Page 99 - Dragonix - DM Options, Monster Talents II
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from it. While charmed, the creature can't take
        reactions and roll 1d10 once to determine what
        the creature does during each of its turns while
        charmed:
        • On a roll of 1-2, the creature uses it movement to
        move to the closest creature it can reach.  If there
        is more than one creature, it chooses the creature
        with the highest Charisma.  When the creature
        is within 5 feet of its target, it uses its action to
        by throwing itself at, embracing, and kissing the
        target.
        • On a roll of 3-4, the creature uses its action to
        drop everything it is holding and strip off all of its
        clothing.  If it is wearing armor, it spends its turn
        trying to get out of its armor.  The creature must
        still abide by the time required to doff armor.
        • On a roll of 5-6, the creature uses its action to
        eat and/or drink the nearest thing that is edible to
        it, other than Graz'zt.  If nothing edible is within
        reach, it uses its movement to move toward the
        nearest edible object it can see within 20 feet.  If
        there is more than one edible object, it always
        chooses what it perceives as the most delicious or
        indulgent one.  Otherwise, it will eat any object,
        such as dirt, or even resort to cannibalism (but it
        will not eat itself).
        • On a roll of 7-8, the creature uses its action to    Innate Spellcasting
        wound itself with a sharp implement or asphyxiate
        itself.                                                Type: Trait.
        • On a roll of 9-0, the creature uses its action to fall   Innate Spellcasting.  Graz'zt’s innate spellcasting
        prone, roll on the ground, caress and touch itself,    ability is Charisma (spell save DC 23). Graz'zt can
        and be in absolute bliss.                              innately cast the following spells, requiring no
          The charmed target can repeat the saving throw       material components:
        at the end of each of its turns, ending the effect     At-will: detect evil and good
        on itself on a success. On a successful save, the      3/day each: blight, charm monster
        creature becomes immune to Graz'zt's Aura of
        Debauchery for 24 hours.
                                                               Innate Spellcasting II
                                                               Type: Trait.
        Extra Legendary Action
        Type: Trait.                                           Prerequisite Innate Spellcasting.
                                                               Innate Spellcasting.  Graz'zt’s innate spellcasting
        Talent Cost: 2 (Counts as 2 Talents).
                                                               ability is Charisma (spell save DC 23). Graz'zt can
        Graz'zt can take 1 extra legendary action before the   innately cast the following spells, requiring no
        start of his next turn.  Graz'zt can retake this talent   material components:
        up one additional time.  The extra legendary action    3/day each: power word pain, synaptic static
        stacks.                                                1/day: imprison






         98         Chapter 2. Mordenkainen's Tome of Foes
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