Page 99 - Dragonix - DM Options, Monster Talents II
P. 99
from it. While charmed, the creature can't take
reactions and roll 1d10 once to determine what
the creature does during each of its turns while
charmed:
• On a roll of 1-2, the creature uses it movement to
move to the closest creature it can reach. If there
is more than one creature, it chooses the creature
with the highest Charisma. When the creature
is within 5 feet of its target, it uses its action to
by throwing itself at, embracing, and kissing the
target.
• On a roll of 3-4, the creature uses its action to
drop everything it is holding and strip off all of its
clothing. If it is wearing armor, it spends its turn
trying to get out of its armor. The creature must
still abide by the time required to doff armor.
• On a roll of 5-6, the creature uses its action to
eat and/or drink the nearest thing that is edible to
it, other than Graz'zt. If nothing edible is within
reach, it uses its movement to move toward the
nearest edible object it can see within 20 feet. If
there is more than one edible object, it always
chooses what it perceives as the most delicious or
indulgent one. Otherwise, it will eat any object,
such as dirt, or even resort to cannibalism (but it
will not eat itself).
• On a roll of 7-8, the creature uses its action to Innate Spellcasting
wound itself with a sharp implement or asphyxiate
itself. Type: Trait.
• On a roll of 9-0, the creature uses its action to fall Innate Spellcasting. Graz'zt’s innate spellcasting
prone, roll on the ground, caress and touch itself, ability is Charisma (spell save DC 23). Graz'zt can
and be in absolute bliss. innately cast the following spells, requiring no
The charmed target can repeat the saving throw material components:
at the end of each of its turns, ending the effect At-will: detect evil and good
on itself on a success. On a successful save, the 3/day each: blight, charm monster
creature becomes immune to Graz'zt's Aura of
Debauchery for 24 hours.
Innate Spellcasting II
Type: Trait.
Extra Legendary Action
Type: Trait. Prerequisite Innate Spellcasting.
Innate Spellcasting. Graz'zt’s innate spellcasting
Talent Cost: 2 (Counts as 2 Talents).
ability is Charisma (spell save DC 23). Graz'zt can
Graz'zt can take 1 extra legendary action before the innately cast the following spells, requiring no
start of his next turn. Graz'zt can retake this talent material components:
up one additional time. The extra legendary action 3/day each: power word pain, synaptic static
stacks. 1/day: imprison
98 Chapter 2. Mordenkainen's Tome of Foes

