Page 154 - Dragonix - DM Options, Monster Talents II
P. 154
the myrmidon deals an extra 11 (2d10) fire damage On a failed save, a creature takes 11 (2d10) fire
when it hits a target with its scimitar attack. If the damage, or half as much damage on a successful
target is a creature that is not immune to fire, it save.
must succeed on a DC 14 Dexterity saving throw. The wall of fire deals 5 (1d10) fire damage to
On a failed save, a creature catches fire, taking 5 each creature that ends its turn within 5 feet of it.
(1d10) fire damage at the end of each of its turns. A creature takes the same damage when it enters
An affected creature or another creature within 5 the wall for the first time on a turn or ends its turn
feet of it can take an action to extinguish the fire. there.
Trailblazer
Type: Trait.
Water Myrmidon
Talent Cost: 2 (Counts as 2 Talents).
Trailblazer. The myrmidon leaves in its wake a The water elemental myrmidon (CR 7) can have a
wall of fire that is 3 feet wide, 5 feet long, and 5 feet maximum of 3 talents.
high. The myrmidon can create a wall up to 40 feet
long if it moves up to its speed, or up to 80 feet long
Aura of Frost
if it takes the Dash action. The wall is opaque and
lasts until the start of the myrmidon's next turn. Type: Trait.
When the wall appears, each creature within its
Any creature that starts its turn within 5 feet of the
area must make a DC 13 Dexterity saving throw.
Chapter 2. Mordenkainen's Tome of Foes 153

