Page 155 - Dragonix - DM Options, Monster Talents II
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myrmidon hag takes 5 (1d10) cold damage.               water in a 30-foot line that is 5 feet wide. Each
                                                               creature in that line must make a DC 14  Dexterity
                                                               saving throw. On a failure, a target takes 14 (4d6)
        Freezing Smite (3/Day)                                 bludgeoning damage and, if it is Medium or smaller,
        Type: Trait.                                           is pushed up to 20 feet away from the myrmidon
                                                               and knocked prone. On a success, a target takes half
        Talent Cost: 2 (Counts as 2 Talents).
                                                               the bludgeoning damage, but is neither pushed nor
        Freezing Smite (Recharge 5-6). As a bonus              knocked prone.
        action, the myrmidon deals an extra 11 (2d10)
        cold damage when it hits a target with its trident
        attack. If the target is a creature that is not immune
        to cold, it must succeed on a DC 15 Constitution
        saving throw. On a failed save, a creature can't use
        reactions, its speed is halved, and it can' t make
        more than one attack on its turn. In addition, the
                                                               Giff
        creature can use either an action or a bonus action
        on its turn, but not both. These effects lasts until
        the end of the myrmidon's next turn.
                                                               Giff


        Innate Spellcasting                                    The giff (CR 3) can have a maximum of  2 talents.

        Type: Trait.

        Innate Spellcasting.  The myrmidon’s Charisma          Close Quarters Shooting
        is increased to 14.  The myrmidon's innate             Type: Trait.
        spellcasting ability is Charisma (spell save DC 13).
                                                               Close Quarters Shooting. Making a ranged attack
        The myrmidon can innately cast the following
        spells, requiring no material components:
        At-will: ice knife, armor of Agathys
        3/day: Snilloc's snowball swarm



        Innate Spellcasting II

        Type: Trait.
        Prerequisite: Innate Spellcasting

        Innate Spellcasting.  The myrmidon’s Charisma
        is increased to 16.  The myrmidon’s innate
        spellcasting ability is Charisma (spell save DC 14).
        The myrmidon can innately cast the following
        spells, requiring no material components:
        3/day: lesser restoration
        1/day: tidal wave, ice storm



        Water Jet (Recharge 5-6)

        Type: Action.

        Talent Cost: 2 (Counts as 2 Talents).
        Water Jet. The myrmidon magically shoots


        154         Chapter 2. Mordenkainen's Tome of Foes
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