you can
            mentally command any creature you animated with   Casting Time: I action
            this spell ifthe creature is within 120 feet ofyou (ifyou  Range: 120 feet
            control multiple creatures, you can command any or ali  Components:  V,S
            of them at the same time, issuing the same command to  Duration: Concentration, up to I minute
            each one). Vou decide what action the creature will take  One humanoid of your choice that you can see within
            and where it will move during its next turn, or you can  range must succeed on a Wisdom saving throw or
            issue a general command, such as to guard a particular  become charmed by you for the duration. While
            chamber or corridor. If you issue no commands, the  the target is charmed in this way, a twisted crown
            creature only defends itself against hostile creatures.  ofjagged iron appears on its head, and a madness
            Once given an order, the creature continues to follow it  glows in its eyes.
            until its task is complete.                         The charmed target must use its action before moving
              The creaturc is under your control for 24 hours,  on each of its turns to make a melee attack against a
            after which it stops obeying any command you have  creature other than itself that you mentally choose.
            given il. To maintain control of the creature for another


                                                                                                PART 3  SPELLS
                                                                                                                 229
   225   226   227   228   229   230   231   232   233   234   235