Page 154 - Dragonix - DM Options, Monster Talents II
P. 154

the myrmidon deals an extra 11 (2d10) fire damage  On a failed save, a creature takes 11 (2d10) fire
        when it hits a target with its scimitar attack. If the   damage, or half as much damage on a successful
        target is a creature that is not immune to fire, it    save.
        must succeed on a DC 14 Dexterity saving throw.          The wall of fire deals 5 (1d10) fire damage to
        On a failed save, a creature catches fire, taking 5    each creature that ends its turn within 5 feet of it.
        (1d10) fire damage at the end of each of its turns.    A creature takes the same damage when it enters
        An affected creature or another creature within 5      the wall for the first time on a turn or ends its turn
        feet of it can take an action to extinguish the fire.   there.



        Trailblazer

        Type: Trait.
                                                               Water Myrmidon
        Talent Cost: 2 (Counts as 2 Talents).
        Trailblazer. The myrmidon leaves in its wake a         The water elemental myrmidon (CR 7) can have a
        wall of fire that is 3 feet wide, 5 feet long, and 5 feet   maximum of  3 talents.
        high.  The myrmidon can create a wall up to 40 feet
        long if it moves up to its speed, or up to 80 feet long
                                                               Aura of Frost
        if it takes the Dash action.  The wall is opaque and
        lasts until the start of the myrmidon's next turn.     Type: Trait.
          When the wall appears, each creature within its
                                                               Any creature that starts its turn within 5 feet of the
        area must make a DC 13 Dexterity saving throw.



















































                                                                       Chapter 2. Mordenkainen's Tome of Foes     153
   149   150   151   152   153   154   155   156   157   158   159