Page 168 - Dragonix - DM Options, Monster Talents II
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Innate Spellcasting III                                The marut is immune to spells of 3rd level and
        Type: Trait.                                           below, but not to cantrips.

        Prerequisite Innate Spellcasting , Innate
        Spellcasting II
                                                               Magic Weapon Resistance I
        Innate Spellcasting.  the marut’s spellcasting
                                                               Type: Trait.
        ability is Intelligence (spell save DC 20). the marut
        can innately cast the following spells, requiring no   Talent Cost: 2 (Counts as 2 Talents).
        material components:                                   The marut is resistant to bludgeoning, piercing,
        3/day: banish, zone of truth
                                                               and slashing damage from +1 magical weapons or
        1/day each: destructive wave, symbol (stunning)
                                                               weaker.


        Legendary Actions                                      Magic Weapon Resistance II

        Type: Action.
                                                               Type: Trait.
        Talent Cost: 4 (Counts as 4 Talents).
                                                               Prerequisite Magic Weapon Resistance I
        The marut gains 3 legendary actions, choosing
                                                               The marut is resistant to bludgeoning, piercing,
        from the options below. Only one legendary action
                                                               and slashing damage from +2 magical weapons or
        option can be used at a time and only at the end of
                                                               weaker.
        another creature's turn. The marut regains spent
        legendary actions at the start of its turn.
        Teleport. The marut magically teleports, along         Magic Weapon Resistance III
          with any equipment it is wearing and carrying, to
                                                               Type: Trait.
          an unoccupied space it can see within 30 feet of it.
                                                               Prerequisite Magic Weapon Resistance I & II
        Slam (Costs 2 Actions). The marut makes one
          unerring slam attack.                                The marut is resistant to bludgeoning, piercing,
        Justify (Costs 3 Actions).  The marut uses Justify.    and slashing damage from +3 magical weapons or
                                                               weaker.

        Magic Immunity I

        Type: Trait.                                           Spell Reflection
                                                               Type: Trait.
        Talent Cost: 2 (Counts as 2 Talents).
                                                               Talent Cost: 2 (Counts as 2 Talents).
        The marut is immune to 1st level spells, but not to
        cantrips.                                              Spell Reflection. If the marut makes a successful
                                                               saving throw against a spell, is immune to a spell,
                                                               or a spell attack misses it, the marut can choose
        Magic Immunity II                                      another creature (including the spellcaster) it can

        Type: Trait.                                           see within 30 feet of it. The spell targets the chosen
                                                               creature instead of the marut. If the spell forced a
        Prerequisite Magic Immunity  I
                                                               saving throw, the chosen creature makes its own
        The marut is immune to spells of 2nd level and         save. If the spell was an attack, the attack roll is
        below, but not to cantrips.                            rerolled against the chosen creature.



        Magic Immunity III

        Type: Trait.
        Prerequisite Magic Immunity I, Magic Immunity II


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