Page 238 - DnD_5e_Players_Handbook_(BnW_OCR)
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Components: V, S                                  M e n d i n g
          Duration: Concentration, up to  10 minutes        Transmutation cantrip
          You banish a creature that you can see within range into   Casting Time:  1  minute
          a labyrinthine demiplane. The target remains there for   Range: Touch
          the duration or until it escapes the maze.        Components: V, S, M (two lodestones)
           The target can use its action to attempt to escape.   Duration: Instantaneous
          W hen it does so, it makes a DC 20 Intelligence check. If
                                                            This spell repairs a single break or tear in an object
          it succeeds, it escapes, and the spell ends (a minotaur or
                                                            you touch, such as a broken chain link, two halves of
          goristro dem on automatically succeeds).
                                                            a broken key, a torn cloak, or a leaking wineskin. As
           When the spell ends, the target reappears in the
                                                            long as the break or tear is no larger than  1  foot in
          space it left or, if that space is occupied, in the nearest
                                                            any dimension, you mend it. leaving no trace of the
          unoccupied space.
                                                            former damage.
                                                             This spell can physically repair a magic item
          M e l d   i n t o   St o n e
                                                            or construct, but the spell can’t restore magic to
          3rd-level transmutation (ritual)
                                                            such an object.
          Casting Time:  1  action
          Range: Touch                                      M e s s a g e
          Components: V, S                                  Transmutation cantrip
          Duration: 8 hours
                                                            Casting Time:  1  action
          You step into a stone object or surface large enough to   Range:  120 feet
          fully contain your body, melding yourself and all the   Components: V, S, M (a short piece of copper wire)
          equipment you carry with the stone for the duration.   Duration:  1 round
          Using your movement, you step into the stone at a point
                                                            You point your finger toward a creature within range
          you can touch. Nothing of your presence remains visible
                                                            and w hisper a message. The target (and only the target)
          or otherwise detectable by nonm agical senses.
                                                            hears the m essage and can reply in a whisper that only
           W hile merged with the stone, you can’t see what
                                                            you can hear.
          occurs outside it, and any W isdom  (Perception) checks
                                                             You can cast this spell through solid objects if you
          you make to hear sounds outside it are made with
                                                            are familiar with the target and know it is beyond
          disadvantage. You remain aware of the passage of
                                                            the barrier. Magical silence.  1  foot of stone,  1  inch of
          time and can cast spells on yourself while merged in
                                                            com m on metal, a thin sheet of lead, or 3 feet of w ood
          the stone. You can use your movement to leave the
                                                            blocks the spell. The spell doesn’t have to follow a
          stone where you entered it, which ends the spell. You
                                                            straight line and can travel freely around corners or
          otherwise can’t move.
                                                            through openings.
           Minor physical damage to the stone doesn’t harm
          you, but its partial destruction or a change in its shape
                                                            M e t e o r   Sw a r m
          (to the extent that you no longer fit within it) expels you
                                                            9th-level evocation
          and deals 6d6 bludgeoning damage to you. The stone’s
                                                            Casting Time:  1  action
          complete destruction (or transmutation into a different
                                                            Range:  1  mile
          substance) expels you and deals 50 bludgeoning damage
                                                            Components: V, S
          to you. If expelled, you fall prone in an unoccupied space
                                                            Duration: Instantaneous
          closest to where you first entered.
                                                            Blazing orbs of fire plummet to the ground at four
          M e l f ’s A c i d  A r r o w
                                                            different points you can see within range. Each creature
          2nd-level evocation                               in a 40-foot-radius sphere centered on each point you
          Casting Time:  1  action                          choose must make a Dexterity saving throw. The sphere
          Range: 90 feet                                    spreads around corners. A creature takes 20d6 fire
          Components: V, S, M (powdered rhubarb leaf and an   damage and 20d6 bludgeoning damage on a failed
           adder’s stomach)                                 save, or half as much damage on a successful one. A
         Duration: Instantaneous                            creature in the area of m ore than one fiery burst is
                                                            affected only once.
         A shim m ering green arrow streaks toward a target
                                                             The spell dam ages objects in the area and ignites
         within range and bursts in a spray of acid. Make a
                                                            flammable objects that aren’t being worn or carried.
         ranged spell attack against the target. On a hit, the
         target takes 4d4 acid damage immediately and 2d4 acid
                                                            M i n d   B l a n k
         damage at the end of its next turn. On a miss, the arrow
                                                           8 th-level abjuration
         splashes the target with acid for half as much o f the
                                                           Casting Time:  1  action
         initial damage and no damage at the end of its next turn.
                                                           Range: Touch
           At Higher Levels. W hen you cast this spell using a
                                                           Components: V, S
         spell slot of 3rd level or higher, the damage (both initial
                                                           Duration: 24 hours
         and later) increases by 1d4 for each slot level above 2nd.
                                                           Until the spell ends, one willing creature you touch is
                                                           immune to psychic damage, any effect that would sense
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