Page 163 - Dragonix - DM Options, Monster Talents II
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Legendary Actions

        Type: Action.
        Talent Cost: 4 (Counts as 4 Talents).

        The githzerai gains 3 legendary actions, choosing
        from the options below. Only one legendary action
        option can be used at a time and only at the end of
        another creature's turn. The githzerai regains spent
        legendary actions at the start of its turn.
        Move. The githzerai moves up to half its speed
          without provoking opportunity attacks.
        Strike (Costs 2 Actions). The githzerai makes one
          unarmed strike.

        Cast Spell (Costs 3 Actions).  The githzerai casts a
          spell.



        Iron Mind (3/day)

        Type: Reaction.
        Iron Mind. When the githzerai takes damage, it
        gains resistance to that type of damage until the
        end of the turn.



        Synaptic Strike (4/Day)
        Type: Trait.

        Talent Cost: 2 (Counts as 2 Talents).

        Synaptic Strike (4/Day). As a bonus action, the
        githzerai deals an extra 17 (3d8 + 4) psychic
        damage when it hits a target with its unarmed
                                                               Gray Render
        strike.  The target must succeed on a DC 16
        Constitution saving throw or be stunned.  A
                                                               The gray render (CR 12) can have a maximum of 5
        stunned creature can repeat the saving throw at the
                                                               talents.
        end of each of its turns, ending the effect on itself
        with a success.
                                                               Bruiser

        Trace Chance (Recharge 5-6)                            Type: Trait.

        Type: Trait.                                           Bruiser. A creature that takes damage from the
                                                               gray render's melee attack has disadvantage on its
        Trace Chance (Recharge 5-6). As a bonus action,
                                                               next attack roll until the end of its next turn.
        the githzerai chooses a target it can see within 30
        feet of it. The githzerai gains advantage on the next
        melee attack roll it makes against the target and if
                                                               Claw Swipe (Recharge 4-6)
        it hits, it is a critical hit.
                                                               Type: Action.
                                                               Claw Swipe (Recharge 4-6). The gray render

        162         Chapter 2. Mordenkainen's Tome of Foes
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