Page 261 - DnD_5e_Players_Handbook_(BnW_OCR)
P. 261
Components: V, S T r e e St r i d e
Duration: Instantaneous 5th-level conjuration
A wave of thunderous force sw eeps out from you. Each Casting Time: 1 action
creature in a 15-foot cube originating from you must Range: Self
make a Constitution saving throw. On a failed save, a Components: V, S
creature takes 2d8 thunder damage and is pushed 10 Duration: Concentration, up to 1 minute
feet away from you. On a successful save, the creature
You gain the ability to enter a tree and move from inside
takes half as much damage and isn’t pushed.
it to inside another tree of the sam e kind within 500
In addition, unsecured objects that are completely
feet. Both trees must be living and at least the sam e size
within the area of effect are automatically pushed 10 feet
as you. You must use 5 feet of movement to enter a tree.
away from you by the spell’s effect, and the spell emits a
You instantly know the location of all other trees o f the
thunderous boom audible out to 300 feet.
sam e kind within 500 feet and, as part of the move used
At Higher Levels. W hen you cast this spell using a
to enter the tree, can either pass into one of those trees
spell slot of 2nd level or higher, the damage increases by
or step out o f the tree you’re in. You appear in a spot of
1d8 for each slot level above 1st.
your choice within 5 feet of the destination tree, using
another 5 feet of movement. If you have no movement
T im e St o p
left, you appear within 5 feet of the tree you entered.
9th-level transmutation
You can use this transportation ability once per round
Casting Time: 1 action for the duration. You must end each turn outside a tree.
Range: Self
Components: V T r u e P o l y m o r p h
Duration: Instantaneous 9th-level transmutation
You briefly stop the flow of time for everyone but Casting Time: 1 action
yourself. No time passes for other creatures, while you Range: 30 feet
take 1d4 + 1 turns in a row, during which you can use Components: V, S, M (a drop of mercury, a dollop of
actions and move as normal. gum arabic, and a wisp of smoke)
This spell ends if one of the actions you use during Duration: Concentration, up to 1 hour
this period, or any effects that you create during this
C hoose one creature or nonm agical object that you
period, affects a creature other than you or an object
can see within range. You transform the creature into
being worn or carried by som eone other than you. In
a different creature, the creature into an object, or the
addition, the spell ends if you move to a place m ore than
object into a creature (the object must be neither worn
1,000 feet from the location where you cast it.
nor carried by another creature). The transformation
lasts for the duration, or until the target drops to 0 hit
T o n g u e s
points or dies. If you concentrate on this spell for the full
3rd-level divination
duration, the transformation becom es permanent.
Casting Time: 1 action
Shapechangers aren’t affected by this spell. An
Range: Touch
unwilling creature can make a W isdom saving throw,
Components: V, M (a small clay m odel of a ziggurat)
and if it succeeds, it isn’t affected by this spell.
Duration: 1 hour
Creature into Creature. If you turn a creature into
This spell grants the creature you touch the ability to another kind of creature, the new form can be any kind
understand any spoken language it hears. Moreover, you choose w hose challenge rating is equal to or less
when the target speaks, any creature that knows at than the target’s (or its level, if the target doesn’t have a
least one language and can hear the target understands challenge rating). The target’s game statistics, including
what it says. mental ability scores, are replaced by the statistics of
the new form. It retains its alignment and personality.
T r a n s p o r t v i a P l a n t s The target assum es the hit points of its new form,
6th-level conjuration and when it reverts to its normal form, the creature
returns to the number of hit points it had before it
Casting Time: 1 action
transformed. If it reverts as a result of dropping to
Range: 10 feet
0 hit points, any excess damage carries over to its
Components: V, S
Duration: 1 round normal form. As long as the excess damage doesn’t
reduce the creature’s normal form to 0 hit points, it isn’t
This spell creates a magical link between a Large or
knocked unconscious.
larger inanimate plant within range and another plant,
The creature is limited in the actions it can perform by
at any distance, on the sam e plane of existence. You
the nature of its new form, and it can’t speak, cast spells,
must have seen or touched the destination plant at least
or take any other action that requires hands or speech
once before. For the duration, any creature can step into
unless its new form is capable of such actions.
the target plant and exit from the destination plant by
The target’s gear melds into the new form. The
using 5 feet of movement.
creature can’t activate, use, wield, or otherwise benefit
from any of its equipment.

