Page 231 - Player's Handbook
P. 231
The target can act normally on its turn if you choose no duration. The darkness spreads around corners.
creature or if none are within its reach. A creature with darkvision can't see through this
On your subsequent turns, you must use your action to darkness, and nonmagical light can't illuminate il.
maintain control over the target, or the spell ends. AIso, If the point you choose is on an object you are holding
the target can make a Wisdom saving throw at the end or one that isn't being worn or carried, the darkness
of each of its turns. On a success. the spell ends. emanates from the object and moves with il. Completely
covering the source of the darkness with an opaque
CRUSADER'S MANTLE object, such as a bowl or a heIm, blocks the darkness.
3rd-Ievel evocation ]f any of this spell's area overlaps with an area of light
Casting Time: I action created by a spell of 2nd levei or lower, the spell that
Range: Self created the light is dispelled.
Components: V
Duration: Concentration, up to I minute DARKVISION
2nd-levei transmutation
Holy power radiates from you in an aura with a 30-foot
radius, awakening boldness in friendly creatures. Until Casting Time: I action
the spell ends, the aura moves with you, centered on Range: Touch
you. While in the aura, each nonhostile creature in the Components: V.S, M (either a pinch of dried
aura (including you) deals an extra Id4 radiant damage carrot or an agate)
when it hits with a weapon attack. Duration: 8 hours
Vou touch a willing creature to grant it the ability to
CURE WOUNDS see in the dark. For the duration. that creature has
1st-levei evocation darkvision out to a range of 60 feel.
Casting Time: I action
Range: Touch DAYLIGHT
Components: V,S 3rd-Ievel evocation
Duration: Instantaneous Casting Time: I action
A creature you touch regains a number of hit points Range: 60 feet
equal to Id8 + your spellcasting ability modifier. This Components: V,S
spell has no effect on undead or constructs. Duration: I hour
At Higher Leveis. When you cast this spell using a A 60-foot-radius sphere of light spreads out from a point
spell slot of 2nd levei or higher, the healing increases by you choose within range. The sphere is bright light and
Id8 for each slot leveI above IsI. sheds dim light for an additional 60 feel.
]f you chose a point on an object you are holding or
DANCING LIGHTS one that isn't being worn or carried, the light shines
Evocation cantrip from the object and moves with it. Completely covering
Casting Time: I action the affected object with an opaque object, such as a bowl
Range: 120 feet or a helm, blocks the light.
Components: V, S, M (a bit of phosphorus or wychwood, If any of this spell's area overlaps with an area of
or a glowworm) darkness created by a spell of 3rd levei or lower, the
Duration: Concentration, up to I minute spell that created the darkness is dispelled.
Vou create up to four torch-sized lights within range, DEATH WARD
making them appear as torches, lanterns, or glowing 4th-levei abjuration
orbs that hover in the air for the duration. Vou can
also combine the four Iights into one glowing vaguely Casting Time: I action
humanoid form of Medium size. Whichever form you Range: Touch
choose, each light sheds dim light in a lO-foot radius. Components: V,S
As a bonus action on your turn, you can move the Duration: 8 hours
lights up to 60 feet to a new spot within range. A Iight Vou touch a creature and grant it a measure of
must be within 20 feet of another light created by this protection from death.
spell, and a light winks out if it exceeds the spell's range. The first time the target would drop to Ohit points as a
result of taking damage, the target instead drops to I hit
DARKNESS point, and the spell ends.
2nd-levei evocation If the spell is still in effect when the target is subjected
Casting Time: I action to an effect lhat would kill it instantaneously without
Range: 60 feet dealing damage, that effect is instead negated against
Components: V,M (bat fur and a drop of pitch or the target, and the spell ends.
piece of coai)
Duration: Concentration, up to lO minutes DELAYED BLAST FIREBALL
7th-levei evocation
Magical darkness spreads from a point you choose
within range to fill a IS-foot-radius sphere for the Casting Time: I action
PART 3 I SPELLS
230

