Page 161 - Dragonix - DM Options, Monster Talents II
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Terrifying Strikes                                     Githzerai
        Type: Trait.

        Terrifying Strike. As a bonus action, the githyanki    Githzerai  Anarch
        deals an extra 9 (2d8) psychic damage when it
        hits a target with its longsword attack.  The target   The githzerai anarch (CR 16) can have a maximum
        must succeed on a DC 16 Wisdom saving throw or         of 6 talents.
        become frightened until the end of your next turn.
        On a successful save, the creature isn’t frightened
        and is immune to your Terrifying Strike for 24         Augmented Defenses
        hours.                                                 Type: Reaction.
                                                               Augmented Defenses. When the githzerai or
        Undermine Ability (3/Day)                              a creature it can see within 30 feet of it takes
                                                               damage, it can roll a d12 and reduce the amount of
        Type: Reaction.
                                                               damage taken by the number rolled.
        Undermine Ability (3/Day). When a creature
        the githyanki can see within 30 feet of it makes
        an ability check, attack, or damage roll but before    Battle Magic
        the outcome is determined, it can roll a d8 and        Type: Trait.
        reduce the result of the creature's roll by the
                                                               Talent Cost: 2 (Counts as 2 Talents).
        number rolled.  If the creature fails in its ability
        check or attack roll or deals no damage because of     Battle Magic. When the githzerai uses its action to
        this feature, it takes psychic damage equal to the     cast a spell that has a casting time of 1 action, it can
        number rolled by the githyanki.                        make one unarmered strike as a bonus action.



                                                               Defended Mind
                                                               Type: Trait.

                                                               Defended Mind. The githzerai has advantage to all
                                                               Intelligence, Wisdom, and Charisma saving throws
                                                               against paralysis and being stunned.


                                                               Distracting Haze

                                                               Type: Action.

                                                               Distracting Haze. One creature the githzerai
                                                               can see within 60 feet of it must make a DC 18
                                                               Intelligence saving throw. On a failed save, the
                                                               target takes 22 (4d10) psychic damage and can’t
                                                               see anything more than 10 feet from it until
                                                               the githzerai's concentration is broken (as if
                                                               concentrating on a spell). On a successful save, it
                                                               takes half as much damage.
                                                                 When the githzerai uses Multiattack, it can also
                                                               use Distracting Haze.



                                                               Extra Legendary Action
                                                               Type: Trait.

        160         Chapter 2. Mordenkainen's Tome of Foes
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