Page 235 - Player's Handbook
P. 235

Components:  V,S, M (holy water or powdered       DIVINATION
           silver and iron)                                 4th-levei divination (ritual)
          Duration: Concentration, up to 1 minute
                                                            Casting Time: 1 action
          Shimmering energy surrounds and protects you from  Range: Self
          fey, undead, and creatures originating from beyond the  Components:  V,S, M (incense and a sacrifieial offering
          Material Plane. For the duration, celestiais, elementals,  appropriate to your religion, together worth at least 25
          fey, fiends, and undead have disadvantage on attack  gp, which the spell consumes)
          rolls against you.                                Duration:  Instantaneous
           Vou can end the spell early by using either of the  Your magic and an offering put you in contact with
          following special functions.                      a god or a god's servants. Vou ask a single question
           Break Enchantment. As your action, you touch a   concerning a speeific goal, event, or activity to occur
          creature you can reach that is charmed, frightened, or  within 7 days. The DM offers a truthful reply. The reply
          possessed bya celestial, an elemental, a fey, a fiend,  might be a short phrase, a cryptic rhyme, or an omen.
          or an undead. The creature you touch is no longer   The spell doesn't take into account any possible
          charmed, frightened, or possessed by such creatures.
           DismissaI. As your action, make a melee spell attack  circumstances  that might change the outcome, such
          against a celestial, an elemental, a fey, a fiend, or an  as the casting of additional spells or the loss or gain
                                                            of a companion.
          undead you can reach. On a hit, you attempt to drive  If you cast the spell two or more times before finishing
          the creature back to its home plane. The creature must  your next long rest, there is a cumulative 25 percent
          succeed on a Charisma saving throw or be sent back to  chance for each casting after the first that you get a
          its home plane (if it isn't there already). If they aren't on
          their home plane, undead are sent to the Shadowfell,  random reading. The DM makes this roll in secret.
          and fey are sent to the Feywild.                  DIVINE  FAVOR
                                                            1st-Ievel evocarion
          DISPEL MAGIe
          3rd-Ievel abjuration                              Casting Time: I bonus action
                                                            Range: Self
          Casting Time: 1 action                            Components:  V, S
          Range: 120 feet
          Components:  V,S                                  Duration: Concentration, up to 1 minute
          Duration:  Instantaneous                          Your prayer empowers you with divine radiance. Until
                                                            the spell ends, your weapon attacks deal an extra 1d4
          Choose one creature, object, or magical effect within
          range. Any spell of 3rd levei or lower on the target ends.  radiant damage on a hit.
          For each spell of 4th levei or higher on the target. make  DIVINE  WORD
          an ability check using your spellcasting ability. The  7th-levei evocation
          DC equals 10 + the spell's leveI. On a successful check,
          the spell ends.                                   Casting Time: 1 bonus action
           At Higher LeveIs. When you cast this spell using a  Range: 30 fee!
          spell slot of 4th level or higher, you automatically end  Components:  V
          the effec!s of a spell on the target if the spell's levei is  Duration:  Instantaneous
          equal to or less than the levei of the spell slot you used.  You utter a divine word, imbued with the power thar
                                                            shaped the world at the dawn of ereation. Choose any
          DISSONANT   WHISPERS                              number of creatures you can see within range. Each
          1st-levei enchantment                             creature that can hear you must make a Charisma
          Casting Time: 1 action                            saving throw. On a failed save, a creature suffers an
          Range: 60 feet                                    effect based on its current hit points:
          Components:  V                                     50 hit points or fewer: deafened for 1 minute
          Duration: Instantaneous                            40 hit points or fewer: deafened and blinded for 10
          Vou whisper a discordam melody that only one creature  minutes
          of your choice within range can hear, wracking it with  30 hit points ar fewer: blinded, deafened, and stunned
          terrible pain. The target must make a Wisdom saving  for 1 hour
          throw. On a failed save, it takes 3d6 psychic damage and  20 hit points or fewer: killed instantly
          must immediately use its reaction, if available, to move  Regardless of its current hit points, a celestial, an
          as far as its speed allows away from you. The creature  elemental, a fey. or a fiend that fails its save is forced
          doesn't Inove into obviously  dangerous  ground,  such  back to its plane of origin (if it isn't there already) and
          as a fire or a pit. On a successful save, the target takes  can't return to your current plane for 24 hours byany
          half as much damage and doesn't have to move away. A  means short of a wish spell.
          deafened creature automatically succeeds on the save.
           At Higher LeveIs. When you cast this spell using a  DOMINATE  BEAST
          spell slot of 2nd level or higher. the damage increases by  4th-levei enchantment
          Id6 for each slot levei above 1st.
                                                            Casting Time: 1 action


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