Page 168 - Dragonix - DM Options, Monster Talents II
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Innate Spellcasting III The marut is immune to spells of 3rd level and
Type: Trait. below, but not to cantrips.
Prerequisite Innate Spellcasting , Innate
Spellcasting II
Magic Weapon Resistance I
Innate Spellcasting. the marut’s spellcasting
Type: Trait.
ability is Intelligence (spell save DC 20). the marut
can innately cast the following spells, requiring no Talent Cost: 2 (Counts as 2 Talents).
material components: The marut is resistant to bludgeoning, piercing,
3/day: banish, zone of truth
and slashing damage from +1 magical weapons or
1/day each: destructive wave, symbol (stunning)
weaker.
Legendary Actions Magic Weapon Resistance II
Type: Action.
Type: Trait.
Talent Cost: 4 (Counts as 4 Talents).
Prerequisite Magic Weapon Resistance I
The marut gains 3 legendary actions, choosing
The marut is resistant to bludgeoning, piercing,
from the options below. Only one legendary action
and slashing damage from +2 magical weapons or
option can be used at a time and only at the end of
weaker.
another creature's turn. The marut regains spent
legendary actions at the start of its turn.
Teleport. The marut magically teleports, along Magic Weapon Resistance III
with any equipment it is wearing and carrying, to
Type: Trait.
an unoccupied space it can see within 30 feet of it.
Prerequisite Magic Weapon Resistance I & II
Slam (Costs 2 Actions). The marut makes one
unerring slam attack. The marut is resistant to bludgeoning, piercing,
Justify (Costs 3 Actions). The marut uses Justify. and slashing damage from +3 magical weapons or
weaker.
Magic Immunity I
Type: Trait. Spell Reflection
Type: Trait.
Talent Cost: 2 (Counts as 2 Talents).
Talent Cost: 2 (Counts as 2 Talents).
The marut is immune to 1st level spells, but not to
cantrips. Spell Reflection. If the marut makes a successful
saving throw against a spell, is immune to a spell,
or a spell attack misses it, the marut can choose
Magic Immunity II another creature (including the spellcaster) it can
Type: Trait. see within 30 feet of it. The spell targets the chosen
creature instead of the marut. If the spell forced a
Prerequisite Magic Immunity I
saving throw, the chosen creature makes its own
The marut is immune to spells of 2nd level and save. If the spell was an attack, the attack roll is
below, but not to cantrips. rerolled against the chosen creature.
Magic Immunity III
Type: Trait.
Prerequisite Magic Immunity I, Magic Immunity II
Chapter 2. Mordenkainen's Tome of Foes 167

