Page 156 - Dragonix - DM Options, Monster Talents II
P. 156
Daze (3/day)
roll while within 5 feet of an enemy doesn’t impose
disadvantage on the giff's roll. In addition, if the Type: Trait.
giff hit a creature within 5 feet of it with a ranged
As a bonus action, the githyanki chooses a creature
attack on its turn, that creature can’t take reactions
within 5 feet of it. The target must succeed on an
until the end of this turn. DC 15 Intelligence saving throw or the target can't
take any action except move up to half of its speed
until the end of the githyanki's next turn.
Sharpshooter
Type: Trait.
Ego Whip (Recharge 5-6)
Sharpshooter. The giff's ranged weapon attacks
ignore half cover and three-quarters cover Type: Action.
and attacking at long range doesn't impose
Ego Whip (Recharges 5-6). One creature the
disadvantage on the giff's ranged weapon attack
githyanki can see within 60 feet of it must make a
rolls. DC 15 Intelligence saving throw. On a failed save,
the creature takes 13 (3d8) psychic damage, and
it is filled with self-doubt, leaving it able to use
Skirmisher its action on its next turn only to take the Dodge,
Type: Reaction. Disengage, or Hide action. On a successful saving
throw, the target takes half as much damage.
Skirmisher. When an enemy the giff can see ends
its turn within 5 feet of it, the giff can move up to
half his speed. This movement doesn’t provoke
Githyanki Willpower
opportunity attacks.
Type: Trait.
The githyanki has advantage to all Intelligence,
Steady Aim Wisdom, and Charisma saving throws against being
Type: Trait. charmed and frightened.
Steady Aim (3/Day). As a bonus action, the giff
takes careful aim at a creature it can see within
Legendary Actions
range of its ranged weapon. Until the end of its
turn, the giff deals an extra 10 damage with its Type: Action.
ranged weapon attacks against the target.
Talent Cost: 4 (Counts as 4 Talents).
The githyanki gains 3 legendary actions, choosing
from the options below. Only one legendary action
option can be used at a time and only at the end
of another creature's turn. The githyanki regains
spent legendary actions at the start of its turn.
Move. The githyanki moves up to half its speed
Githyanki without provoking opportunity attacks.
Cantrip. The githyanki casts a cantrip.
Longsword (Costs 2 Actions). The githyanki
attacks with its longsword.
Githyanki Gish Cast Spell (Costs 1-3 Actions). The githyanki uses
a spell slot to cast a 1st-, 2nd-, or 3rd-level spell
The githyanki gish (CR 10) can have a maximum of that it has prepared. Doing so costs 1 legendary
4 talents. action per level of the spell.
Chapter 2. Mordenkainen's Tome of Foes 155

