Page 160 - Dragonix - DM Options, Monster Talents II
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Ego Whip (Recharges 5-6). One creature the             Power Attack
        githyanki can see within 60 feet of it must make a     Type: Trait.
        DC 16 Intelligence saving throw. On a failed save,
                                                               Before the githyanki makes a greatsword attack, it
        the creature takes 13 (3d8) psychic damage, and
                                                               can choose to take a -5 penalty to the attack roll. If
        it is filled with self-doubt, leaving it able to use
                                                               the attack hits, it adds +10 to the attack's damage.
        its action on its next turn only to take the Dodge,
        Disengage, or Hide action. On a successful saving
        throw, the target takes half as much damage.
                                                               Psychic Blast (Recharge 6)
                                                               Type: Action.
        Extra Legendary Action                                 Talent Cost: 2 (Counts as 2 Talents).
        Type: Trait.
                                                               Psychic Blast (Recharge 6). The githyanki
        Talent Cost: 2 (Counts as 2 Talents).                  unleashes devastating psychic energy in a 60-foot
                                                               cone. Each creature in that area must make a DC 16
        The githyanki can take 1 extra legendary action
                                                               Intelligence saving throw, taking 36 (8d8) psychic
        before the start of its next turn.  The githyanki can
                                                               damage on a failed save, or half as much damage on
        retake this talent one additional time.  The extra
                                                               a successful one.
        legendary action stacks.

                                                               Psychic Crush (1/Day)
        Githyanki Willpower
                                                               Type: Action.
        Type: Trait.
                                                               Talent Cost: 2 (Counts as 2 Talents).
        The githyanki has advantage to all Intelligence,
        Wisdom, and Charisma saving throws against being  Psychic Crush (1/Day). The githyanki creates a
        charmed and frightened.                                20-foot cube of psychic energy within 120 feet
                                                               of it. Each creature in that area must make a DC
                                                               16 Intelligence saving throw. On a failed save, the
        Legendary Resistance (2/day)                           target takes 45 (10d8) psychic damage and is
                                                               stunned until the end of the githyanki's next turn.
        Type: Trait.
                                                               On a successful save, the target takes half as much
        Talent Cost: 2 (Counts as 2 Talents).
                                                               damage.
        Legendary Resistance (2/Day). If the githyanki
        fails a saving throw, it can choose to succeed
        instead.                                               Strength of the Mind (3/Day)
                                                               Type: Trait.

        Maneuver Allies                                        Talent Cost: 2 (Counts as 2 Talents).
                                                               Strength of the Mind (3/Day). As a bonus action,
        Type: Action.
                                                               the githyanki can telekinetically lash out at a
        Maneuver Allies (Recharge 5-6). Up to three allies
                                                               creature it can see within 20 feet.  The target must
        within 60 feet of the githyanki that can hear it can
                                                               succeed on a DC 16 Strength saving throw.  On
        each use their reaction to move up to half their
                                                               a failed save, the target takes 13 (3d6 + 3) force
        speed without provoking opportunity attacks.
                                                               damage and is telekinetically moved 15 feet directly
                                                               toward the githyanki or away from the githyanki
                                                               (githyanki's choice). On a successful save, it takes
        Magic Weapons                                          half as much damage and isn’t moved.
        Type: Trait.

        Magic Weapons. The githyanki's weapon attacks
        are magical.


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