Page 256 - Player's Handbook
P. 256

LEOMUNO'S   TINY HUT                              LIGHT
            3rd-/evel evocation (ritual)                      Evocation cantrip
            Casting Time: I minute                            Casting Time: I aetion
            Range: Self (IO-foot-radius hemisphere)           Range: Toueh
            Components:  V, S, M (a small crystal bead)       Components:  V, M (a firelly or phosphorescent  moss)
            Duration: 8 hours                                 Duration:  I hour
            A IO-foot-radius immobile dome of force springs into  Vou touch one objeet that is no larger than lO feet in any
            existenee around and above you and remains stationary  dimensiono Until the spell ends, the objeet sheds bright
            for the duration. The spell ends if you leave its area.  light in a 20-foot radius and dim light for an additional
              Nine creatures of Medium size or smaller ean fit inside  20 feet. The light ean be eolored as you like. Completely
            the dome with you. The spell fails if its area includes a  eovering the objeet with something opaque bloeks the
            larger ereature or more than nine ereatures. Creatures  light. The spell ends ifyou east it again or dismiss it
            and objeets within the dome when you east this spell  as an aetion.
            ean move through it freely. Ali other ereatures and  lf you target an objeet held or worn by a hostile
            objeets are barred from passing through it. Spells and  creature, that ereature must sueeeed on a Dexterity
            other magical effeets ean't extend through the dome or  saving throw to avoid the spell.
            be east through it. The atmosphere inside the spaee is
            eomfortable and dry, regardless of the weather outside.  LIGHTNING  ARROW
              Until the spell ends, you ean eommand the interior to  3rd-/evel transmutation
            beeome dimly lit or dark. The dome is opaque from the  Casting Time: I bonus aetion
            outside, of any eolor you ehoose, but it is transparent  Range: Sei f
            from the inside.                                  Components:  V, S
                                                              Duration: Coneentration, up to I minute
            LESSER RESTORATION
            2nd-leveI abjuration                              The next time you make a ranged weapon attaek during
                                                              the spell's duration, the weapon's ammunition, or the
            Casting Time: I aetion
            Range: Toueh                                      weapon itself if it's a thrown weapon, transforms into
            Components:  V,S                                  a bolt of lightning. Make the attaek roll as normal. The
                                                              target takes 4d8 Iightning damage on a hit, or half
            Duration: Instantaneous
                                                              as mueh damage on a miss, instead of the weapon's
            Vou toueh a ereature and ean end either one disease or  normal damage.
            one eondition afflieting it. The eondition ean be blinded,  Whether you hit or miss, eaeh ereature within 10 feet
            deafened, paralyzed, or poisoned.                 of the target must make a Dexterity saving throw. Eaeh
                                                              of these ereatures takes 2d8 lightning damage on a
            LEVITATE                                          failed save, or half as mueh damage on a sueeessful one.
            2nd-leveI transmutation                             The pieee of ammunition or weapon then returns to
            Casting Time: I aetion                            its normal form.
            Range: 60 feet                                      At Higher Leve/s. When you east this spell using a
            Components:  V, S, M (either a small leather loop or a  spell slot of 4th levei or higher, the damage for both
              pieee of golden wire bent into a eup shape with a long  effeets of the spell inereases by Id8 for eaeh slot
              shank on one end)                               leveI above 3rd.
            Duration: Coneentration, up to 10 minutes
                                                              LIGHTNING   BOLT
            One ereature or object of your ehoice that you ean see  3rd-/evel evoeation
            within range rises vertieally, up to 20 feet, and remains
            suspended there for the duration. The spell ean levitate  Casting Time: I aetion
            a target that weighs up to 500 pounds. An unwilling  Range: Self (lOO-foot line)
            ereature that sueeeeds on a Constitution saving throw  Components:  V,S, M (a bit of fur and a rod of amber,
            is unaffected.                                      erystal, or glass)
              The target ean move only by pushing or pulling  Duration: [nstantaneous
            against a fixed objeet or surfaee within reaeh (sueh as  A stroke of Iightning forming a line 100 feet long and 5
            a wall or a eeiling), whieh allows it to move as if it were  feet wide blasts out from you in a direetion you ehoose.
            climbing. Vou ean ehange the target's altitude by up to  Eaeh ereature in the line must make a Dexterity saving
            20 feet in either direetion on your turno lf you are the  throw. A ereature takes 8d6 lightning damage on a
            target, you ean move up or down as part of your move.  failed save, or half as mueh damage on a sueeessful one.
            Otherwise, you can use your aetion to move the target,  The lightning ignites lIammable objeets in the area
            whieh must remain within the spelI's range.       that aren't being worn or earried.
             When the spell ends, the target lIoats gently to the  At Higher Leve/s. When you east this spell using a
            ground if it is still aloft.                      spell slot of 4th leveI or higher, the damage inereases by
                                                              Id6 for eaeh slot levei above 3rd.





                                                                                               PART 3  SPELLS
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