Page 257 - Player's Handbook
P. 257
LOCATE ANIMALS OR PLANTS At Higher LeveIs. When you cast this spel1 using
2nd-leveI divinatian (ritual) a spell slot of 2nd levei ar higher, you can target one
additional creature for each slot leveI above 1st.
Casting Time: 1 action
Range: Self MAGEARMOR
Components: V,S, M (a bit af fur from a bloodhound) 1st-leveI abjuration
Duration: Instantaneous
Casting Time: 1 action
Describe ar name a specific kind of beast ar plant. Range: Touch
Concentrating on the voice of nature in your Components: V,S, M (a piece of cured leather)
surroundings, you learn the direction and distance to Duration: 8 hours
the closest creature or plant of that kind within 5 miles,
if any are present. Vou touch a willing creature who isn't wearing armor,
and a pratective magical force surrounds it until the
LOCATE CREATURE spel1 ends. The target's base AC becomes 13+ its
4th-leveI divination Dexterity modifier. The spel1ends if the target dons
armar ar ifyou dismiss the spell as an action.
Casting Time: 1 action
Range: Self MAGE HAND
Components: V,S, M (a bit of fur fram a bloodhound) Conjuration cantrip
Duration: Concentration, up to 1 hour
Casting Time: 1 action
Describe ar name a creature that is familiar to you. Vou Range: 30 feet
sense the direction to the creature's lacation, as long as Components: V,S
that creature is within 1,000 feet ofyou.lfthe creature Duration: 1 minute
is moving, you know the direction of its mavement.
The spell can locate a specific creature known to A spectral, floating hand appears at a point you choose
you, ar the nearest creature of a specific kind (such as within range. The hand lasts for the duration ar until
a human ar a unicorn), 50 long as you have seen such a you dismiss it as an action. The hand vanishes if it is
creature up close-within 30 feet-at least once. If the ever more than 30 feet away from you ar if you cast
creature you described ar named is in a different form, this spel1 again.
such as being under the effects of apalymarph spell, Vou can use your action to contraI the hand. Voucan
this spell doesn't locate the creature. use the hand to manipulate an object, open an unlocked
This spel1 can't locate a creature if running water at doar ar container, stow or retrieve an item from an open
least 10 feet wide blocks a direct path between you and container, ar pau r the contents out of a via!' Vou can
the creature. move the hand up to 30 feet each time you use it.
The hand can't atlack, activate magic items, ar carry
LOCATE OBJECT more than 10 pounds.
2nd-leveI divinatian
MAGIC CIRCLE
Casting Time: 1 action 3rd-Ievel abjuratian
Range: Self
Components: V,S, M (a farked twig) Casting Time: 1 minute
Duration: Cancentration, up to 10 minutes Range: 10 feet
Components: V,S, M (holy water ar powdered
Describe ar name an object that is familiar to you. Vou silver and iron worth at least 100 gp, which the
sense the direction to the object's location, as lang as spel1 consumes)
that object is within 1,000 feet af you. If the object is in Duration: 1 hour
motion, yau know the direction of its movement.
The spell can locate a specific object known to you, Vou create a 10-foot-radius, 20-foot-tal1cylinder of
as long as you have seen it up close-within 30 feet-at magical energy centered on a point on the ground
least once, Alternatively, the spel1 can locate the nearest that you can see within range. Glowing runes appear
abject of a particular kind, such as a certain kind of wherever the cylinder intersects with the lIoor ar
apparel, jewelry, furniture, tool, ar weapon. other surface.
This spel1can't locate an object if any thickness of Choose one ar more of the following types of
lead, even a thin sheet, blocks a direct path between you creatures: celestiaIs, elementals, fey,fiends, ar undead.
and the object. The circle affects a creature of the chosen type in the
fol1owingways:
LONGSTRIDER The creature can't willingly enter the cylinder by
1st-leveI transmutatian nonmagical means. If the creature tries to use tele-
Casting Time: 1 action portation ar interplanar traveI to do so, it must first
Range: Touch succeed on a Charisma saving throw.
Components: V,S, M (a pinch of dirt) The creature has disadvantage on attack ral1s against
Duration: 1 hour targets within the cylinder.
Targets within the cylinder can't be charmed, fright-
Vou touch a creature. The target's speed increases by 10 ened, ar possessed by the creature.
feet until the spel1 ends.
PART 3 I SPELLS

