Page 158 - Dragonix - DM Options, Monster Talents II
P. 158
Daze (3/day) Legendary Actions
Type: Trait. Type: Action.
As a bonus action, the githyanki chooses a creature Talent Cost: 4 (Counts as 4 Talents).
within 5 feet of it. The target must succeed on an
The githyanki gains 3 legendary actions, choosing
DC 15 Intelligence saving throw or the target can't
from the options below. Only one legendary action
take any action except move up to half of its speed
option can be used at a time and only at the end
until the end of the githyanki's next turn.
of another creature's turn. The githyanki regains
spent legendary actions at the start of its turn.
Distracting Strike Move. The githyanki moves up to half its speed
without provoking opportunity attacks.
Type: Action.
Command Ally. The githyanki targets one ally it
Talent Cost: 2 (Counts as 2 Talents). can see within 30 feet of it. If the target can see or
hear the githyanki, the target can make one melee
Distracting Strike (1/Turn). When the githyanki
weapon attack using its reaction and has
hits a creature with a weapon attack, the next
advantage on the attack roll.
attack roll against the target by an attacker other
Greatsword (Costs 2 Actions). The githyanki
than the githyanki has advantage if the attack is
attacks with its greatsword.
made before the start of the githyanki's next turn.
Githyanki Willpower Strength of the Mind (3/Day)
Type: Trait.
Type: Trait.
Talent Cost: 2 (Counts as 2 Talents).
The githyanki has advantage to all Intelligence,
Wisdom, and Charisma saving throws against being Strength of the Mind (3/Day). As a bonus action,
charmed and frightened. the githyanki can telekinetically lash out at a
creature it can see within 20 feet. The target must
succeed on a DC 15 Strength saving throw. On
Indomitable a failed save, the target takes 10 (2d6 + 3) force
Type: Trait. damage and is telekinetically moved 15 feet directly
toward the githyanki or away from the githyanki
Indomitable (1/Day). The githyanki rerolls a failed
(githyanki's choice). On a successful save, it takes
saving throw. It must use the new roll.
half as much damage and isn’t moved.
Maneuver Allies
Terrifying Strikes
Type: Action.
Type: Trait.
Maneuver Allies (Recharge 5-6). Up to three allies
Terrifying Strike. As a bonus action, the githyanki
within 60 feet of the githyanki that can hear it can
deals an extra 4 (1d8) psychic damage when it
each use their reaction to move up to half their
hits a target with its longsword attack. The target
speed without provoking opportunity attacks.
must succeed on a DC 15 Wisdom saving throw or
become frightened until the end of your next turn.
Power Attack On a successful save, the creature isn’t frightened
and is immune to your Terrifying Strike for 24
Type: Trait.
hours.
Before the githyanki makes a greatsword attack, it
can choose to take a -5 penalty to the attack roll. If
Undermine Ability (3/Day)
the attack hits, it adds +10 to the attack's damage.
Type: Reaction.
Chapter 2. Mordenkainen's Tome of Foes 157

