Page 257 - Player's Handbook
P. 257

LOCATE ANIMALS    OR PLANTS                         At Higher LeveIs. When you cast this spel1 using
          2nd-leveI divinatian (ritual)                     a spell slot of 2nd levei ar higher, you can target one
                                                            additional creature for each slot leveI above 1st.
          Casting Time: 1 action
          Range: Self                                       MAGEARMOR
          Components: V,S, M (a bit af fur from a bloodhound)  1st-leveI abjuration
          Duration: Instantaneous
                                                            Casting Time: 1 action
          Describe ar name a specific kind of beast ar plant.  Range: Touch
          Concentrating on the voice of nature in your      Components: V,S, M (a piece of cured leather)
          surroundings, you learn the direction and distance to  Duration: 8 hours
          the closest creature or plant of that kind within 5 miles,
          if any are present.                               Vou touch a willing creature who isn't wearing armor,
                                                            and a pratective magical force surrounds it until the
          LOCATE CREATURE                                   spel1 ends. The target's base AC becomes 13+ its
          4th-leveI divination                              Dexterity modifier. The spel1ends if the target dons
                                                            armar ar ifyou dismiss the spell as an action.
          Casting Time: 1 action
          Range: Self                                       MAGE HAND
          Components: V,S, M (a bit of fur fram a bloodhound)  Conjuration cantrip
          Duration: Concentration, up to 1 hour
                                                            Casting Time: 1 action
          Describe ar name a creature that is familiar to you. Vou  Range: 30 feet
          sense the direction to the creature's lacation, as long as  Components: V,S
          that creature is within 1,000 feet ofyou.lfthe  creature  Duration: 1 minute
          is moving, you know the direction of its mavement.
            The spell can locate a specific creature known to  A spectral, floating hand appears at a point you choose
          you, ar the nearest creature of a specific kind (such as  within range. The hand lasts for the duration ar until
          a human ar a unicorn), 50 long as you have seen such a  you dismiss it as an action. The hand vanishes if it is
          creature up close-within  30 feet-at least once. If the  ever more than 30 feet away from you ar if you cast
          creature you described ar named is in a different form,  this spel1 again.
          such as being under the effects of apalymarph spell,  Vou can use your action to contraI the hand. Voucan
          this spell doesn't locate the creature.            use the hand to manipulate an object, open an unlocked
            This spel1 can't locate a creature if running water at  doar ar container, stow or retrieve an item from an open
          least 10 feet wide blocks a direct path between you and  container, ar pau r the contents out of a via!' Vou can
          the creature.                                      move the hand up to 30 feet each time you use it.
                                                              The hand can't atlack, activate magic items, ar carry
          LOCATE OBJECT                                      more than 10 pounds.
          2nd-leveI divinatian
                                                             MAGIC CIRCLE
          Casting Time: 1 action                             3rd-Ievel abjuratian
          Range: Self
          Components: V,S, M (a farked twig)                 Casting Time: 1 minute
          Duration: Cancentration, up to 10 minutes          Range: 10 feet
                                                             Components: V,S, M (holy water ar powdered
          Describe ar name an object that is familiar to you. Vou  silver and iron worth at least 100 gp, which the
          sense the direction to the object's location, as lang as  spel1 consumes)
          that object is within 1,000 feet af you. If the object is in  Duration: 1 hour
          motion, yau know the direction of its movement.
            The spell can locate a specific object known to you,  Vou create a 10-foot-radius, 20-foot-tal1cylinder of
          as long as you have seen it up close-within  30 feet-at  magical energy centered on a point on the ground
          least once, Alternatively, the spel1 can locate the nearest  that you can see within range. Glowing runes appear
          abject of a particular kind, such as a certain kind of  wherever the cylinder intersects with the lIoor ar
          apparel, jewelry, furniture, tool, ar weapon.      other surface.
            This spel1can't locate an object if any thickness of  Choose one ar more of the following types of
           lead, even a thin sheet, blocks a direct path between you  creatures: celestiaIs, elementals, fey,fiends, ar undead.
           and the object.                                   The circle affects a creature of the chosen type in the
                                                             fol1owingways:
           LONGSTRIDER                                        The creature can't willingly enter the cylinder by
           1st-leveI transmutatian                            nonmagical means. If the creature tries to use tele-
           Casting Time: 1 action                             portation ar interplanar traveI to do so, it must first
           Range: Touch                                       succeed on a Charisma saving throw.
           Components: V,S, M (a pinch of dirt)               The creature has disadvantage on attack ral1s against
           Duration: 1 hour                                   targets within the cylinder.
                                                              Targets within the cylinder can't be charmed, fright-
           Vou touch a creature. The target's speed increases by 10  ened, ar possessed by the creature.
           feet until the spel1 ends.

           PART 3 I SPELLS
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