Page 230 - Player's Handbook
P. 230
CREATE FOOD AND WATER 24 hours, you must cast this spell on the creature
3rd-Ievel conjuration before the current 24-hour period ends. This use
of the spell reasserts your control over up to three
Casting Time: I action creatures you have animated with this spell, rather than
Range: 30 feet animating new ones.
Components: V, S At Higher Leve/s. When you cast this spell using a
Duration: Instantaneous
7th-leveI spell slot, you can animate or reassert control
Vou create 45 pounds of food and 30 gallons of water over four ghouls. When you cast this spellusing an
on the ground or in containers within range, enough 8th-leveI spell slot, you can animate or reassert control
to sustain up to tifteen humanoids or tive steeds for over tive ghouls or two ghasts or wights. When you cast
24 hours. The food is bland but nourishing, and spoils this spell using a 9th-leveI spell slot, you can animate or
if uneaten after 24 hours. The water is clean and reassert control over six ghouls, three ghasts or wights,
doesn't go bad. or two mummies.
CREATE OR DESTROY WATER CREATION
1st-leveI transmutation 5th-levei il/usion
Casting Time: I action Casting Time: I minute
Range: 30 feet Range: 30 feet
Components: V,S, M (a drop of water if creating water Components: V, S, M (a tiny piece of matter of the same
or a few grains of sand if destroying it) type of the item you plan to create)
Duration: Instantaneous Duration: Special
Vou either create or destroy water. Vou pull wisps of shadow material from the Shadowfell
Create Water. Vou create up to 10 gallons of clean to create a nonliving object of vegetable matter within
water within range in an open container. Alternatively, range: 50ft goods. rope, wood, or something similar. Vou
the water falls as rain in a 30-foot cube within range, can also use this spell to create mineral objects such as
extinguishing exposed fiames in the area. stone, crystal, or metal. The object created must be no
Destroy Water. Vou destroy up to 10 gallons of water larger than a 5-foot cube, and the object must be of a
in an open container within range. Alternatively, you form and material that you have seen before.
destroy fog in a 30-foot cube within range. The duration depends on the object"s material. If
At Higher Leve/s. When you cast this spell using a the object is composed of multiple materiaIs, use the
spell slot of 2nd levei or higher, you create or destroy shortest duration.
10 additional gallons of water, or the size of the cube Material
increases by 5 feet, for each slot leveI above 1st. Duration
Vegetable matter 1 day
CREATE UNDEAD Stone ar crystal 12 hours
6th-leveI necromancy Precious metais 1 hour
Casting Time: I minute Gems la minutes
Range: 10 feet Adamantine ar mithral 1 minute
Components: V,S, M (one clay pot tilled with grave dirt.
one clay pot tilled with brackish water, and one 150 gp Using any material created by this spell as another
black onyx stone for each corpse) spell's material component causes that spell to fail.
Duration: Instantaneous At Higher Leve/s. When you cast this spell using a
spell slot of 6th levei or higher, the cube increases by 5
Vou can cast this spell only at nighl. Choose up to three feet for each slot leveI above 5th.
corpses of Medium or Small humanoids within range.
Each corpse becomes a ghoul under your control. (The CROWN OF MADNESS
DM has game statistics for these creatures.) 2nd-leveI enchantment
As a bonus action on each of your turns, you can
mentally command any creature you animated with Casting Time: I action
this spell ifthe creature is within 120 feet ofyou (ifyou Range: 120 feet
control multiple creatures, you can command any or ali Components: V,S
of them at the same time, issuing the same command to Duration: Concentration, up to I minute
each one). Vou decide what action the creature will take One humanoid of your choice that you can see within
and where it will move during its next turn, or you can range must succeed on a Wisdom saving throw or
issue a general command, such as to guard a particular become charmed by you for the duration. While
chamber or corridor. If you issue no commands, the the target is charmed in this way, a twisted crown
creature only defends itself against hostile creatures. ofjagged iron appears on its head, and a madness
Once given an order, the creature continues to follow it glows in its eyes.
until its task is complete. The charmed target must use its action before moving
The creaturc is under your control for 24 hours, on each of its turns to make a melee attack against a
after which it stops obeying any command you have creature other than itself that you mentally choose.
given il. To maintain control of the creature for another
PART 3 SPELLS
229

