Page 158 - Dragonix - DM Options, Monster Talents II
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Daze (3/day)                                           Legendary Actions
        Type: Trait.                                           Type: Action.

        As a bonus action, the githyanki chooses a creature    Talent Cost: 4 (Counts as 4 Talents).
        within 5 feet of it. The target must succeed on an
                                                               The githyanki gains 3 legendary actions, choosing
        DC 15 Intelligence saving throw or the target can't
                                                               from the options below. Only one legendary action
        take any action except move up to half of its speed
                                                               option can be used at a time and only at the end
        until the end of the githyanki's next turn.
                                                               of another creature's turn. The githyanki regains
                                                               spent legendary actions at the start of its turn.
        Distracting Strike                                     Move. The githyanki moves up to half its speed
                                                                 without provoking opportunity attacks.
        Type: Action.
                                                               Command Ally.  The githyanki targets one ally it
        Talent Cost: 2 (Counts as 2 Talents).                    can see within 30 feet of it. If the target can see or
                                                                 hear the githyanki, the target can make one melee
        Distracting Strike (1/Turn). When the githyanki
                                                                 weapon attack using its reaction and has
        hits a creature with a weapon attack, the next
                                                                 advantage on the attack roll.
        attack roll against the target by an attacker other
                                                               Greatsword (Costs 2 Actions). The githyanki
        than the githyanki has advantage if the attack is
                                                                 attacks with its greatsword.
        made before the start of the githyanki's next turn.


        Githyanki Willpower                                    Strength of the Mind (3/Day)
                                                               Type: Trait.
        Type: Trait.
                                                               Talent Cost: 2 (Counts as 2 Talents).
        The githyanki has advantage to all Intelligence,
        Wisdom, and Charisma saving throws against being  Strength of the Mind (3/Day). As a bonus action,
        charmed and frightened.                                the githyanki can telekinetically lash out at a
                                                               creature it can see within 20 feet.  The target must
                                                               succeed on a DC 15 Strength saving throw.  On
        Indomitable                                            a failed save, the target takes 10 (2d6 + 3) force

        Type: Trait.                                           damage and is telekinetically moved 15 feet directly
                                                               toward the githyanki or away from the githyanki
        Indomitable (1/Day). The githyanki rerolls a failed
                                                               (githyanki's choice). On a successful save, it takes
        saving throw. It must use the new roll.
                                                               half as much damage and isn’t moved.

        Maneuver Allies
                                                               Terrifying Strikes
        Type: Action.
                                                               Type: Trait.
        Maneuver Allies (Recharge 5-6). Up to three allies
                                                               Terrifying Strike. As a bonus action, the githyanki
        within 60 feet of the githyanki that can hear it can
                                                               deals an extra 4 (1d8) psychic damage when it
        each use their reaction to move up to half their
                                                               hits a target with its longsword attack.  The target
        speed without provoking opportunity attacks.
                                                               must succeed on a DC 15 Wisdom saving throw or
                                                               become frightened until the end of your next turn.

        Power Attack                                           On a successful save, the creature isn’t frightened
                                                               and is immune to your Terrifying Strike for 24
        Type: Trait.
                                                               hours.
        Before the githyanki makes a greatsword attack, it
        can choose to take a -5 penalty to the attack roll. If
                                                               Undermine Ability (3/Day)
        the attack hits, it adds +10 to the attack's damage.
                                                               Type: Reaction.


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