Page 256 - Player's Handbook
P. 256
LEOMUNO'S TINY HUT LIGHT
3rd-/evel evocation (ritual) Evocation cantrip
Casting Time: I minute Casting Time: I aetion
Range: Self (IO-foot-radius hemisphere) Range: Toueh
Components: V, S, M (a small crystal bead) Components: V, M (a firelly or phosphorescent moss)
Duration: 8 hours Duration: I hour
A IO-foot-radius immobile dome of force springs into Vou touch one objeet that is no larger than lO feet in any
existenee around and above you and remains stationary dimensiono Until the spell ends, the objeet sheds bright
for the duration. The spell ends if you leave its area. light in a 20-foot radius and dim light for an additional
Nine creatures of Medium size or smaller ean fit inside 20 feet. The light ean be eolored as you like. Completely
the dome with you. The spell fails if its area includes a eovering the objeet with something opaque bloeks the
larger ereature or more than nine ereatures. Creatures light. The spell ends ifyou east it again or dismiss it
and objeets within the dome when you east this spell as an aetion.
ean move through it freely. Ali other ereatures and lf you target an objeet held or worn by a hostile
objeets are barred from passing through it. Spells and creature, that ereature must sueeeed on a Dexterity
other magical effeets ean't extend through the dome or saving throw to avoid the spell.
be east through it. The atmosphere inside the spaee is
eomfortable and dry, regardless of the weather outside. LIGHTNING ARROW
Until the spell ends, you ean eommand the interior to 3rd-/evel transmutation
beeome dimly lit or dark. The dome is opaque from the Casting Time: I bonus aetion
outside, of any eolor you ehoose, but it is transparent Range: Sei f
from the inside. Components: V, S
Duration: Coneentration, up to I minute
LESSER RESTORATION
2nd-leveI abjuration The next time you make a ranged weapon attaek during
the spell's duration, the weapon's ammunition, or the
Casting Time: I aetion
Range: Toueh weapon itself if it's a thrown weapon, transforms into
Components: V,S a bolt of lightning. Make the attaek roll as normal. The
target takes 4d8 Iightning damage on a hit, or half
Duration: Instantaneous
as mueh damage on a miss, instead of the weapon's
Vou toueh a ereature and ean end either one disease or normal damage.
one eondition afflieting it. The eondition ean be blinded, Whether you hit or miss, eaeh ereature within 10 feet
deafened, paralyzed, or poisoned. of the target must make a Dexterity saving throw. Eaeh
of these ereatures takes 2d8 lightning damage on a
LEVITATE failed save, or half as mueh damage on a sueeessful one.
2nd-leveI transmutation The pieee of ammunition or weapon then returns to
Casting Time: I aetion its normal form.
Range: 60 feet At Higher Leve/s. When you east this spell using a
Components: V, S, M (either a small leather loop or a spell slot of 4th levei or higher, the damage for both
pieee of golden wire bent into a eup shape with a long effeets of the spell inereases by Id8 for eaeh slot
shank on one end) leveI above 3rd.
Duration: Coneentration, up to 10 minutes
LIGHTNING BOLT
One ereature or object of your ehoice that you ean see 3rd-/evel evoeation
within range rises vertieally, up to 20 feet, and remains
suspended there for the duration. The spell ean levitate Casting Time: I aetion
a target that weighs up to 500 pounds. An unwilling Range: Self (lOO-foot line)
ereature that sueeeeds on a Constitution saving throw Components: V,S, M (a bit of fur and a rod of amber,
is unaffected. erystal, or glass)
The target ean move only by pushing or pulling Duration: [nstantaneous
against a fixed objeet or surfaee within reaeh (sueh as A stroke of Iightning forming a line 100 feet long and 5
a wall or a eeiling), whieh allows it to move as if it were feet wide blasts out from you in a direetion you ehoose.
climbing. Vou ean ehange the target's altitude by up to Eaeh ereature in the line must make a Dexterity saving
20 feet in either direetion on your turno lf you are the throw. A ereature takes 8d6 lightning damage on a
target, you ean move up or down as part of your move. failed save, or half as mueh damage on a sueeessful one.
Otherwise, you can use your aetion to move the target, The lightning ignites lIammable objeets in the area
whieh must remain within the spelI's range. that aren't being worn or earried.
When the spell ends, the target lIoats gently to the At Higher Leve/s. When you east this spell using a
ground if it is still aloft. spell slot of 4th leveI or higher, the damage inereases by
Id6 for eaeh slot levei above 3rd.
PART 3 SPELLS
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