Page 261 - Player's Handbook
P. 261

its emotions or read its thoughts, divination spells, and  the illusion's presence, the creature can still physically
          the charmed condition. The spell even foils wish spells  interact with the illusion.
          and spells or effects of similar power used to affect the
          target's mind or to gain information about the target.  MIRROR  IMAGE
                                                            2nd-levei illusion
          MINOR   ILLUSION                                  Casting Time: 1 action
          lIlusion cantrip                                  Range: 5elf
          Casting Time: 1 action                            Components: V,5
          Range: 30 feet                                    Duration: 1 minute
          Components: 5, M (a bit of fleece)                Three illusory duplicates of yourself appear in your
          Duration: 1 minute                                space. Until the spell ends, the duplicates move with
          Voucreate a sound or an image of an object within  you and mimic your actions, shifting position so it's
          range that lasts for the duration. The illusion also ends if  impossible to track which image is real. Vou can use
          you dismiss it as an action or cast this spell again.  your action to dismiss the illusory duplicates.
            lf you create a sound, its volume can range from a  Each time a creature targets you with an attack during
          whisper to a scream. It can be your voice, someone  the spell's duration, roll a d20 to determine whether the
          else's voice, a lion's roar, a beating of drums, or any  attack instead targets one of your duplicates.
          other sound you choose. The sound continues unabated  lf you have three duplicates, you must roll a 6 or
          throughout the duration, or you can make discrete  higher to change the attack's target to a duplicate. With
          sounds at different times before the spell ends.   two duplicates, you must roll an 8 or higher. With one
            lf you create an image of an object-such  as a chair,  duplicate, you must roll an 11 or higher.
          muddy footprints, or a small chest-it must be no larger  A duplicate's AC equals 10+ your Dexterity modifier.
          than a 5-foot cube. The image can't create sound, light,  If an attack hits a duplicate, the duplicate is destroyed. A
          smell, or any other sensory effect. Physical interaction  duplicate can be destroyed only by an attack that hits it.
          with the image reveals it to be an illusion, because  It ignores ali other damage and effects. The spell ends
          things can pass through it.                       when ali three duplicates are destroyed.
            lf a creature uses its action to examine the sound or  A creature is unaffected by this spell if it can't see, if it
          image, the creature can determine that it is an illusion  relies on senses other than sight, such as blindsight, or
          with a successful Intelligence (Investigation) check  if it can perceive illusions as false, as with truesight.
          against your spell save De. If a creature discerns the
          illusion for what it is, the illusion becomes faint to  MISLEAD
          the creature.                                      5th-levei illusion
                                                             Casting Time: 1 action
          MIRAGE   ARCANE                                    Range: 5elf
           7th-levei illusion                                Components: 5
          Casting Time: 10 minutes                           Duration: Concentration, up to 1 hour
          Range: 5ight                                       Vou become invisible at the same time that an illusory
          Components: V,5                                    double of you appears where you are standing. The
          Duration: 10 days                                  double lasts for the duration, but the invisibility ends if
          Vou make terrain in an area up to 1 mile square    you attack or cast a spell.
          look, sound, smell, and even feellike some other sort  Vou can use your action to move your illusory double
          of terrain. The terrain's general shape remains the  up to twice your speed and make it gesture, speak, and
          same, however. Open fields or a road could be made to  behave in whatever way you choose.
          resemble a swamp, hill, crevasse, or some other difficult  Vou can see through its eyes and hear through its ears
          or impassable terrain. A pond can be made to seem like  as ifyou were located where it is. On each of your turns
           a grassy meadow, a precipice like a gentle slope, or a  as a bonus action, you can switch from using its senses
           rock-strewn gully like a wide and smooth road.    to using your own, or back again. While you are using its
            5imilarly, you can alter the appearance of structures,  senses, you are blinded and deafened in regard to your
           or add them where none are present. The spell doesn't  own surroundings.
           disguise, conceal, or add creatures.
            The illusion includes audible, visual, tactile, and  MISTY  STEP
           olfactory elements, so it can turn clear ground into  2nd-levei conjuration
           difficult terrain (or vice versa) or otherwise impede  Casting Time: 1 bonus action
           movement through the area. Any piece of the illusory  Range: 5elf
           terrain (such as a rock or stick) that is removed from the  Components: V
           spell's area disappears immediately.              Duration: Instantaneous
            Creatures with truesight can see through the illusion  Briefly surrounded by silvery mist, you teleport up to 30
           to the terrain's true form; however, ali other elements  feet to an unoccupied space that you can see.
           of the illusion remain, so while the creature is aware of



 -         PART 3 I SPELLS

  260
   256   257   258   259   260   261   262   263   264   265   266