Page 261 - DnD_5e_Players_Handbook_(BnW_OCR)
P. 261

Components: V, S                                  T r e e   St r i d e
          Duration: Instantaneous                           5th-level conjuration
          A wave of thunderous force sw eeps out from you. Each   Casting Time:  1  action
          creature in a  15-foot cube originating from you must   Range: Self
          make a Constitution saving throw. On a failed save, a   Components: V, S
          creature takes 2d8 thunder damage and is pushed 10   Duration: Concentration, up to  1  minute
          feet away from you. On a successful save, the creature
                                                            You gain the ability to enter a tree and move from inside
          takes half as much damage and isn’t pushed.
                                                            it to inside another tree of the sam e kind within 500
            In addition, unsecured objects that are completely
                                                            feet. Both trees must be living and at least the sam e size
          within the area of effect are automatically pushed 10 feet
                                                            as you. You must use 5 feet of movement to enter a tree.
          away from you by the spell’s effect, and the spell emits a
                                                            You instantly know the location of all other trees o f the
          thunderous boom  audible out to 300 feet.
                                                            sam e kind within 500 feet and, as part of the move used
           At Higher Levels. W hen you cast this spell using a
                                                            to enter the tree, can either pass into one of those trees
          spell slot of 2nd level or higher, the damage increases by
                                                            or step out o f the tree you’re in. You appear in a spot of
          1d8 for each slot level above  1st.
                                                            your choice within 5 feet of the destination tree, using
                                                            another 5 feet of movement. If you have no movement
          T im e   St o p
                                                            left, you appear within 5 feet of the tree you entered.
          9th-level transmutation
                                                             You can use this transportation ability once per round
          Casting Time:  1  action                          for the duration. You must end each turn outside a tree.
          Range: Self
          Components: V                                     T r u e   P o l y m o r p h
          Duration: Instantaneous                           9th-level transmutation
          You briefly stop the flow of time for everyone but   Casting Time:  1  action
          yourself. No time passes for other creatures, while you   Range: 30 feet
          take  1d4 + 1  turns in a row, during which you can use   Components: V, S, M (a drop of mercury, a dollop of
          actions and move as normal.                         gum arabic, and a wisp of smoke)
            This spell ends if one of the actions you use during   Duration: Concentration, up to  1  hour
          this period, or any effects that you create during this
                                                            C hoose one creature or nonm agical object that you
          period, affects a creature other than you or an object
                                                            can see within range. You transform the creature into
          being worn or carried by som eone other than you. In
                                                            a different creature, the creature into an object, or the
          addition, the spell ends if you move to a place m ore than
                                                            object into a creature (the object must be neither worn
          1,000 feet from the location where you cast it.
                                                            nor carried by another creature). The transformation
                                                            lasts for the duration, or until the target drops to 0 hit
          T o n g u e s
                                                            points or dies. If you concentrate on this spell for the full
          3rd-level divination
                                                            duration, the transformation becom es permanent.
          Casting Time:  1  action
                                                              Shapechangers aren’t affected by this spell. An
          Range: Touch
                                                            unwilling creature can make a W isdom  saving throw,
          Components: V, M (a small clay m odel of a ziggurat)
                                                            and if it succeeds, it isn’t affected by this spell.
          Duration:  1  hour
                                                              Creature into Creature. If you turn a creature into
          This spell grants the creature you touch the ability to   another kind of creature, the new form can be any kind
          understand any spoken language it hears. Moreover,   you choose w hose challenge rating is equal to or less
          when the target speaks, any creature that knows at   than the target’s (or its level, if the target doesn’t have a
          least one language and can hear the target understands   challenge rating). The target’s game statistics, including
          what it says.                                     mental ability scores, are replaced by the statistics of
                                                            the new form. It retains its alignment and personality.
          T r a n s p o r t  v i a  P l a n t s              The target assum es the hit points of its new form,
          6th-level conjuration                             and when it reverts to its normal form, the creature
                                                            returns to the number of hit points it had before it
          Casting Time:  1  action
                                                            transformed. If it reverts as a result of dropping to
          Range:  10 feet
                                                            0 hit points, any excess damage carries over to its
          Components: V, S
          Duration:  1  round                               normal form. As long as the excess damage doesn’t
                                                            reduce the creature’s normal form to 0 hit points, it isn’t
          This spell creates a magical link between a Large or
                                                            knocked unconscious.
          larger inanimate plant within range and another plant,
                                                             The creature is limited in the actions it can perform  by
          at any distance, on the sam e plane of existence. You
                                                            the nature of its new form, and it can’t speak, cast spells,
          must have seen or touched the destination plant at least
                                                            or take any other action that requires hands or speech
          once before. For the duration, any creature can step into
                                                            unless its new form is capable of such actions.
          the target plant and exit from the destination plant by
                                                             The target’s gear melds into the new form. The
          using 5 feet of movement.
                                                            creature can’t activate, use, wield, or otherwise benefit
                                                            from any of its equipment.
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