Page 258 - Player's Handbook
P. 258
When you cast this spell, you can elect to cause its MAGIC MISSILE
magic to opera te in the reverse direction, preventing a Ist./evel evocation
creature of the specified type from leaving the cylinder Casting Time: 1 action
and protecting targets outside it. Range: 120 feet
At Higher LeveIs. When you cast this spell using a
spell slot of 4th leveI or higher, the duration increases by Components: V,S
1 hour for each slot levei above 3rd. Duration: Instantaneous
Vou create three glowing darts of magical force. Each
MAGICJAR dart hits a creature of your choice that you can see
6th./evel necromancy within range. A dart deals Id4 + I force damage to its
Casting Time: 1 minute target. The darts ali strike simultaneously, and you can
Range: Self direct them to hit one creature or severa!.
Components: V,S, M (a gem, crystal, reliquary, or some At Higher LeveIs. When you cast this spell using a
other ornamental container worth at least 500 gp) spell slot of 2nd levei or higher, the spell creates one
Duration: Until dispelled more dart for each slot leveI above 1st.
Your body falls into a catatonic state as your soulleaves MAGIC MOUTH
it and enters the container you used for the spell's 2nd./evel iI1usion (ritual)
material component. While your soul inhabits the
container, you are aware of your surroundings as ifyou Casting Time: 1 minute
were in the container's space. Voucan't move or use Range: 30 feet
reactions. The only action you can take is to project your Components: V,S, M (a small bit of honeycomb
and jade dust worth at least 10 gp, which the
soul up to 100 feet out of the container, either returning
to your living body (and ending the spell) or attempting spell consumes)
to possess a humanoids body. Duration: Until dispelled
Voucan attempt to possess any humanoid within Vou implant a message within an object in range, a
100 feet of you that you can see (creatures warded by a message that is uttered when a trigger condition is met.
protection [rom evil and good or magic circIe spell can't Choose an object that you can see and that isn't being
be possessed). The target must make a Charisma saving worn or carried by another creature. Then speak the
throw. On a failure, your soul moves into the target's message, which must be 25 words or less, though it
body, and the target's soul becomes trapped in the can be delivered over as long as 10 minutes. Finally,
container. On a success, the target resists your efforts determine the circumstance that will trigger the spell to
to possess it, and you can't attempt to possess it again deliver your message.
for 24 hours. When that circumstance occurs, a magical mouth
Once you possess a creature's body, you control it. appears on the object and recites the message in your
Your game statistics are replaced by the statistics of the voice and at the same volume you spoke. Ir the object
creature, though you retain your alignment and your you chose has a mouth or something that looks like a
Intelligence, Wisdom, and Charisma scores. Vou retain mouth (for example, the mouth of a statue), the magical
the benefit of your own class features. Ir the target has mouth appears there so that the words appear to come
any class leveis, you can't use any of its class features. from the object's mouth. When you cast this spell, you
Meanwhile, the possessed creature's soul can can have the spell end after it delivers its message, or
perceive from the container using its own senses, but it it can remain and repeat its message whenever the
can't move or take actions at ali. trigger occurs.
While possessing a body, you can use your action to The triggering circumstance can be as general or as
return from the host body to the container if it is within detailed as you like, though it must be based on visual
100 feet of you, returning the host creature's soul to or audible conditions that occur within 30 feet of the
its body. If the host body dies while you're in it, the object. For example, you could instruct the mouth to
creature dies, and you must make a Charisma saving speak when any creature moves within 30 feet of the
throw against your own spellcasting DC. On a success, object or when a silver bell rings within 30 feet of it.
you return to the container if it is within 100 feet of you.
Otherwise, you die. MAGIC WEAPON
If the container is destroyed or the spell ends, your 2nd./evel transmutation
soul immediately returns to your body. Ifyour body is Casting Time: 1 bonus action
more than 100 feet away from you or ifyour body is Range: Touch
dead when you attempt to return to it, you die. Ir another Components: V,S
creature's soul is in the container when it is destroyed, Duration: Concentration, up to 1 hour
the creature's soul returns to its body if the body is alive
and within 100 feet. Otherwise, that creature dies. Vou touch a nonmagical weapon. Until the spell ends,
When the spell ends, the container is destroyed. that weapon becomes a magic weapon with a +1 bonus
to attack rolls and damage rolls.
At Higher LeveIs. When you cast this spell using a
spell slot of 4th levei or higher, the bonus increases to
+2. When you use a spell slot of 6th leveI or higher, the
bonus increases to +3.
PART 3 I SPELLS
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