Page 167 - Dragonix - DM Options, Monster Talents II
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Axiomatic Smite (3/Day). As a bonus action, when       Innate Spellcasting
        marut hits a chaotic creature with a melee attack, it   Type: Trait.
        can deal an extra 20 radiant damage and the target
                                                               Innate Spellcasting.  The innate marut’s
        must succeed on a DC 20 Constitution saving throw
                                                               spellcasting ability is Intelligence (spell save DC
        or be stunned until the end of the marut’s next
                                                               20). the marut can innately cast the following
        turn.
                                                               spells, requiring no material components:
                                                               At-will: misty step, suggestion
        Axiomatic Weapons                                      3/day: fear, enervation

        Type: Trait.
                                                               Innate Spellcasting II
        Talent Cost: 2 (Counts as 2 Talents).
        Axiomatic Weapons. The marut deals an extra 10         Type: Trait.
        force damage against chaotic creatures.                Prerequisite Innate Spellcasting

                                                               Innate Spellcasting.  The innate marut’s
        Flyby                                                  spellcasting ability is Intelligence (spell save DC
                                                               20). the marut can innately cast the following
        Type: Trait.
                                                               spells, requiring no material components:
        Flyby. The marut doesn't provoke opportunity           3/day: hold monster, locate creature
        attacks when it flies out of an enemy's reach.         1/day each: divine word, geas



        166         Chapter 2. Mordenkainen's Tome of Foes
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