Page 232 - Player's Handbook
P. 232

Range: ISO feel                                   Vou slrike the ground, creating a burst of divine
            Components:  V,S, M (a liny ball of bal           energy that ripples oulward ftom you. Each creature
             guano and sulfur)                                you choose within 30 feet of you must succeed on a
            Duralion: Concenlralion, up lO I minule           Conslitution saving throw OI'take 5d6 thunder damage,
                                                              as well as 5d6 radiant OI'necrotic damage (your choice),
            A beam of yellow lighl lIashes from your poinling finger,
            then condenses lo linger aI a chosen poinl wilhin range  and be knocked prone. A creature that succeeds on
            as a glowing bead for the duralion. When lhe spell  its saving throw takes half as much damage and isn't
            ends, either beca use your concentration is broken OI'  knocked prone.
            because you decide to end it, lhe bead blossoms with a  DETECT  EVIL ANO Gooo
            low roar inlo an explosion of liame Ihal spreads around  1st-IeveI divination
            corners. Each crealure in a 20.fool.radius sphere
            centered on that point must make a Dexterity saving  Casting Time: I aclion
            throw. A crealure lakes fire damage equal to lhe total  Range:Se]f
            accumulated damage on a failed save, OI'half as much  Components:  V, S
            damage on a successful one.                       Duration: Concentration, up to 10 minutes
             The spell's base damage is 12d6. If at the end of  For the duralion, you know if Ihere is an aberration,
            your lurn lhe bead has not yet detonated, lhe damage  celestial, elemenlal, fey, fiend, OI'undead within 30
            increases by Id6.                                 feet of you, as well as where lhe crealure is located.
              ]f the glowing bead is touched before the interval  Similarly, you know if there is a place 01' object within
            has expired, lhe creature touching it must make a  30 feet of you Ihat has been magically consecrated
            Dexterity saving throw. On a failed save, the spell ends  OI'desecrated.
            immediately, causing the bead 10erupt in liame. On a  The spell can penetrate most barriers, but it is blocked
            successful save, the crealure can throw the bead up to  by I fool of slone, I inch of common metal, a thin sheel
            40 fee!. When it strikes a creature  01' a solid objecl, the  of lead, OI'3 feel of wood OI'dir!.
            spell ends, and lhe bead explodes.
              The fire damages objecls in the area and ignites  DETECT  MAGIC
            lIammable objecls that aren'l being worn OI'carried.  1st-leveI divination (ritual)
             At Higher Leve/s. When you cast this spell using  Casting Time: I action
            a spell slot of 8th leveI OI'higher, lhe base damage  Range: Self
            increases by Id6 for each sI01leveI above 71h.    Components:  V, S
                                                              Duration: Concentration, up to 10 minutes
            DEMIPLANE
            8th./evel conjuratian                             For the duration, you sense the presence of magic
                                                              wilhin 30 feet of you. ]f you sense magic in Ihis way, you
            Casling Time: I action
            Range: 60 feet                                    can use your action to see a faint aura around any visible
                                                              creature OI'object in the area that bears magic, and you
            Components:  S
            Duralion:  I hour                                 learn its school of magic. if any.
                                                                The spell can penetrate most barriers, but it is blocked
            Vou create a shadowy door on a lIat solid surface that  by I foot of slone, I inch of common metal, a Ihin sheel
            you can see within range. The door is large enough to  of lead, OI'3 feet of wood OI'dir!.
            allow Medium creatures lo pass through unhindered.
            When opened, lhe door leads lo a demiplane Ihat   DETECT  POISON  ANO DISEASE
            appears to be an empty room 30 feet in each dimension,  1st-leveI divination (ritual)
            made of wood 01' stone. When the spell ends, the door  Casting Time: I action
            disappears, and any crealures  01' objects inside the  Range: Self
            demiplane remain trapped Ihere, as lhe door also  Components:  V, S, M (a yew leaf)
            disappears from the olheI' side.                  Duration: Concenlration, up to 10 minutes
              Each time you casl this spell, you can create a new
            demiplane, OI'have the shadowy doar connect to a  For the duration, you can sense the presence and
            demiplane you created with a previous casting of this  location of poisons, poisonous creatures, and diseases
            spell. Additionally, if you know the nature and contents  within 30 feel of you. Vou also identify the kind of
            of a demiplane created bya casting of this spell by  poison, poisonous creature, ar disease in each case.
            another creature, you can have lhe shadowy door     The spell can penelrate most barriers, but it is blocked
            connecl to its demiplane inslead.                 by I foot of slone, I inch of common metal, a thin sheet
                                                              of lead, OI'3 feet of wood OI'dir!.
            DESTRUCTIVE   WAVE
            5thJevelevocation                                 DETECT THOUGHTS
                                                              2nd.level divination
            Casling Time: I action
            Range: Self (30-foot radius)                      Casting Time: I action
            Componenls:  V                                    Range: Self
            Duration: Inslantaneous                           Components:  V,S, M (a copper piece)
                                                              Duration: Concentration, up to I minute


                                                                                               PART 3  SPELLS
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