Page 227 - Player's Handbook
P. 227

CONJURE   FEY                                     CONJURE   VOLLEY
           6th-levei conjuration                             5th-levei conjumtion
           Casting Time: 1 minute                            Casting Time: 1 action
           Range: 90 feet                                    Range: 150 feet
           Components:  V,S                                  Components:  V,S, M (one piece of ammunition or one
           Duration: Concentration, up to 1 hour              thrown weapon)
                                                             Duration:  Instantaneous
           Vou summon a fey creatllre of challenge rating 6 or
           lower, or a fey spirit that takes the form of a beast of  Vou fire a piece of nonmagical ammunition fram a
           challenge rating 6 or lower. lt appears in an unoccupied  ranged weapon or throw a nonmagical weapon into
           space that you can see within range, The fey creature  the air and choose a point within range. Hundreds of
           disappears when it drops to O hit points or when  duplicates of the ammunition or weapon fali in a volley
           the spell ends,                                   from above and then disappear. Each creature in a
            The fey creature is friendly to you and your     40-foot-radius. 20.foot.high cylinder centered on that
           companions for the duration. Roll initiative for the  point must make a Dexterity saving throw. A creature
           creature, which has its own turns. lt obeys any verhal  takes 8d8 damage on a failed save. or half as much
           commands that you isslle to it (no action required  damage on a successful one. The damage type is the
           by you), as long as they don't violate its alignment. If  same as that of the ammunition or weapon.
          you don't issue any commands to the fey creature, it
           defends itselffrom hostile creatures but otherwise  CONJURE  WOODLAND   BEINGS
           takes no actions.                                 4th.level conjuration
            Ifyour concentration is broken, the fey creature  Casting Time: 1 action
           doesn't disappear. Instead, you lose contro! of the  Range: 60 feet
           fey creature, it hecomes hostile toward you and your  Components:  V.S, M (one holly berry per
           companions, and it might attack. An uncontrolled fey  creature summoned)
           creature can't be dismissed hy you. and it disappears  1  Duration:  Concentration, up to 1 hour
           hour after you summoned it.
            The DM has the fey creature's statistics.        Vou summon fey creatures that appear in unoccupied
            At Higher LeveIs. When you cast this spell using  spaces that you can see within range, Choose one of the
           a spell slot of 7th leveI or higher, the challenge rating  following options for what appears:
           increases by 1 for each slot levei above 6th.      One fey creature of challenge rating 2 or lower
                                                              Two fey creatures of challenge rating 1 or lower
           CONJURE   MINOR  ELEMENTALS                        Four fey creatures of challenge rating 1/2 or lower
           4th.level conjuration                              Eight fey creatures of challenge rating 1/4 or lower
           Casting Time: 1 minute                            A summoned creature disappears when it drops to O hit
           Range: 90 feet                                    points or when the spell ends.
           Components:  V.S                                   The summoned creatures are friend!y to you and your
           Duration: Concentration, up to I hour             companions. Roll initiative for the summoned creatures
           Vou summon elementals that appear in IInoccupied  as a group. which have their own turns. They obey any
           spaces that you can see within range. Vou choose one  verhal commands that you issue to them (no action
           the following options for what appears:           required hy you). If you don't issue any commands to
                                                             them, they elefend themselves from hostile creatures,
            One elemental of challenge rating 2 or lower     but otherwise take no actions.
            Two elementals of challenge rating 1 or lower     The DM has the creatures' statistics.
            Four elementals of challenge rating 1/2 or lower  At Higher LeveIs. When you cast this spell using
            Eight elementals of challenge rating 1/4 or lower.  certain higher.level spell slots. you choose one of the
           An elemental summoned by this spell disappears when  summoning options above, anel more creatures appear:
           it drops to O hit points or when the spell ends.  twice as many with a 6th.level slot and three times as
            The summoned creatures are friendly to you and your  many with an 8th.level slot.
           companions. Roll initiative for the summoned creatures
           as a group. which has its own turns. They obey any  CONTACT  OTHER  PLANE
           verbal commands that you issue to them (no action  5th.level divination (ritual)
           required by you). If you don't issue any commands to  Casting Time: 1 minute
           them, they defend themselves from hostile creatures,  Range: Self
           hut otherwise take no actions.                    Components:  V
            The DM has the creatures' statistics.            Duration:  1 minute
            At Higher LeveIs. When you cast this spell using  Vou mentally contact a demigod, the spirit of a long.dead
           certain higher.level spell slots, you choose one of the  sage, or some other mysterious entity fram another
           summoning options above, and more creatures appear:  plane. Contacting this extraplanar intelligence can
           twice as many with a 6th-levei slot and three times as  strain or even break your mind. When you cast this
           many with an 8th-levei slot.
                                                             spell, make a DC 15 lntelligence saving thraw. On a


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