Page 238 - DnD_5e_Players_Handbook_(BnW_OCR)
P. 238
Components: V, S M e n d i n g
Duration: Concentration, up to 10 minutes Transmutation cantrip
You banish a creature that you can see within range into Casting Time: 1 minute
a labyrinthine demiplane. The target remains there for Range: Touch
the duration or until it escapes the maze. Components: V, S, M (two lodestones)
The target can use its action to attempt to escape. Duration: Instantaneous
W hen it does so, it makes a DC 20 Intelligence check. If
This spell repairs a single break or tear in an object
it succeeds, it escapes, and the spell ends (a minotaur or
you touch, such as a broken chain link, two halves of
goristro dem on automatically succeeds).
a broken key, a torn cloak, or a leaking wineskin. As
When the spell ends, the target reappears in the
long as the break or tear is no larger than 1 foot in
space it left or, if that space is occupied, in the nearest
any dimension, you mend it. leaving no trace of the
unoccupied space.
former damage.
This spell can physically repair a magic item
M e l d i n t o St o n e
or construct, but the spell can’t restore magic to
3rd-level transmutation (ritual)
such an object.
Casting Time: 1 action
Range: Touch M e s s a g e
Components: V, S Transmutation cantrip
Duration: 8 hours
Casting Time: 1 action
You step into a stone object or surface large enough to Range: 120 feet
fully contain your body, melding yourself and all the Components: V, S, M (a short piece of copper wire)
equipment you carry with the stone for the duration. Duration: 1 round
Using your movement, you step into the stone at a point
You point your finger toward a creature within range
you can touch. Nothing of your presence remains visible
and w hisper a message. The target (and only the target)
or otherwise detectable by nonm agical senses.
hears the m essage and can reply in a whisper that only
W hile merged with the stone, you can’t see what
you can hear.
occurs outside it, and any W isdom (Perception) checks
You can cast this spell through solid objects if you
you make to hear sounds outside it are made with
are familiar with the target and know it is beyond
disadvantage. You remain aware of the passage of
the barrier. Magical silence. 1 foot of stone, 1 inch of
time and can cast spells on yourself while merged in
com m on metal, a thin sheet of lead, or 3 feet of w ood
the stone. You can use your movement to leave the
blocks the spell. The spell doesn’t have to follow a
stone where you entered it, which ends the spell. You
straight line and can travel freely around corners or
otherwise can’t move.
through openings.
Minor physical damage to the stone doesn’t harm
you, but its partial destruction or a change in its shape
M e t e o r Sw a r m
(to the extent that you no longer fit within it) expels you
9th-level evocation
and deals 6d6 bludgeoning damage to you. The stone’s
Casting Time: 1 action
complete destruction (or transmutation into a different
Range: 1 mile
substance) expels you and deals 50 bludgeoning damage
Components: V, S
to you. If expelled, you fall prone in an unoccupied space
Duration: Instantaneous
closest to where you first entered.
Blazing orbs of fire plummet to the ground at four
M e l f ’s A c i d A r r o w
different points you can see within range. Each creature
2nd-level evocation in a 40-foot-radius sphere centered on each point you
Casting Time: 1 action choose must make a Dexterity saving throw. The sphere
Range: 90 feet spreads around corners. A creature takes 20d6 fire
Components: V, S, M (powdered rhubarb leaf and an damage and 20d6 bludgeoning damage on a failed
adder’s stomach) save, or half as much damage on a successful one. A
Duration: Instantaneous creature in the area of m ore than one fiery burst is
affected only once.
A shim m ering green arrow streaks toward a target
The spell dam ages objects in the area and ignites
within range and bursts in a spray of acid. Make a
flammable objects that aren’t being worn or carried.
ranged spell attack against the target. On a hit, the
target takes 4d4 acid damage immediately and 2d4 acid
M i n d B l a n k
damage at the end of its next turn. On a miss, the arrow
8 th-level abjuration
splashes the target with acid for half as much o f the
Casting Time: 1 action
initial damage and no damage at the end of its next turn.
Range: Touch
At Higher Levels. W hen you cast this spell using a
Components: V, S
spell slot of 3rd level or higher, the damage (both initial
Duration: 24 hours
and later) increases by 1d4 for each slot level above 2nd.
Until the spell ends, one willing creature you touch is
immune to psychic damage, any effect that would sense

