Page 259 - Player's Handbook
P. 259

MAJOR IMAGE                                       A f100dof healing energy f10wsfrom you into injured
          3rd-Ievel illusion                                creatures around you. Vou restore up to 700 hit points,
                                                            divided as you choose among any number of creatures
          Casting Time: I action                            that you can see within range. Creatures healed by
          Range: 120 feet                                   this spell are also cured of ali diseases and any effect
          Components: V,S, M (a bit of f1eece)              making them blinded or deafened. This spell has no
          Duration: Concentration, up to 10 minutes
                                                            effect on undead or constructs.
          Voucreate the image of an object, a creature, ar some
          other visible phenomenon that is no larger than a  MASS HEALING   WORD
          20.foot cube. The image appears at a spot that you  3rd.level evocation
          can see within range and lasts for the duration. lt  Casting Time: I bonus action
          seems completely real, including sounds, smells, and  Range: 60 feet
          temperature appropriate to the thing depicted. Vou  Components: V
          can't create sufficient heat or cold to cause damage, a  Duration: Instantaneous
          sound loud enough to deal thunder damage or deafen a
          creature, or a smell that might sicken a creature (like a  As you call out words of restoration, up to six creatures
          troglodyte's stench).                             ofyour choice that you can see within range regain hit
            As long as you are within range of the illusion, you  points equal to Id4 + your spellcasting ability modifier.
          can use your action to cause the image to move to  This spell has no effect on undead or constructs.
          any other spot within range. As the image changes   At Higher LeveIs. When you cast this spell using a
          location, you can alter its appearance so that its  spell slot of 4th leveI or higher, the healing increases by
          movements appear natural for the image. For example,  Id4 for each slot levei above 3rd.
          if you create an image of a creature and move it, you
          can alter the image so that it appears to be walking.  MASS SUGGESTION
                                                            6th./evel enchantment
          Similarly, you can cause the illusion to make different
          sounds at different times, even making it carry on a  Casting Time: I action
          conversation, for example.                        Range: 60 feet
            Physical interaction with the image reveals it to be an  Components: V,M (a snake's tongue and either a bit of
          iIlusion, because things can pass through it. A creature  honeycomb or a drop of sweet oil)
          that uses its action to examine the image can determine  Duration: 24 hours
          that it is an iIlusion with a successfullntelligence  Vousuggest a course of activity (limited to a sentence
          (Investigation) check against your spell save De. lf a  or two) and magically influence up to twelve creatures
          creature discerns the illusion for what it is, the creature  of your choice that you can see within range and that
          can see through the image, and its other sensory  can hear and understand you. Creatures that can't be
          qualities become faint to the creature.           charmed are immune to this effect. The suggestion must
            At Higher LeveIs. When you cast this spell using  be worded in such a manner as to make the course of
          a spell slot of 6th leveI or higher, the spelllasts until  action sound reasonable. Asking the creature to stab
          dispelled, without requiring your concentration.  itself, throw itself onto a spear, immolate itself, or do
                                                            some other obviously harmful act automatically negates
          MASS CURE WOUNDS                                  the effect of the spell.
          5th.level conjuration                               Each target must make a Wisdom saving throw. On a
          Casting Time: I action                            failed save, it pursues the course of action you described
          Range: 60 feet                                    to the best of its ability. The suggested course of action
          Components: V,S                                   can continue for the entire duration. If the suggested
          Duration: Instantaneous                           activity can be completed in a shorter time, the spell
                                                            ends when the subject finishes what it was asked to do.
          Awave of healing energy washes out from a point of
          your choice within range. Choose up to six creatures  Vou can also specify conditions that will trigger a
          in a 30.foot.radius sphere centered on that point. Each  special activity during the duration. For example, you
          target regains hit points equal to 3d8 + your spellcasting  might suggest that a group of soldiers give ali their
          ability modifier. This spell has no effect on undead  money to the first beggar they meet. If the condition isn't
          or constructs.                                     met before the spell ends, the activity isn't performed.
            At Higher LeveIs. When you cast this spell using a  lf you or any of your companions damage a creature
          spell slot of 6th levei or higher, the healing increases by  affected by this spell, the spell ends for that creature.
           Id8 for each slot levei above 5th.                 At Higher LeveIs. When you cast this spell using
                                                             a 7th.leveI spell slot, the duration is 10 days. When
          MASS HEAL                                         you use an 8th.level spell slot, the duration is 30 days.
          9th./evel conjuration                              When you use a 9th.level spell slot, the duration is a
                                                            year and a day.
          Casting Time: I action
          Range: 60 feet                                     MAZE
          Components: V,S                                    8th./eveI conjuration
          Duration: lnstantaneous
                                                             Casting Time: I action
                                                             Range: 60 feet
 -         PART 3 I SPELLS
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