Page 162 - Dragonix - DM Options, Monster Talents II
P. 162
Talent Cost: 2 (Counts as 2 Talents). githzerai deals an extra 18 (3d8 + 5) psychic
damage when it hits a target with its unarmed
The githzerai can take 1 extra legendary action
strike. The target must succeed on a DC 18
before the start of her next turn. The githyanki can
Constitution saving throw or be stunned. A
retake this talent up one additional time. The extra
stunned creature can repeat the saving throw at the
legendary action stacks.
end of each of its turns, ending the effect on itself
with a success.
Iron Mind (3/day)
Type: Reaction.
Trace Chance (Recharge 5-6)
Iron Mind. When the githzerai takes damage, it can Type: Trait.
gains resistance to that type of damage until the
Trace Chance (Recharge 5-6). As a bonus action,
end of the turn.
the githzerai chooses a target it can see within 30
feet of it. The githzerai gains advantage on the next
Legendary Resistance (2/day) melee attack roll it makes against the target and if
it hits, it is a critical hit.
Type: Trait.
Talent Cost: 2 (Counts as 2 Talents).
Legendary Resistance (2/Day). If the githzerai
fails a saving throw, it can choose to succeed
Githzerai Enlightened
instead.
The githzerai enlightened (CR 10) can have a
Magic Weapons maximum of 4 talents.
Type: Trait.
Augmented Defenses
Magic Weapons. The githzerai's weapon attacks
are magical. Type: Reaction.
Augmented Defenses. When the githzerai or
a creature it can see within 30 feet of it takes
Mind Storm
damage, it can roll a d10 and reduce the amount of
Type: Action.
damage taken by the number rolled.
Talent Cost: 2 (Counts as 2 Talents).
Mind Storm (1/Day). The githzerai chooses a point Battle Magic
it can see within 60 feet of it. Each creature in a
Type: Trait.
20-foot-radius sphere centered on that point must
make a DC 15 Wisdom saving throw. On a failed Talent Cost: 2 (Counts as 2 Talents).
save, the target takes 36 (8d8) psychic damage and
Battle Magic. When the githzerai uses its action to
suffers disadvantage on all saving throws until the
cast a spell that has a casting time of 1 action, it can
end of the githzerai's next turn. On a successful
make one unarmered strike as a bonus action.
save, a creature takes half as much damage.
Defended Mind
Synaptic Strike (5/Day)
Type: Trait.
Type: Trait.
Defended Mind. The githzerai has advantage to all
Talent Cost: 2 (Counts as 2 Talents).
Intelligence, Wisdom, and Charisma saving throws
Synaptic Strike (5/Day). As a bonus action, the against paralysis and being stunned.
Chapter 2. Mordenkainen's Tome of Foes 161

