Page 256 - DnD_5e_Players_Handbook_(BnW_OCR)
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The ground in a 20-foot radius centered on a point   St a g g e r i n g   S m i t e
                      within range twists and sprouts hard spikes and thorns.   4th-level evocation
                      The area becom es difficult terrain for the duration.
                                                                        Casting Time:  1  bonus action
                      W hen a creature m oves into or within the area, it takes
                                                                        Range: Self
                      2d4 piercing damage for every 5 feet it travels.
                                                                        Components: V
                        The transformation of the ground is camouflaged to
                                                                        Duration: Concentration, up to  1  minute
                      look natural. Any creature that can’t see the area at the
                      time the spell is cast must make a W isdom  (Perception)   The next time you hit a creature with a melee weapon
                      check against your spell save DC to recognize the   attack during this spell’s duration, your weapon pierces
                      terrain as hazardous before entering it.          both body and mind, and the attack deals an extra
                                                                        4d6 psychic damage to the target. The target must
                      S p i r i t   G u a r d i a n s                   make a W isdom  saving throw. On a failed save, it has
                      3rd-level conjuration                             disadvantage on attack rolls and ability checks, and
                      Casting Time: 1  action                           can't take reactions, until the end of its next turn.
                      Range: Self (15-foot radius)
                                                                        St i n k i n g   C l o u d
                      Components: V, S, M (a holy symbol)
                                                                        3rd-level conjuration
                      Duration: Concentration, up to  10 minutes
                                                                        Casting Time:  1  action
                      You call forth spirits to protect you. They flit around you
                                                                        Range: 90 feet
                      to a distance of 15 feet for the duration. If you are good
                                                                        Components: V, S, M (a rotten egg or several skunk
                      or neutral, their spectral form appears angelic or fey
                                                                          cabbage leaves)
                      (your choice). If you are evil, they appear fiendish.
                                                                        Duration: Concentration, up to  1  minute
                       W hen you cast this spell, you can designate any
                      number of creatures you can see to be unaffected by it.   You create a 20-foot-radius sphere of yellow, nauseating
                      An affected creature’s speed is halved in the area, and   gas centered on a point within range. The cloud spreads
                      when the creature enters the area for the first time on   around corners, and its area is heavily obscured. The
                      a turn or starts its turn there, it must make a W isdom    cloud lingers in the air for the duration.
                      saving throw. On a failed save, the creature takes 3d8   Each creature that is completely within the cloud at
                      radiant damage (if you are good or neutral) or 3d8   the start of its turn must make a Constitution saving
                      necrotic damage (if you are evil). On a successful save,   throw against poison. On a failed save, the creature
                      the creature takes half as much damage.           spends its action that turn retching and reeling.
                       At Higher Levels. W hen you cast this spell using a   Creatures that don’t need to breathe or are immune to
                      spell slot of 4th level or higher, the damage increases by   poison automatically succeed on this saving throw.
                      1d8 for each slot level above 3rd.                 A moderate wind (at least  10 miles per hour) disperses
                                                                        the cloud after 4 rounds. A strong wind (at least 20
                      S p i r i t u a l  W e a p o n                    miles per hour) disperses it after  1  round.
                      2nd-level evocation
                                                                        S t o n e   S h a p e
                      Casting Time:  1  bonus action
                                                                        4th-level transmutation
                      Range: 60 feet
                      Components: V, S                                  Casting Time:  1  action
                      Duration: 1 minute                                Range: Touch
                                                                        Components: V, S, M (soft clay, which must be worked
                      You create a floating, spectral weapon within range that
                                                                         into roughly the desired shape of the stone object)
                      lasts for the duration or until you cast this spell again.
                                                                        Duration: Instantaneous
                      W hen you cast the spell, you can make a melee spell
                      attack against a creature within 5 feet of the weapon. On   You touch a stone object of Medium size or smaller or
                      a hit, the target takes force damage equal to  1d8 + your   a section of stone no m ore than 5 feet in any dimension
                      spellcasting ability modifier.                    and form it into any shape that suits your purpose. So,
                       As a bonus action on your turn, you can move the   for example, you could shape a large rock into a weapon,
                      weapon up to 20 feet and repeat the attack against a   idol, or coffer, or make a small passage through a wall,
                      creature within 5 feet of it.                     as long as the wall is less than 5 feet thick. You could
                       The weapon can take whatever form you choose.    also shape a stone door or its frame to seal the door
                      Clerics of deities who are associated with a particular   shut. The object you create can have up to two hinges
                      weapon (as St. Cuthbert is known for his mace     and a latch, but finer m echanical detail isn’t possible.
                      and Thor for his hammer) make this spell’s effect
                      resemble that weapon.                             S t o n e s k i n
                       At Higher Levels. W hen you cast this spell using a   4th-level abjuration
                      spell slot of 3rd level or higher, the damage increases by   Casting Time:  1  action
                      1d8 for every two slot levels above the 2nd.      Range: Touch
                                                                        Components: V, S, M (diamond dust worth  100 gp,
                                                                         which the spell consum es)
                                                                        Duration: Concentration, up to  1  hour
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