Page 156 - Dragonix - DM Options, Monster Talents II
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Daze (3/day)
        roll while within 5 feet of an enemy doesn’t impose
        disadvantage on the giff's roll. In addition, if the   Type: Trait.
        giff hit a creature within 5 feet of it with a ranged
                                                               As a bonus action, the githyanki chooses a creature
        attack on its turn, that creature can’t take reactions
                                                               within 5 feet of it. The target must succeed on an
        until the end of this turn.                            DC 15 Intelligence saving throw or the target can't
                                                               take any action except move up to half of its speed
                                                               until the end of the githyanki's next turn.
        Sharpshooter

        Type: Trait.
                                                               Ego Whip (Recharge 5-6)
        Sharpshooter. The giff's ranged weapon attacks
        ignore half cover and three-quarters cover             Type: Action.
        and attacking at long range doesn't impose
                                                               Ego Whip (Recharges 5-6). One creature the
        disadvantage on the giff's ranged weapon attack
                                                               githyanki can see within 60 feet of it must make a
        rolls.                                                 DC 15 Intelligence saving throw. On a failed save,
                                                               the creature takes 13 (3d8) psychic damage, and
                                                               it is filled with self-doubt, leaving it able to use
        Skirmisher                                             its action on its next turn only to take the Dodge,

        Type: Reaction.                                        Disengage, or Hide action. On a successful saving
                                                               throw, the target takes half as much damage.
        Skirmisher. When an enemy the giff can see ends
        its turn within 5 feet of it, the giff can move up to
        half his speed. This movement doesn’t provoke
                                                               Githyanki Willpower
        opportunity attacks.
                                                               Type: Trait.

                                                               The githyanki has advantage to all Intelligence,
        Steady Aim                                             Wisdom, and Charisma saving throws against being
        Type: Trait.                                           charmed and frightened.

        Steady Aim (3/Day). As a bonus action, the giff
        takes careful aim at a creature it can see within
                                                               Legendary Actions
        range of its ranged weapon. Until the end of its
        turn, the giff deals an extra 10 damage with its       Type: Action.
        ranged weapon attacks against the target.
                                                               Talent Cost: 4 (Counts as 4 Talents).
                                                               The githyanki gains 3 legendary actions, choosing
                                                               from the options below. Only one legendary action
                                                               option can be used at a time and only at the end
                                                               of another creature's turn. The githyanki regains
                                                               spent legendary actions at the start of its turn.
                                                               Move. The githyanki moves up to half its speed
        Githyanki                                                without provoking opportunity attacks.

                                                               Cantrip. The githyanki casts a cantrip.
                                                               Longsword (Costs 2 Actions). The githyanki
                                                                 attacks with its longsword.
        Githyanki Gish                                         Cast Spell (Costs 1-3 Actions). The githyanki uses
                                                                 a spell slot to cast a 1st-, 2nd-, or 3rd-level spell
        The githyanki gish (CR 10) can have a maximum of         that it has prepared. Doing so costs 1 legendary
        4 talents.                                               action per level of the spell.





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