Page 237 - Player's Handbook
P. 237

]f another creature is holding or carrying the item,  for c1ear skies, a c10ud for rain, falling snowflakes for
          crushing the sapphire doesn't transport the item to you,  snow, and so on. This effect persists for I round.
          but instead you learn who the creature possessing the  Vou instantly make a flower blossom, a seed pod open,
          object is and roughly where that creature is located  or a leaf bud bloom.
          at that moment.                                     Vou create an instantaneous,  harmless sensory effect,
            Dispel magic or a similar effect successfully applied to  such as falling leaves, a puff of wind, the sound of a
          the sapphire ends this spell's effect.              small animal, or the faint odor of skunk. The effect
                                                              must fit in a 5-foot cube.
          DREAM                                               Vou instantly light or snuff out a candle, a torch, or a
          5th-leveI iIIusion                                  small campfire.
          Casting Time: I minute
          Range: 5pecial                                    EARTHQUAKE
          Components:  V,5, M (a handful of sand, a dab of ink,  8th-leveI evocation
            and a writing quill plucked from a sleeping bird)  Casting Time: I action
          Duration: 8 hours                                 Range: 500 feet
          This spell shapes a creature's dreams. Choose a   Components:  V, 5, M (a pinch of dirl, a piece of rock,
          creature known to you as the target of this spell. The  and a lump of c1ay)
          target must be on the same plane of existence as you.  Duration: Concentration, up to I minute
          Creatures that don't sleep, such as elves, can't be  Vou create a seismic disturbance at a point on the
          contacted by this spell. Vou, or a willing creature you  ground that you can see within range. For the duration,
          touch, enlers a trance state, acting as a messenger.  an intense tremor rips through the ground in a
          While in the trance, the messenger is aware of his or  100-foot-radius circ1e centered on that point and shakes
          her surroundings,  but can't take actions or move.  creatures and structures in contact with the ground
            If the target is asleep, the messenger appears in the  in that area.
          target's dreams and can converse with the target as  The ground in the area becomes difficult terrain.
          long as it remains asleep, through the duration of the  Each creature on the ground that is concentrating must
          spell. The messenger can also shape the environment  make a Constitution saving throw. On a failed save, the
          of the dream, creating landscapes. objects, and other  creature's concentration is broken.
          images. The messenger can emerge from the trance at  When you cast this spell and at the end of each turn
          any time, ending the effect of the spell early. The target  you spend concentrating on it, each creature on the
          recalls the dream perfectly upon waking. If the target is  ground in the area must make a Dexterity saving throw.
          awake when you cast the spell, the messenger knows it,  On a failed save, the creature is knocked prone.
          and can either end the trance (and the spell) or wait for  This spell can have additional effects depending on
          the target to fali asleep, at which point the messenger  the terra in in the area, as determined by the DM.
          appears in the target's dreams.                     Fissures. Fissures open throughout the spell's area at
            Vou can make the messenger appear monstrous     the start of your next turn after you cast the spell. A total
          and terrifying to the target. If you do, the messenger  of Id6 such fissures open in locations chosen by the DM.
          can deliver a message of no more than ten words and  Each is IdlO x 10 feet deep, la feet wide, and extends
          then the target must make a Wisdom saving throw. On  from one edge of the spell's area to the opposite side.
          a failed save, echoes of the phantasmal monstrosity  A creature standing on a spot where a fissure opens
          spawn a nightmare that lasts the duration of the target's  must succeed on a Dexterity saving throw or fali in. A
          sleep and prevents the target from gaining any benefit  creature that sllccessfully saves moves with the fissure's
          from that rest. In addition, when the target wakes up, it  edge as it opens.
          takes 3d6 psychic damage.                           A fissure that opens beneath a structure causes it to
            If you have a body part, lock of hair, c1ipping from a  automatically collapse (see below).
          nail, or similar portion of the target's body, the target  Structures. The tremor deals 50 bludgeoning damage
          makes its saving throw with disadvantage.         to any structure in contact with the ground in the area
                                                            when you cast the spell and at the start of each of your
          DRUIDCRAFT                                        turns until the spell ends. ]f a structure drops to Ohit
          Transmutation cantrip                             points, it collapses and potentially damages nearby
          Casting Time: I action                            creatures. A crealure within half the distance of a
          Range: 30 feet                                    structure's height must make a Dexterity saving throw.
          Components:  V,5                                  On a failed save, the creature takes 5d6 bludgeoning
          Duration: Instantaneous                           damage, is knocked prone, and is buried in the rubble,
                                                            requiring a DC 20 Strength (Athletics) check as an
          Whispering to the spirits of nature, you create one of the  action to escape. The DM can adjust the DC higher
          following effects within range:                   or lower, depending on the nalure of the rubble. On
            Vou create a tiny, harmless sensory effect that predicts  a successful save, the creature takes half as much
            what the weather will be at your location for the next  damage and doesn't fali prone or become buried.
            24 hours. The effect might manifest as a golden orb




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