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Innate Spellcasting roll against a target succeeds by 5 or more,
Type: Trait. the target must make a DC 15 Constitution
saving throw or be stunned until the end of the
Innate Spellcasting. The myrmidon’s Charisma
is increased to 14. The myrmidon's innate myrmidon's next turn.
spellcasting ability is Charisma (spell save DC 13).
The myrmidon can innately cast the following
spells, requiring no material components:
At-will: earth tremor, shield Fire Myrmidon
3/day: spike growth The fire elemental myrmidon (CR 7) can have a
maximum of 3 talents.
Innate Spellcasting II
Type: Trait. Backdraft
Type: Trait.
Prerequisite: Innate Spellcasting
Innate Spellcasting. The myrmidon’s Charisma A creature that hits the myrmidon with a melee
attack while within 5 feet of it takes 5 (1d10) fire
is increased to 16. The myrmidon’s innate
damage.
spellcasting ability is Charisma (spell save DC 14).
The myrmidon can innately cast the following
spells, requiring no material components:
3/day: Maximimilian's earthen grasp Innate Spellcasting
1/day: erupting earth, wall of sand Type: Trait.
Innate Spellcasting. The myrmidon’s Charisma
is increased to 14. The myrmidon's innate
Rooted spellcasting ability is Charisma (spell save DC 13).
Type: Trait. The myrmidon can innately cast the following
spells, requiring no material components:
Rooted. The myrmidon has advantage on ability At-will: burning hands, hellish rebuke
checks and saving throws made against being
3/day: scorching ray
knocked prone, pulled, or shoved.
Spew Sand Innate Spellcasting II
Type: Trait.
Type: Action.
Talent Cost: 2 (Counts as 2 Talents). Prerequisite: Innate Spellcasting
Innate Spellcasting. The myrmidon’s Charisma
Spew Sand (Recharge 5–6). The myrmidon
is increased to 16. The myrmidon’s innate
exhales sand in a 15-foot cube. Each creature in
that area must make a DC 14 Dexterity saving spellcasting ability is Charisma (spell save DC 14).
The myrmidon can innately cast the following
throw or be blinded and deafened for 1 minute. A
creature can take an action to rinse their eyes and spells, requiring no material components:
3/day: flaming sphere
ears with water to regain their sight. Creatures
1/day: fireball, fire shield
that don't rely on their eyes or ears to sense their
surroundings are immune to this effect.
Searing Strike
Staggering Blow Type: Trait.
Type: Trait. Talent Cost: 2 (Counts as 2 Talents).
Staggering Blow. If the myrmidon's maul attack Searing Strike (Recharge 5-6). As a bonus action,
152 Chapter 2. Mordenkainen's Tome of Foes

