Page 97 - Dragonix - DM Options, Monster Talents II
P. 97
isn't stunned.
Extra Legendary Action
Two-Headed Battle Caster Type: Trait.
Type: Trait. Talent Cost: 2 (Counts as 2 Talents).
Talent Cost: 3 (Counts as 3 Talents). Fraz-Urb’luu can take 1 extra legendary action
before the start of his next turn. Fraz-Urb’luu can
Demogorgon can cast a spell in place of one of
retake this talent up one additional time. The extra
his tentacle attacks. In addition, he can maintain
legendary action stacks.
concentration on up to two spells. If Demogorgon
casts a third spell that requires concentration
while already maintaining concentraion on two Flyby
other spells, one of the two previous spells ends
Type: Trait.
(Demogorgon's choice). If Demogorgon is required
to make a Constitution saving throw to maintain Flyby. Fraz-Urb’luu doesn't provoke opportunity
concentration, it must make a separate saving attacks when it flies out of an enemy's reach.
throw for each spell.
Innate Spellcasting
Vampiric Strikes
Type: Trait.
Type: Trait.
Innate Spellcasting. Fraz-Urb’luu’s innate
Demogorgon regains hit points equal to the spellcasting ability is Charisma (spell save DC 23).
necrotic damage dealt by its melee attacks. Fraz-Urb’luu can innately cast the following spells,
requiring no material components:
At-will: detect evil and good
3/day each: blight, teleport
Fraz-Urb’luu
Fraz-Urb’luu (CR 23) can have a maximum of 8
Innate Spellcasting II
talents.
Type: Trait.
Prerequisite Innate Spellcasting
Innate Spellcasting. Fraz-Urb’luu’s innate
spellcasting ability is Charisma (spell save DC 23).
Fraz-Urb’luu can innately cast the following spells,
requiring no material components:
3/day each: synaptic static, telekinesis
1/day: symbol (discord)
Magic Immunity I
Type: Trait.
Talent Cost: 2 (Counts as 2 Talents).
Fraz-Urb’luu is immune to 1st level spells, but not
to cantrips.
96 Chapter 2. Mordenkainen's Tome of Foes

