Page 237 - DnD_5e_Players_Handbook_(BnW_OCR)
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M a j o r I m a g e A flood of healing energy flows from you into injured
3rd-level illusion creatures around you. You restore up to 700 hit points,
divided as you choose am ong any number of creatures
Casting Time: 1 action
that you can see within range. Creatures healed by
Range: 120 feet
this spell are also cured of all diseases and any effect
Components: V, S, M (a bit of fleece)
making them blinded or deafened. This spell has no
Duration: Concentration, up to 10 minutes
effect on undead or constructs.
You create the image of an object, a creature, or som e
other visible phenom enon that is no larger than a M a s s H e a l i n g W o r d
20-foot cube. The image appears at a spot that you 3rd-level evocation
can see within range and lasts for the duration. It
Casting Time: 1 bonus action
seem s completely real, including sounds, smells, and Range: 60 feet
temperature appropriate to the thing depicted. You
Components: V
can’t create sufficient heat or cold to cause damage, a
Duration: Instantaneous
sound loud enough to deal thunder damage or deafen a
creature, or a smell that might sicken a creature (like a As you call out w ords of restoration, up to six creatures
troglodyte’s stench). of your choice that you can see within range regain hit
As long as you are within range of the illusion, you points equal to 1d4 + your spellcasting ability modifier.
can use your action to cause the image to move to This spell has no effect on undead or constructs.
any other spot within range. As the image changes A t Higher Levels. W hen you cast this spell using a
location, you can alter its appearance so that its spell slot of 4th level or higher, the healing increases by
movements appear natural for the image. For example, 1d4 for each slot level above 3rd.
if you create an im age of a creature and move it, you
M a s s S u g g e s t i o n
can alter the image so that it appears to be walking.
6 th-level enchantment
Similarly, you can cause the illusion to make different
sounds at different times, even making it carry on a Casting Time: 1 action
conversation, for example. Range: 60 feet
Physical interaction with the image reveals it to be an Components: V, M (a snake’s tongue and either a bit of
illusion, because things can pass through it. A creature honeycom b or a drop of sweet oil)
that uses its action to examine the image can determine Duration: 24 hours
that it is an illusion with a successful Intelligence
You suggest a course of activity (limited to a sentence
(Investigation) check against your spell save DC. If a
or two) and magically influence up to twelve creatures
creature discerns the illusion for what it is, the creature
of your choice that you can see within range and that
can see through the image, and its other sensory
can hear and understand you. Creatures that can’t be
qualities becom e faint to the creature.
charm ed are immune to this effect. The suggestion must
At Higher Levels. W hen you cast this spell using
be w orded in such a manner as to make the course of
a spell slot of 6th level or higher, the spell lasts until
action sound reasonable. Asking the creature to stab
dispelled, without requiring your concentration.
itself, throw itself onto a spear, immolate itself, or do
som e other obviously harmful act automatically negates
M a s s C u r e W o u n d s
the effect of the spell.
5th-level conjuration
Each target must make a W isdom saving throw. On a
Casting Time: 1 action failed save, it pursues the course of action you described
Range: 60 feet to the best of its ability. The suggested course o f action
Components: V, S can continue for the entire duration. If the suggested
Duration: Instantaneous activity can be com pleted in a shorter time, the spell
ends w hen the subject finishes what it was asked to do.
A wave of healing energy washes out from a point of
You can also specify conditions that will trigger a
your choice within range. C hoose up to six creatures
special activity during the duration. For example, you
in a 30-foot-radius sphere centered on that point. Each
might suggest that a group of soldiers give all their
target regains hit points equal to 3d8 + your spellcasting
money to the first beggar they meet. If the condition isn’t
ability modifier. This spell has no effect on undead
or constructs. met before the spell ends, the activity isn’t perform ed.
At Higher Levels. W hen you cast this spell using a If you or any of your com panions damage a creature
affected by this spell, the spell ends for that creature.
spell slot of 6th level or higher, the healing increases by
At Higher Levels. W hen you cast this spell using
1d8 for each slot level above 5th.
a 7th-level spell slot, the duration is 10 days. W hen
M a s s H e a l you use an 8th-level spell slot, the duration is 30 days.
9th-level conjuration W hen you use a 9th-level spell slot, the duration is a
year and a day.
Casting Time: 1 action
Range: 60 feet
M a z e
Components: V, S
8 th-level conjuration
Duration: Instantaneous
Casting Time: 1 action
Range: 60 feet

