Page 97 - Dragonix - DM Options, Monster Talents II
P. 97

isn't stunned.
                                                               Extra Legendary Action

        Two-Headed Battle Caster                               Type: Trait.
        Type: Trait.                                           Talent Cost: 2 (Counts as 2 Talents).

        Talent Cost: 3 (Counts as 3 Talents).                  Fraz-Urb’luu can take 1 extra legendary action
                                                               before the start of his next turn.  Fraz-Urb’luu can
        Demogorgon can cast a spell in place of one of
                                                               retake this talent up one additional time.  The extra
        his tentacle attacks. In addition, he can maintain
                                                               legendary action stacks.
        concentration on up to two spells. If Demogorgon
        casts a third spell that requires concentration
        while already maintaining concentraion on two          Flyby
        other spells, one of the two previous spells ends
                                                               Type: Trait.
        (Demogorgon's choice). If Demogorgon is required
        to make a Constitution saving throw to maintain        Flyby. Fraz-Urb’luu doesn't provoke opportunity
        concentration, it must make a separate saving          attacks when it flies out of an enemy's reach.
        throw for each spell.

                                                               Innate Spellcasting
        Vampiric Strikes
                                                               Type: Trait.
        Type: Trait.
                                                               Innate Spellcasting.  Fraz-Urb’luu’s innate
        Demogorgon regains hit points equal to the             spellcasting ability is Charisma (spell save DC 23).
        necrotic damage dealt by its melee attacks.            Fraz-Urb’luu can innately cast the following spells,
                                                               requiring no material components:
                                                               At-will: detect evil and good
                                                               3/day each: blight, teleport
        Fraz-Urb’luu


        Fraz-Urb’luu (CR 23) can have a maximum of 8
                                                               Innate Spellcasting II
        talents.
                                                               Type: Trait.
                                                               Prerequisite Innate Spellcasting

                                                               Innate Spellcasting.  Fraz-Urb’luu’s innate
                                                               spellcasting ability is Charisma (spell save DC 23).
                                                               Fraz-Urb’luu can innately cast the following spells,
                                                               requiring no material components:
                                                               3/day each: synaptic static, telekinesis

                                                               1/day: symbol (discord)



                                                               Magic Immunity I
                                                               Type: Trait.

                                                               Talent Cost: 2 (Counts as 2 Talents).
                                                               Fraz-Urb’luu is immune to 1st level spells, but not
                                                               to cantrips.







         96         Chapter 2. Mordenkainen's Tome of Foes
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