Page 259 - DnD_5e_Players_Handbook_(BnW_OCR)
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Creature. You can try to move a Huge or smaller   you. Your familiarity with the destination determines
          creature. Make an ability check with your spellcasting   whether you arrive there successfully. The DM rolls
          ability contested by the creature’s Strength check. If   d 100 and consults the table.
          you win the contest, you move the creature up to 30 feet
          in any direction, including upward but not beyond the                    Similar  Off     On
          range of this spell. Until the end of your next turn, the   Familiarity  Mishap  Area  Target  Target
          creature is restrained in your telekinetic grip. A creature   Permanent circle  —  —  —  01-100
          lifted upward is suspended in mid-air.            Associated object —   —       —       01-100
           On subsequent rounds, you can use your action to   Very familiar  01-05  06-13  14-24  25-100
          attempt to maintain your telekinetic grip on the creature   Seen casually  01-33  34-43  44-53  54-100
          by repeating the contest.                         Viewed once     01-43  44-53   54-73   74-100
           Object. You can try to move an object that weighs
                                                             Description    01-43  44-53   54-73   74-100
          up to  1,000 pounds. If the object isn’t being worn or
                                                             False destination  01-50  51-100  —  —
          carried, you automatically move it up to 30 feet in any
          direction, but not beyond the range of this spell.
                                                             Familiarity.  “Permanent circle” means a permanent
           If the object is w orn or carried by a creature, you must
                                                            teleportation circle w hose sigil sequence you know.
          make an ability check with your spellcasting ability
                                                            “Associated object” means that you possess an object
          contested by that creature’s Strength check. If you
                                                            taken from the desired destination within the last six
          succeed, you pull the object away from that creature and
                                                            months, such as a book from a wizard’s library, bed
          can move it up to 30 feet in any direction but not beyond
                                                            linen from a royal suite, or a chunk of marble from a
          the range of this spell.
                                                            lich’s secret tomb.
           You can exert fine control on objects with your
                                                             “Very familiar” is a place you have been very often, a
          telekinetic grip, such as manipulating a simple tool,
                                                            place you have carefully studied, or a place you can see
          opening a door or a container, stowing or retrieving
                                                            when you cast the spell. “Seen casually” is som eplace
          an item from an open container, or pouring the
                                                            you have seen m ore than once but with which you aren’t
          contents from a vial.
                                                            very familiar. “Viewed once” is a place you have seen
          T e l e p a t h y                                 once, possibly using magic. “Description” is a place
          8 th-level evocation                              w hose location and appearance you know through
                                                            som eone else’s description, perhaps from a map.
          Casting Time:  1  action
                                                             “False destination” is a place that doesn’t exist.
          Range: Unlimited
                                                            Perhaps you tried to scry an enemy’s sanctum but
          Components: V, S, M (a pair of linked silver rings)
                                                            instead viewed an illusion, or you are attempting to
          Duration: 24 hours
                                                            teleport to a familiar location that no longer exists.
          You create a telepathic link between yourself and   On Target. You and your group (or the target object)
          a willing creature with which you are familiar. The   appear where you want to.
          creature can be anywhere on the same plane of      O ff Target. You and your group (or the target object)
          existence as you. The spell ends if you or the target are   appear a random distance away from  the destination
          no longer on the sam e plane.                     in a random direction. Distance off target is  1d10 x
           Until the spell ends, you and the target can     1d10 percent of the distance that was to be traveled.
          instantaneously share words, images, sounds, and   For example, if you tried to travel  120 miles, landed off
          other sensory m essages with one another through the   target, and rolled a 5 and 3 on the two d 10s, then you
          link, and the target recognizes you as the creature it   would be off target by 15 percent, or 18 miles. The DM
          is com m unicating with. The spell enables a creature   determines the direction off target randomly by rolling a
         with an Intelligence score of at least  1  to understand   d8 and designating 1  as north, 2 as northeast, 3 as east,
          the meaning of your words and take in the scope of any   and so on around the points of the com pass. If you were
          sensory m essages you send to it.                 teleporting to a coastal city and w ound up  18 m iles out
                                                            at sea, you could be in trouble.
         T e l e p o r t                                     Similar Area. You and your group (or the target
          7th-level conjuration                             object) wind up in a different area that’s visually or
          Casting Time:  1  action                          thematically similar to the target area. If you are
         Range:  10 feet                                    heading for your hom e laboratory, for example, you
         Components: V                                      might wind up in another w izard’s laboratory or in
         Duration: Instantaneous                            an alchemical supply shop that has many of the same
                                                            tools and implements as your laboratory. Generally,
         This spell instantly transports you and up to eight
                                                           you appear in the closest similar place, but since the
         willing creatures of your choice that you can see within
                                                            spell has no range limit, you could conceivably wind up
         range, or a single object that you can see within range,
                                                            anywhere on the plane.
         to a destination you select. If you target an object, it
                                                             Mishap.  The spell’s unpredictable magic results in a
         must be able to fit entirely inside a  10-foot cube, and it
                                                            difficult journey. Each teleporting creature (or the target
         can’t be held or carried by an unwilling creature.
                                                            object) takes 3d10 force damage, and the DM rerolls on
           The destination you choose must be known to you,
         and it must be on the same plane of existence as
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