Page 231 - Player's Handbook
P. 231

The target can act normally on its turn if you choose no  duration. The darkness spreads around corners.
          creature or if none are within its reach.         A creature with darkvision can't see through this
            On your subsequent turns, you must use your action to  darkness, and nonmagical light can't illuminate il.
          maintain control over the target, or the spell ends. AIso,  If the point you choose is on an object you are holding
          the target can make a Wisdom saving throw at the end  or one that isn't being worn or carried, the darkness
          of each of its turns. On a success. the spell ends.  emanates from the object and moves with il. Completely
                                                            covering the source of the darkness with an opaque
          CRUSADER'S  MANTLE                                object, such as a bowl or a heIm, blocks the darkness.
          3rd-Ievel evocation                                 ]f any of this spell's area overlaps with an area of light
          Casting Time: I action                            created by a spell of 2nd levei or lower, the spell that
          Range: Self                                       created the light is dispelled.
          Components:  V
          Duration: Concentration, up to I minute           DARKVISION
                                                            2nd-levei transmutation
          Holy power radiates from you in an aura with a 30-foot
          radius, awakening boldness in friendly creatures. Until  Casting Time: I action
          the spell ends, the aura moves with you, centered on  Range: Touch
          you. While in the aura, each nonhostile creature in the  Components:  V.S, M (either a pinch of dried
          aura (including you) deals an extra Id4 radiant damage  carrot or an agate)
          when it hits with a weapon attack.                Duration: 8 hours
                                                            Vou touch a willing creature to grant it the ability to
          CURE WOUNDS                                       see in the dark. For the duration. that creature has
          1st-levei evocation                               darkvision out to a range of 60 feel.
          Casting Time: I action
          Range: Touch                                      DAYLIGHT
          Components:  V,S                                  3rd-Ievel evocation
          Duration:  Instantaneous                          Casting Time: I action
          A creature you touch regains a number of hit points  Range: 60 feet
          equal to Id8 + your spellcasting ability modifier. This  Components:  V,S
          spell has no effect on undead or constructs.      Duration:  I hour
           At Higher Leveis. When you cast this spell using a  A 60-foot-radius sphere of light spreads out from a point
          spell slot of 2nd levei or higher, the healing increases by  you choose within range. The sphere is bright light and
          Id8 for each slot leveI above IsI.                sheds dim light for an additional 60 feel.
                                                              ]f you chose a point on an object you are holding or
          DANCING   LIGHTS                                  one that isn't being worn or carried, the light shines
          Evocation cantrip                                 from the object and moves with it. Completely covering
          Casting Time: I action                            the affected object with an opaque object, such as a bowl
          Range: 120 feet                                   or a helm, blocks the light.
          Components:  V, S, M (a bit of phosphorus or wychwood,  If any of this spell's area overlaps with an area of
            or a glowworm)                                  darkness created by a spell of 3rd levei or lower, the
          Duration: Concentration, up to I minute           spell that created the darkness is dispelled.
          Vou create up to four torch-sized lights within range,  DEATH WARD
          making them appear as torches, lanterns, or glowing  4th-levei abjuration
          orbs that hover in the air for the duration. Vou can
          also combine the four Iights into one glowing vaguely  Casting Time: I action
          humanoid form of Medium size. Whichever form you  Range: Touch
          choose, each light sheds dim light in a lO-foot radius.  Components:  V,S
           As a bonus action on your turn, you can move the  Duration: 8 hours
          lights up to 60 feet to a new spot within range. A Iight  Vou touch a creature and grant it a measure of
          must be within 20 feet of another light created by this  protection from death.
          spell, and a light winks out if it exceeds the spell's range.  The first time the target would drop to Ohit points as a
                                                            result of taking damage, the target instead drops to I hit
          DARKNESS                                          point, and the spell ends.
          2nd-levei evocation                                 If the spell is still in effect when the target is subjected
          Casting Time: I action                            to an effect lhat would kill it instantaneously  without
          Range: 60 feet                                    dealing damage, that effect is instead negated against
          Components:  V,M (bat fur and a drop of pitch or  the target, and the spell ends.
            piece of coai)
          Duration: Concentration, up to lO minutes         DELAYED   BLAST FIREBALL
                                                            7th-levei evocation
          Magical darkness spreads from a point you choose
          within range to fill a IS-foot-radius sphere for the  Casting Time: I action


          PART 3 I SPELLS
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