Page 257 - DnD_5e_Players_Handbook_(BnW_OCR)
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This spell turns the flesh of a willing creature you touch The target must make a W isdom saving throw. On a
as hard as stone. Until the spell ends, the target has failed save, it pursues the course of action you described
resistance to nonm agical bludgeoning, piercing, and to the best of its ability. The suggested course of action
slashing damage. can continue for the entire duration. If the suggested
activity can be completed in a shorter time, the spell
St o r m o f V e n g e a n c e
ends when the subject finishes what it w as asked to do.
9th-level conjuration You can also specify conditions that will trigger a
Casting Time: 1 action special activity during the duration. For example, you
Range: Sight might suggest that a knight give her warhorse to the
Components: V, S first beggar she meets. If the condition isn’t met before
Duration: Concentration, up to 1 minute the spell expires, the activity isn’t performed.
If you or any of your com panions damage the target,
A churning storm cloud forms, centered on a point you
the spell ends.
can see and spreading to a radius of 360 feet. Lightning
flashes in the area, thunder boom s, and strong winds
S u n b e a m
roar. Each creature under the cloud (no m ore than 5,000
6th-level evocation
feet beneath the cloud) when it appears must make a
Casting Time: 1 action
Constitution saving throw. On a failed save, a creature
Range: Self (60-foot line)
takes 2d6 thunder damage and becom es deafened
Components: V, S, M (a magnifying glass)
for 5 minutes.
Duration: Concentration, up to 1 minute
Each round you maintain concentration on this spell,
the storm produces additional effects on your turn. A beam of brilliant light flashes out from your hand
Round 2. Acidic rain falls from the cloud. in a 5-foot-wide, 60-foot-long line. Each creature in
Each creature and object under the cloud takes the line must make a Constitution saving throw. On a
1d6 acid damage. failed save, a creature takes 6d8 radiant damage and
Round 3. You call six bolts of lightning from the is blinded until your next turn. On a successful save,
cloud to strike six creatures or objects of your choice it takes half as much damage and isn’t blinded by this
beneath the cloud. A given creature or object can’t be spell. Undead and oozes have disadvantage on this
struck by m ore than one bolt. A struck creature must saving throw.
make a Dexterity saving throw. The creature takes You can create a new line of radiance as your action
10d6 lightning damage on a failed save, or half as much on any turn until the spell ends.
damage on a successful one. For the duration, a mote of brilliant radiance shines in
Round 4. Hailstones rain down from the your hand. It sheds bright light in a 30-foot radius and
cloud. Each creature under the cloud takes 2d6 dim light for an additional 30 feet. This light is sunlight.
bludgeoning damage.
Round 5-10. Gusts and freezing rain assail the Su n b u r s t
area under the cloud. The area becom es difficult 8th-level evocation
terrain and is heavily obscured. Each creature there Casting Time: 1 action
takes 1d6 cold damage. Ranged weapon attacks in Range: 150 feet
the area are im possible. The wind and rain count as Components: V, S, M (fire and a piece of sunstone)
a severe distraction for the purposes of maintaining Duration: Instantaneous
concentration on spells. Finally, gusts of strong wind
Brilliant sunlight flashes in a 60-foot radius centered
(ranging from 20 to 50 miles per hour) automatically
on a point you choose within range. Each creature in
disperse fog, mists, and similar phenom ena in the area,
that light must make a Constitution saving throw. On a
whether mundane or magical.
failed save, a creature takes 12d6 radiant damage and is
Su g g e s t i o n blinded for 1 minute. On a successful save, it takes half
2nd-level enchantment as much damage and isn’t blinded by this spell. Undead
and oozes have disadvantage on this saving throw.
Casting Time: 1 action
A creature blinded by this spell makes another
Range: 30 feet
Constitution saving throw at the end of each of its turns.
Components: V, M (a snake’s tongue and either a bit of
On a successful save, it is no longer blinded.
honeycom b or a drop o f sweet oil)
This spell dispels any darkness in its area that was
Duration: Concentration, up to 8 hours
created by a spell.
You suggest a course of activity (limited to a sentence
or two) and magically influence a creature you can Sw i f t Q u i v e r
see within range that can hear and understand you. 5th-level transmutation
Creatures that can’t be charm ed are immune to this Casting Time: 1 bonus action
effect. The suggestion must be w orded in such a manner Range: Touch
as to make the course of action sound reasonable. Components: V, S, M (a quiver containing at least one
Asking the creature to stab itself, throw itself onto piece of ammunition)
a spear, immolate itself, or do som e other obviously Duration: Concentration, up to 1 minute
harmful act ends the spell.

