Page 255 - Player's Handbook
P. 255

INSECT PLAGUE                                     unbarred. lf the object has multiple locks, only one of
           5th-levei conjuration                             them is unlocked.
                                                              lf you choose a target that is held shut with arcane
           Casting Time: 1 action                            lock, that spell is suppressed for 10 minutes, during
           Range: 300 feet                                   which time the target can be opened and shut normally.
           Components: V,S, M (a few grains of sugar, some    When you cast the spell, a loud knock, audible from as
            kernels of grain, and a smear of fat)            far away as 300 feet, emanates from the target objecl.
           Duration: Concentration, up to 10 minutes
           Swarming, biting locusts fill a 20-foot-radius sphere  LEGEND  LORE
           centered on a point you choose within range, The sphere  5th-levei divination
           spreads around corners. The sphere remains for the  Casting Time: 10 minutes
           duration, and its area is lightly obscured. The sphere's  Range: Self
           area is difficult terrain.                        Components: V,S, M (incense worth at least 250 gp,
            When the area appears, each creature in it must   which the spell consumes, and four ivory strips worth
           make a Constitution saving throw. A creature takes  at least 50 gp each)
           4d 10 piercing damage on a failed save, ar half as much  Duration: Instantaneous
           damage on a successful one. A creature must also make
           this saving throw when it enters the spell's area for the  Name or describe a person, place, or object. The spell
           first time on a turn ar ends its turn there.      brings to your mind a brief summary of the significant
            At Higher LeveIs. When you cast this spell using a  lore about the thing you named. The lore might consist
           spell slot of 6th levei ar higher, the damage increases by  of current tales, forgotten stories, or even secret lore
           Id 10 for each slot levei above 5th.              that has never been widely known. lf the thing you
                                                             named isn't of legendary importance, you gain no
           INVISIBILITY                                      information. The more information you already have
           2nd-leveI ilIusion                                about the thing, the more precise and detailed the
                                                             information you receive is.
           Casting Time: 1 action                             The information you learn is accurate but might be
           Range: Touch                                      couched in figurative language. For example, if you
           Components: V,S, M (an eyelash encased            have a mysterious magic axe on hand, the spell might
            in gum arabic)                                   yield this information: "Woe to the evildoer whose hand
           Duration: Concentration, up to 1 hour
                                                             touches the axe, for even the haft slices the hand of the
           A creature you touch becomes invisible until the spell  evil ones. Only a true Child of Stone, lover and beloved
           ends. Anything the target is wearing or carrying is  of Moradin, may awaken the true powers of the axe, and
           invisible as long as it is on the target's person. The spell  only with the sacred word Rudnogg on the lips."
           ends for a target that attacks ar casts a spell.
            At Higher LeveIs. When you cast this spell using  LEOMUND'S  SECRET CHEST
           a spell slot of 3rd levei ar higher, you can target one  4th-leveI conjuration
           additional creature for each slot levei above 2nd.  Casting Time: 1 action
                                                             Range: Touch
          jUMP                                               Components: V,S, M (an exquisite chest, 3 feet by 2 feet
           1st-levei transmutation                             by 2 feet, constructed from rare materiaIs worth at
           Casting Time: 1 action                              least 5,000 gp, and a Tiny replica made from the same
           Range: Touch                                        materiais worth at least 50 gp)
           Components: V,S, M (a grasshopper's hind leg)     Duration: Instantaneous
           Duration: 1 minute                                Vou hide a chest, and ali its contents, on the Ethereal
           Vou touch a creature. The creature's jump distance is  Plane. Voumust touch the chest and the miniature
           tripled until the spell ends.                     replica that serves as a material component for the spell.
                                                             The chest can contain up to 12 cubic feet of nonliving
           KNOCK                                             material (3 feet by 2 feet by 2 feet).
           2nd-levei transmutation                             While the chest remains on the Ethereal Plane, you
           Casting Time: 1 action                            can use an action and touch the replica to recall the
           Range: 60 feet                                    chesl. lt appears in an unoccupied space on the ground
           Components: V                                     within 5 feet of you. Vou can send the chest back to the
           Duration: Instantaneous                           Ethereal Plane by using an action and touching both the
                                                             chest and the replica.
           Choose an object that you can see within range. The  After 60 days, there is a cumulative 5 percent chance
           object can be a door, a box, a chest, a set of manacles, a  per day that the spell's effect ends. This effect ends if
           padlock, ar another object that contains a mundane or  you cast this spell again, if the smaller replica chest is
           magical means that prevents access.               destroyed, ar ifyou choose to end the spell as an action.
            A target that is held shut bya mundane lock ar that  If the spell ends and the larger chest is on the Ethereal
           is stuck or barred becomes unlocked, unstuck, or
                                                             Plane, it is irretrievably losl.



           PART 3 I SPELLS
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