Page 237 - DnD_5e_Players_Handbook_(BnW_OCR)
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M a j o r  I m a g e                              A flood of healing energy flows from you into injured
                       3rd-level illusion                                creatures around you. You restore up to 700 hit points,
                                                                         divided as you choose am ong any number of creatures
                       Casting Time:  1  action
                                                                         that you can see within range. Creatures healed by
                       Range:  120 feet
                                                                         this spell are also cured of all diseases and any effect
                       Components: V, S, M (a bit of fleece)
                                                                         making them blinded or deafened. This spell has no
                       Duration: Concentration, up to  10 minutes
                                                                         effect on undead or constructs.
                       You create the image of an object, a creature, or som e
                       other visible phenom enon that is no larger than a   M a s s   H e a l i n g  W o r d
                       20-foot cube. The image appears at a spot that you   3rd-level evocation
                       can see within range and lasts for the duration. It
                                                                         Casting Time:  1 bonus action
                       seem s completely real, including sounds, smells, and   Range: 60 feet
                       temperature appropriate to the thing depicted. You
                                                                         Components: V
                       can’t create sufficient heat or cold to cause damage, a
                                                                         Duration: Instantaneous
                       sound loud enough to deal thunder damage or deafen a
                       creature, or a smell that might sicken a creature (like a   As you call out w ords of restoration, up to six creatures
                       troglodyte’s stench).                             of your choice that you can see within range regain hit
                        As long as you are within range of the illusion, you   points equal to  1d4 + your spellcasting ability modifier.
                       can use your action to cause the image to move to   This spell has no effect on undead or constructs.
                       any other spot within range. As the image changes   A t Higher Levels. W hen you cast this spell using a
                       location, you can alter its appearance so that its   spell slot of 4th level or higher, the healing increases by
                       movements appear natural for the image. For example,   1d4 for each slot level above 3rd.
                       if you create an im age of a creature and move it, you
                                                                         M a s s   S u g g e s t i o n
                       can alter the image so that it appears to be walking.
                                                                         6 th-level enchantment
                       Similarly, you can cause the illusion to make different
                       sounds at different times, even making it carry on a   Casting Time:  1  action
                       conversation, for example.                        Range: 60 feet
                        Physical interaction with the image reveals it to be an   Components: V, M (a snake’s tongue and either a bit of
                       illusion, because things can pass through it. A creature   honeycom b or a drop of sweet oil)
                       that uses its action to examine the image can determine   Duration: 24 hours
                       that it is an illusion with a successful Intelligence
                                                                         You suggest a course of activity (limited to a sentence
                       (Investigation) check against your spell save DC. If a
                                                                         or two) and magically influence up to twelve creatures
                       creature discerns the illusion for what it is, the creature
                                                                         of your choice that you can see within range and that
                       can see through the image, and its other sensory
                                                                         can hear and understand you. Creatures that can’t be
                       qualities becom e faint to the creature.
                                                                         charm ed are immune to this effect. The suggestion must
                        At Higher Levels. W hen you cast this spell using
                                                                         be w orded in such a manner as to make the course of
                       a spell slot of 6th level or higher, the spell lasts until
                                                                         action sound reasonable. Asking the creature to stab
                       dispelled, without requiring your concentration.
                                                                         itself, throw itself onto a spear, immolate itself, or do
                                                                         som e other obviously harmful act automatically negates
                       M a s s   C u r e  W o u n d s
                                                                         the effect of the spell.
                       5th-level conjuration
                                                                          Each target must make a W isdom  saving throw. On a
                       Casting Time:  1  action                          failed save, it pursues the course of action you described
                       Range: 60 feet                                    to the best of its ability. The suggested course o f action
                       Components: V, S                                  can continue for the entire duration. If the suggested
                       Duration: Instantaneous                           activity can be com pleted in a shorter time, the spell
                                                                         ends w hen the subject finishes what it was asked to do.
                       A  wave of healing energy washes out from  a point of
                                                                          You can also specify conditions that will trigger a
                       your choice within range. C hoose up to six creatures
                                                                         special activity during the duration. For example, you
                       in a 30-foot-radius sphere centered on that point. Each
                                                                         might suggest that a group of soldiers give all their
                       target regains hit points equal to 3d8 + your spellcasting
                                                                         money to the first beggar they meet. If the condition isn’t
                       ability modifier. This spell has no effect on undead
                       or constructs.                                    met before the spell ends, the activity isn’t perform ed.
                        At Higher Levels. W hen you cast this spell using a   If you or any of your com panions damage a creature
                                                                         affected by this spell, the spell ends for that creature.
                       spell slot of 6th level or higher, the healing increases by
                                                                          At Higher Levels. W hen you cast this spell using
                       1d8 for each slot level above 5th.
                                                                         a 7th-level spell slot, the duration is  10 days. W hen
                       M a s s   H e a l                                 you use an 8th-level spell slot, the duration is 30 days.
                       9th-level conjuration                             W hen you use a 9th-level spell slot, the duration is a
                                                                         year and a day.
                       Casting Time:  1  action
                       Range: 60 feet
                                                                         M a z e
                       Components: V, S
                                                                         8 th-level conjuration
                       Duration: Instantaneous
                                                                         Casting Time:  1  action
                                                                         Range: 60 feet
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