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Magic Immunity II                                      Summon Demon (1/Day). Fraz-Urb’luu summons
        Type: Trait.                                           1d4+1 vrocks, 1 nabassu, or 1 nalfeshnee.  A
                                                               summoned demon appears in an unoccupied space
        Prerequisite Magic Immunity  I
                                                               within 60 feet of Fraz-Urb’luu, acts as an ally of
        Fraz-Urb’luu is immune to spells of 2nd level and
                                                               Fraz-Urb’luu, has no talents, and can't summon
        below, but not to cantrips.
                                                               other demons. It remains for one minute, until it or
                                                               Fraz-Urb’luu dies, or until Fraz-Urb’luu dismisses it
                                                               as an action.
        Magic Immunity III

        Type: Trait.
                                                               Swift Spellcaster (3/day)
        Prerequisite Magic Immunity  I & II
                                                               Type: Trait.
        Fraz-Urb’luu is immune to spells of 3rd level and
        below, but not to cantrips.                            Talent Cost: 3 (Counts as 3 Talents).
                                                               Fraz-Urb’luu can take a bonus action to cast a spell
                                                               that has a casting time of 1 action.
        Magic Weapon Resistance I
        Type: Trait.
                                                               Word of Discord (Recharge 5-6)
        Talent Cost: 2 (Counts as 2 Talents).
                                                               Type: Action.
        Fraz-Urb’luu is resistant to bludgeoning, piercing,
        and slashing damage from +1 magical weapons or         Talent Cost: 3 (Counts as 3 Talents).
        weaker.
                                                               Word of Discord (Recharge 5-6). Each creature
                                                               within 60 feet of Fraz-Urb’luu and can hear Fraz-
                                                               Urb’luu must succeed on a DC 23 Charisma saving
        Magic Weapon Resistance II                             throw.  On a failed save, a target takes 35 (6d8 +
        Type: Trait.                                           8) psychic damage and must use its reaction to
                                                               make a melee weapon attack against one creature
        Prerequisite Magic Weapon Resistance I
                                                               of Fraz-Urb’luu's choice that Fraz-Urb’luu can see.
        Fraz-Urb'luu is resistant to bludgeoning, piercing,
                                                               On a successful save, the target takes half as much
        and slashing damage from +2 magical weapons or
                                                               damage.  Constructs, demons, and undead are
        weaker.
                                                               immune to this effect.


        Misdirect Attack (3/day)

        Type: Reaction.
                                                               Graz'zt
        When a creature Fraz-Urb’luu can see targets
        Fraz-Urb’luu with an attack, Fraz-Urb’luu uses his
                                                               Graz'zt (CR 24) can have a maximum of 9 talents.
        reaction to project a magical illusion that makes
        himself momentarily appear to be in a space within
        5 feet of his location.  If another creature is in that
                                                               Aura of Debauchery
        space, the attack targets that creature instead.  If
                                                               Type: Trait.
        there is no creature in that space, the attack roll
        against Fraz-Urb'luu has disadvantage.                 Talent Cost: 2 (Counts as 2 Talents).

                                                               Aura of Debauchery. Any creature that starts
        Summon Demon (1/day)                                   its turn within 30 feet of Graz'zt must make a DC
                                                               23 Wisdom saving throw.   On a failed save, the
        Type: Action.
                                                               creature becomes charmed by Graz'zt for 1 minute
        Talent Cost: 4 (Counts as 4 Talents).                  or until the creature is farther than 30 feet away

                                                                       Chapter 2. Mordenkainen's Tome of Foes      97
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