Page 152 - Dragonix - DM Options, Monster Talents II
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Flyby                                                  strikes an object, such as a wall or floor, the target

        Type: Trait.                                           takes an extra 5 (1d6 + 2) bludgeoning damage.
                                                               If the target is thrown at another creature, that
        The myrmidon doesn't provoke opportunity attacks
                                                               creature must succeed on a DC 13 Dexterity saving
        when it flies out of an enemy's reach.
                                                               throw or take the same damage and be knocked
                                                               prone. If the saving throw is successful, the target
        Innate Spellcasting                                    takes half the bludgeoning damage and isn't flung
                                                               away or knocked prone.
        Type: Trait.

        Innate Spellcasting.  The myrmidon’s Charisma
        is increased to 14.  The myrmidon's innate
        spellcasting ability is Charisma (spell save DC 13).
        The myrmidon can innately cast the following           Earth Myrmidon
        spells, requiring no material components:
        At-will: thunderwave, zephyr strike                    The earth elemental myrmidon (CR 7) can have a
        3/day: gust of wind                                    maximum of  3 talents.




        Innate Spellcasting II
        Type: Trait.

        Prerequisite: Innate Spellcasting
        Innate Spellcasting.  The myrmidon’s Charisma
        is increased to 16.  The myrmidon’s innate
        spellcasting ability is Charisma (spell save DC 14).
        The myrmidon can innately cast the following
        spells, requiring no material components:
        3/day: warding wind
        1/day: storm sphere, steel wind strike



        Shocking Flail

        Type: Trait.
        The myrmidon's flail attack deals an extra 4 (1d8)
        lightning damage.



        Whirlwind Blast

        Type: Action.
        Talent Cost: 2 (Counts as 2 Talents).

        Whirlwind Blast (Recharge 6). The myrmidon
        unleashes sudden violent winds in a 10-foot radius
        circle centered on itself. Each creature in the area
        other than the myrmidon must make a DC 13
        Strength saving throw. On a failure, the target takes
        11 (2d8 + 2) bludgeoning damage and is flung up
        to 10 feet away from the myrmidon in a random
        direction and knocked prone. If a thrown target


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