Page 152 - Dragonix - DM Options, Monster Talents II
P. 152
Flyby strikes an object, such as a wall or floor, the target
Type: Trait. takes an extra 5 (1d6 + 2) bludgeoning damage.
If the target is thrown at another creature, that
The myrmidon doesn't provoke opportunity attacks
creature must succeed on a DC 13 Dexterity saving
when it flies out of an enemy's reach.
throw or take the same damage and be knocked
prone. If the saving throw is successful, the target
Innate Spellcasting takes half the bludgeoning damage and isn't flung
away or knocked prone.
Type: Trait.
Innate Spellcasting. The myrmidon’s Charisma
is increased to 14. The myrmidon's innate
spellcasting ability is Charisma (spell save DC 13).
The myrmidon can innately cast the following Earth Myrmidon
spells, requiring no material components:
At-will: thunderwave, zephyr strike The earth elemental myrmidon (CR 7) can have a
3/day: gust of wind maximum of 3 talents.
Innate Spellcasting II
Type: Trait.
Prerequisite: Innate Spellcasting
Innate Spellcasting. The myrmidon’s Charisma
is increased to 16. The myrmidon’s innate
spellcasting ability is Charisma (spell save DC 14).
The myrmidon can innately cast the following
spells, requiring no material components:
3/day: warding wind
1/day: storm sphere, steel wind strike
Shocking Flail
Type: Trait.
The myrmidon's flail attack deals an extra 4 (1d8)
lightning damage.
Whirlwind Blast
Type: Action.
Talent Cost: 2 (Counts as 2 Talents).
Whirlwind Blast (Recharge 6). The myrmidon
unleashes sudden violent winds in a 10-foot radius
circle centered on itself. Each creature in the area
other than the myrmidon must make a DC 13
Strength saving throw. On a failure, the target takes
11 (2d8 + 2) bludgeoning damage and is flung up
to 10 feet away from the myrmidon in a random
direction and knocked prone. If a thrown target
Chapter 2. Mordenkainen's Tome of Foes 151

