Page 167 - Dragonix - DM Options, Monster Talents II
P. 167
Axiomatic Smite (3/Day). As a bonus action, when Innate Spellcasting
marut hits a chaotic creature with a melee attack, it Type: Trait.
can deal an extra 20 radiant damage and the target
Innate Spellcasting. The innate marut’s
must succeed on a DC 20 Constitution saving throw
spellcasting ability is Intelligence (spell save DC
or be stunned until the end of the marut’s next
20). the marut can innately cast the following
turn.
spells, requiring no material components:
At-will: misty step, suggestion
Axiomatic Weapons 3/day: fear, enervation
Type: Trait.
Innate Spellcasting II
Talent Cost: 2 (Counts as 2 Talents).
Axiomatic Weapons. The marut deals an extra 10 Type: Trait.
force damage against chaotic creatures. Prerequisite Innate Spellcasting
Innate Spellcasting. The innate marut’s
Flyby spellcasting ability is Intelligence (spell save DC
20). the marut can innately cast the following
Type: Trait.
spells, requiring no material components:
Flyby. The marut doesn't provoke opportunity 3/day: hold monster, locate creature
attacks when it flies out of an enemy's reach. 1/day each: divine word, geas
166 Chapter 2. Mordenkainen's Tome of Foes

