Page 100 - Dragonix - DM Options, Monster Talents II
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Instinctive Charm (3/day)                              Summon Demon (1/day)
        Type: Reaction.                                        Type: Action.

        Talent Cost: 2 (Counts as 2 Talents).                  Talent Cost: 4 (Counts as 4 Talents).
        Instinctive Charm (3/Day). Graz'zt tries to            Summon Demon (1/Day). Graz'zt summons 3d4
        magically divert an attack made against him,           babau, 1d3 glabrezu, or 2d4 babau + 1 glabrezu.  A
        provided that the attacker is within 30 feet of hin    summoned demon appears in an unoccupied space
        and visible to him. Graz'zt must decide to do so       within 60 feet of Graz'zt, acts as an ally of Graz'zt,
        before the attack hits or misses.                      has no talents, and can't summon other demons. It
          The attacker must make a DC 23 Wisdom saving         remains for one minute, until it or Graz'zt dies, or
        throw. On a failed save, the attacker targets the      until Graz'zt dismisses it as an action.
        creature closest to it, other than Graz'zt or itself. If
        multiple creatures are closest, the attacker chooses
        which one to target.                                   Swift Spellcaster (3/day)
                                                               Type: Trait.
        Magic Immunity I                                       Talent Cost: 3 (Counts as 3 Talents).

        Type: Trait.                                           Graz'zt can take a bonus action to cast a spell that
                                                               has a casting time of 1 action.
        Talent Cost: 2 (Counts as 2 Talents).
        Graz'zt is immune to 1st level spells, but not to
        cantrips.                                              Word of Fear
                                                               Type: Trait.

        Magic Immunity II                                      Talent Cost: 2 (Counts as 2 Talents).

        Type: Trait.                                           Word of Fear. Graz'zt inspires dread by sneer and
                                                               word.  As a bonus action, Graz'zt chooses a creature
        Prerequisite Magic Immunity  I
                                                               it can see within 60 feet of it that can hear Graz'zt.
        Graz'zt is immune to spells of 2nd level and below,    The target must succeed on a DC 23 Wisdom saving
        but not to cantrips.                                   throw or become frightened of Graz'zt for 1 minute.
                                                               If a target fails its saving throw by 5 or more, it is
                                                               also paralyzed while frightened. The frightened
        Magic Weapon Resistance I                              target can repeat the saving throw at the end of

        Type: Trait.                                           each of its turns, ending the effect on itself on a
                                                               success.
        Talent Cost: 2 (Counts as 2 Talents).

        Graz'zt is resistant to bludgeoning, piercing, and
        slashing damage from +1 magical weapons or
        weaker.
                                                               Juiblex

        Magic Weapon Resistance II                             Juiblex (CR 23) can have a maximum of 8 talents.

        Type: Trait.

        Prerequisite Magic Weapon Resistance I                 Constrict
        Graz'zt is resistant to bludgeoning, piercing, and     Type: Trait.
        slashing damage from +2 magical weapons or
                                                               Constrict. When Juiblex hits a Huge or smaller
        weaker.
                                                               creature with its acid lash, it is grappled (escape
                                                               DC 22).   Until this grapple ends, the target is
                                                               restrained, Juiblex can automatically hit the target

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