Page 260 - Player's Handbook
P. 260
Components: V, S MENDING
Duration: Concentration, up to \O minutes Transmutation cantrip
Vou banish a creature that you can see within range into Casting Time: 1 minute
a labyrinthine demiplane. The target remains there for Range: Touch
the duration or until it escapes the maze. Components: V.S, M (two lodestones)
The target can use its action to altempt to escape. Duration: Instantaneous
When it does so, it makes a DC 20 Intelligence check. If
it succeeds, it escapes, and lhe spell ends (a minotallr or This spell repairs a single break or tear in an object
goristro demon automatically succeeds). you touch, such as a broken chain link. two halves of
a broken key, a torn c1oak, or a leaking wineskin. As
When the spell ends, the target reappears in the long as the break or tear is no larger than 1 foot in
space it left or, if that space is occupied, in the nearest
unoccupied space. any dimension, you mend it. leaving no trace of the
former damage.
MELD INTO STONE This spell can physically repair a magic item
3rd-/evel transmutation (ritual) or construct, but the spell can't restore magic to
such an object.
Casting Time: 1 action
Range: Touch MESSAGE
Components: V, S Transmutation cantrip
Duration: 8 hours
Casting Time: 1 action
Vou step into a stone object or surface large enough to Range: 120 feet
fully contain your body, melding yourself and ali the Components: V,S, M (a short piece of copper wire)
equipment you carry with the stone for the dllration. Duration: I round
Using your movement, you step into the stone at a point
you can touch. Nothing of your presence remains visible Vou point your finger toward a creature within range
or otherwise detectable by nonmagical senses. and whisper a message. The target (and only the target)
While merged with the stone, you can't see what hears the message and can reply in a whisper that only
occurs outside it, and any Wisdom (Perception) checks you can hear.
you make to hear sounds outside it are made with Vou can cast this spell through solid objects if you
disadvantage. Vou remain aware of the passage of are familiar with the target and know it is beyond
time and can cast spells on yourself while merged in the barrier. Magical silence, 1 foot of stone, 1 inch of
the stone. Vou can use your movement to leave the common metal, a thin sheet of lead, or 3 feet of wood
stone where you entered it, which ends the spell. Vou blocks the spell. The spell doesn't have to follow a
otherwise can't move. straight line and can travei freely around corners or
Minor physical damage to the stone doesn't harm throllgh openings.
you, but its partial destruction or a change in its shape METEOR SWARM
(to the extent that YOllno longer fit within it) expels YOll 9th-levei evocation
and deals 6d6 bludgeoning damage to YOll.The stone's
complete destruction (or transmutation into a different Casting Time: I action
sllbstance) expels YOlland deals 50 bludgeoning damage Range: 1 mile
to you. If expelled, you fali prone in an lInoccupied space Components: V, S
cIosest to where you first entered. Duration: Instantaneous
Blazing orbs of fire plummet to the ground at four
MELF'S ACID ARROW different points YOllcan see within range. Each creature
2nd-levei evocation in a 40-foot-radius sphere centered on each point you
Casting Time: 1 action choose must make a Dexterity saving throw. The sphere
Range: 90 feet spreads around corners. A creature takes 20d6 fire
Components: V, S, M (powdered rhubarb leaf and an damage and 20d6 bludgeoning damage on a failed
adder's stomach) save, or half as much damage on a successful one. A
Duration: 1nstantaneous creature in lhe area of more than one fiery burst is
affected only once.
A shimmering green arrow streaks toward a targel
within range and bllrsts in a spray of acid. Make a The spell damages objects in the area and ignites
ranged spell attack against the target. On a hit, the flammable objects that aren't being worn or carried.
target takes 4d4 acid damage immediately and 2d4 acid MIND BLANK
damage aI the end of its next turno On a miss, the arrow 8th-levei abjuration
splashes the target with acid for half as much of the
initial damage and no damage at the end of its next turno Casting Time: 1 action
At Higher LeveIs. When you cast this spellllsing a Range: Touch
spell slot of 3rd levei or higher, lhe damage (both initial Components: V, S
and later) increases by 1d4 for each slot levei above 2nd. Duration: 24 hOllrs
Unti! the spell ends, one willing creatllre you tOllch is
immune to psychic damage, any effect lhat would sense
PART 3 I SPELLS
259

