Page 235 - Player's Handbook
P. 235
Components: V,S, M (holy water or powdered DIVINATION
silver and iron) 4th-levei divination (ritual)
Duration: Concentration, up to 1 minute
Casting Time: 1 action
Shimmering energy surrounds and protects you from Range: Self
fey, undead, and creatures originating from beyond the Components: V,S, M (incense and a sacrifieial offering
Material Plane. For the duration, celestiais, elementals, appropriate to your religion, together worth at least 25
fey, fiends, and undead have disadvantage on attack gp, which the spell consumes)
rolls against you. Duration: Instantaneous
Vou can end the spell early by using either of the Your magic and an offering put you in contact with
following special functions. a god or a god's servants. Vou ask a single question
Break Enchantment. As your action, you touch a concerning a speeific goal, event, or activity to occur
creature you can reach that is charmed, frightened, or within 7 days. The DM offers a truthful reply. The reply
possessed bya celestial, an elemental, a fey, a fiend, might be a short phrase, a cryptic rhyme, or an omen.
or an undead. The creature you touch is no longer The spell doesn't take into account any possible
charmed, frightened, or possessed by such creatures.
DismissaI. As your action, make a melee spell attack circumstances that might change the outcome, such
against a celestial, an elemental, a fey, a fiend, or an as the casting of additional spells or the loss or gain
of a companion.
undead you can reach. On a hit, you attempt to drive If you cast the spell two or more times before finishing
the creature back to its home plane. The creature must your next long rest, there is a cumulative 25 percent
succeed on a Charisma saving throw or be sent back to chance for each casting after the first that you get a
its home plane (if it isn't there already). If they aren't on
their home plane, undead are sent to the Shadowfell, random reading. The DM makes this roll in secret.
and fey are sent to the Feywild. DIVINE FAVOR
1st-Ievel evocarion
DISPEL MAGIe
3rd-Ievel abjuration Casting Time: I bonus action
Range: Self
Casting Time: 1 action Components: V, S
Range: 120 feet
Components: V,S Duration: Concentration, up to 1 minute
Duration: Instantaneous Your prayer empowers you with divine radiance. Until
the spell ends, your weapon attacks deal an extra 1d4
Choose one creature, object, or magical effect within
range. Any spell of 3rd levei or lower on the target ends. radiant damage on a hit.
For each spell of 4th levei or higher on the target. make DIVINE WORD
an ability check using your spellcasting ability. The 7th-levei evocation
DC equals 10 + the spell's leveI. On a successful check,
the spell ends. Casting Time: 1 bonus action
At Higher LeveIs. When you cast this spell using a Range: 30 fee!
spell slot of 4th level or higher, you automatically end Components: V
the effec!s of a spell on the target if the spell's levei is Duration: Instantaneous
equal to or less than the levei of the spell slot you used. You utter a divine word, imbued with the power thar
shaped the world at the dawn of ereation. Choose any
DISSONANT WHISPERS number of creatures you can see within range. Each
1st-levei enchantment creature that can hear you must make a Charisma
Casting Time: 1 action saving throw. On a failed save, a creature suffers an
Range: 60 feet effect based on its current hit points:
Components: V 50 hit points or fewer: deafened for 1 minute
Duration: Instantaneous 40 hit points or fewer: deafened and blinded for 10
Vou whisper a discordam melody that only one creature minutes
of your choice within range can hear, wracking it with 30 hit points ar fewer: blinded, deafened, and stunned
terrible pain. The target must make a Wisdom saving for 1 hour
throw. On a failed save, it takes 3d6 psychic damage and 20 hit points or fewer: killed instantly
must immediately use its reaction, if available, to move Regardless of its current hit points, a celestial, an
as far as its speed allows away from you. The creature elemental, a fey. or a fiend that fails its save is forced
doesn't Inove into obviously dangerous ground, such back to its plane of origin (if it isn't there already) and
as a fire or a pit. On a successful save, the target takes can't return to your current plane for 24 hours byany
half as much damage and doesn't have to move away. A means short of a wish spell.
deafened creature automatically succeeds on the save.
At Higher LeveIs. When you cast this spell using a DOMINATE BEAST
spell slot of 2nd level or higher. the damage increases by 4th-levei enchantment
Id6 for each slot levei above 1st.
Casting Time: 1 action
P"Rf 3 SPELLS
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