Page 163 - Dragonix - DM Options, Monster Talents II
P. 163
Legendary Actions
Type: Action.
Talent Cost: 4 (Counts as 4 Talents).
The githzerai gains 3 legendary actions, choosing
from the options below. Only one legendary action
option can be used at a time and only at the end of
another creature's turn. The githzerai regains spent
legendary actions at the start of its turn.
Move. The githzerai moves up to half its speed
without provoking opportunity attacks.
Strike (Costs 2 Actions). The githzerai makes one
unarmed strike.
Cast Spell (Costs 3 Actions). The githzerai casts a
spell.
Iron Mind (3/day)
Type: Reaction.
Iron Mind. When the githzerai takes damage, it
gains resistance to that type of damage until the
end of the turn.
Synaptic Strike (4/Day)
Type: Trait.
Talent Cost: 2 (Counts as 2 Talents).
Synaptic Strike (4/Day). As a bonus action, the
githzerai deals an extra 17 (3d8 + 4) psychic
damage when it hits a target with its unarmed
Gray Render
strike. The target must succeed on a DC 16
Constitution saving throw or be stunned. A
The gray render (CR 12) can have a maximum of 5
stunned creature can repeat the saving throw at the
talents.
end of each of its turns, ending the effect on itself
with a success.
Bruiser
Trace Chance (Recharge 5-6) Type: Trait.
Type: Trait. Bruiser. A creature that takes damage from the
gray render's melee attack has disadvantage on its
Trace Chance (Recharge 5-6). As a bonus action,
next attack roll until the end of its next turn.
the githzerai chooses a target it can see within 30
feet of it. The githzerai gains advantage on the next
melee attack roll it makes against the target and if
Claw Swipe (Recharge 4-6)
it hits, it is a critical hit.
Type: Action.
Claw Swipe (Recharge 4-6). The gray render
162 Chapter 2. Mordenkainen's Tome of Foes

