Page 160 - Dragonix - DM Options, Monster Talents II
P. 160
Ego Whip (Recharges 5-6). One creature the Power Attack
githyanki can see within 60 feet of it must make a Type: Trait.
DC 16 Intelligence saving throw. On a failed save,
Before the githyanki makes a greatsword attack, it
the creature takes 13 (3d8) psychic damage, and
can choose to take a -5 penalty to the attack roll. If
it is filled with self-doubt, leaving it able to use
the attack hits, it adds +10 to the attack's damage.
its action on its next turn only to take the Dodge,
Disengage, or Hide action. On a successful saving
throw, the target takes half as much damage.
Psychic Blast (Recharge 6)
Type: Action.
Extra Legendary Action Talent Cost: 2 (Counts as 2 Talents).
Type: Trait.
Psychic Blast (Recharge 6). The githyanki
Talent Cost: 2 (Counts as 2 Talents). unleashes devastating psychic energy in a 60-foot
cone. Each creature in that area must make a DC 16
The githyanki can take 1 extra legendary action
Intelligence saving throw, taking 36 (8d8) psychic
before the start of its next turn. The githyanki can
damage on a failed save, or half as much damage on
retake this talent one additional time. The extra
a successful one.
legendary action stacks.
Psychic Crush (1/Day)
Githyanki Willpower
Type: Action.
Type: Trait.
Talent Cost: 2 (Counts as 2 Talents).
The githyanki has advantage to all Intelligence,
Wisdom, and Charisma saving throws against being Psychic Crush (1/Day). The githyanki creates a
charmed and frightened. 20-foot cube of psychic energy within 120 feet
of it. Each creature in that area must make a DC
16 Intelligence saving throw. On a failed save, the
Legendary Resistance (2/day) target takes 45 (10d8) psychic damage and is
stunned until the end of the githyanki's next turn.
Type: Trait.
On a successful save, the target takes half as much
Talent Cost: 2 (Counts as 2 Talents).
damage.
Legendary Resistance (2/Day). If the githyanki
fails a saving throw, it can choose to succeed
instead. Strength of the Mind (3/Day)
Type: Trait.
Maneuver Allies Talent Cost: 2 (Counts as 2 Talents).
Strength of the Mind (3/Day). As a bonus action,
Type: Action.
the githyanki can telekinetically lash out at a
Maneuver Allies (Recharge 5-6). Up to three allies
creature it can see within 20 feet. The target must
within 60 feet of the githyanki that can hear it can
succeed on a DC 16 Strength saving throw. On
each use their reaction to move up to half their
a failed save, the target takes 13 (3d6 + 3) force
speed without provoking opportunity attacks.
damage and is telekinetically moved 15 feet directly
toward the githyanki or away from the githyanki
(githyanki's choice). On a successful save, it takes
Magic Weapons half as much damage and isn’t moved.
Type: Trait.
Magic Weapons. The githyanki's weapon attacks
are magical.
Chapter 2. Mordenkainen's Tome of Foes 159

