Page 256 - DnD_5e_Players_Handbook_(BnW_OCR)
P. 256
The ground in a 20-foot radius centered on a point St a g g e r i n g S m i t e
within range twists and sprouts hard spikes and thorns. 4th-level evocation
The area becom es difficult terrain for the duration.
Casting Time: 1 bonus action
W hen a creature m oves into or within the area, it takes
Range: Self
2d4 piercing damage for every 5 feet it travels.
Components: V
The transformation of the ground is camouflaged to
Duration: Concentration, up to 1 minute
look natural. Any creature that can’t see the area at the
time the spell is cast must make a W isdom (Perception) The next time you hit a creature with a melee weapon
check against your spell save DC to recognize the attack during this spell’s duration, your weapon pierces
terrain as hazardous before entering it. both body and mind, and the attack deals an extra
4d6 psychic damage to the target. The target must
S p i r i t G u a r d i a n s make a W isdom saving throw. On a failed save, it has
3rd-level conjuration disadvantage on attack rolls and ability checks, and
Casting Time: 1 action can't take reactions, until the end of its next turn.
Range: Self (15-foot radius)
St i n k i n g C l o u d
Components: V, S, M (a holy symbol)
3rd-level conjuration
Duration: Concentration, up to 10 minutes
Casting Time: 1 action
You call forth spirits to protect you. They flit around you
Range: 90 feet
to a distance of 15 feet for the duration. If you are good
Components: V, S, M (a rotten egg or several skunk
or neutral, their spectral form appears angelic or fey
cabbage leaves)
(your choice). If you are evil, they appear fiendish.
Duration: Concentration, up to 1 minute
W hen you cast this spell, you can designate any
number of creatures you can see to be unaffected by it. You create a 20-foot-radius sphere of yellow, nauseating
An affected creature’s speed is halved in the area, and gas centered on a point within range. The cloud spreads
when the creature enters the area for the first time on around corners, and its area is heavily obscured. The
a turn or starts its turn there, it must make a W isdom cloud lingers in the air for the duration.
saving throw. On a failed save, the creature takes 3d8 Each creature that is completely within the cloud at
radiant damage (if you are good or neutral) or 3d8 the start of its turn must make a Constitution saving
necrotic damage (if you are evil). On a successful save, throw against poison. On a failed save, the creature
the creature takes half as much damage. spends its action that turn retching and reeling.
At Higher Levels. W hen you cast this spell using a Creatures that don’t need to breathe or are immune to
spell slot of 4th level or higher, the damage increases by poison automatically succeed on this saving throw.
1d8 for each slot level above 3rd. A moderate wind (at least 10 miles per hour) disperses
the cloud after 4 rounds. A strong wind (at least 20
S p i r i t u a l W e a p o n miles per hour) disperses it after 1 round.
2nd-level evocation
S t o n e S h a p e
Casting Time: 1 bonus action
4th-level transmutation
Range: 60 feet
Components: V, S Casting Time: 1 action
Duration: 1 minute Range: Touch
Components: V, S, M (soft clay, which must be worked
You create a floating, spectral weapon within range that
into roughly the desired shape of the stone object)
lasts for the duration or until you cast this spell again.
Duration: Instantaneous
W hen you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On You touch a stone object of Medium size or smaller or
a hit, the target takes force damage equal to 1d8 + your a section of stone no m ore than 5 feet in any dimension
spellcasting ability modifier. and form it into any shape that suits your purpose. So,
As a bonus action on your turn, you can move the for example, you could shape a large rock into a weapon,
weapon up to 20 feet and repeat the attack against a idol, or coffer, or make a small passage through a wall,
creature within 5 feet of it. as long as the wall is less than 5 feet thick. You could
The weapon can take whatever form you choose. also shape a stone door or its frame to seal the door
Clerics of deities who are associated with a particular shut. The object you create can have up to two hinges
weapon (as St. Cuthbert is known for his mace and a latch, but finer m echanical detail isn’t possible.
and Thor for his hammer) make this spell’s effect
resemble that weapon. S t o n e s k i n
At Higher Levels. W hen you cast this spell using a 4th-level abjuration
spell slot of 3rd level or higher, the damage increases by Casting Time: 1 action
1d8 for every two slot levels above the 2nd. Range: Touch
Components: V, S, M (diamond dust worth 100 gp,
which the spell consum es)
Duration: Concentration, up to 1 hour

