Page 169 - Dragonix - DM Options, Monster Talents II
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Meazel Cunning Action
The meazel (CR 1) can have a maximum of 1 talent. Type: Trait.
Cunning Action. The meazel can take the Dash,
Disengage, or Hide action as a bonus action on each
Assassinate of its turns.
Type: Trait.
Assassinate. During its first turn, the meazel has
Evasion
advantage on attack rolls against any creature
that hasn't taken a turn. Any hit the meazel scores Type: Trait.
against a surprised creature is a critical hit. Evasion. If the meazel is subjected to an effect
that allows it to make a Dexterity saving throw to
take only half damage, the meazel instead takes no
Combat Advantage damage if it succeeds on the saving throw, and only
Type: Trait. half damage if it fails.
Once during its turn when the meazel hits a target
with a weapon attack and has advantage on the
attack roll, it deals an extra 7 (2d6) damage.
Nagpa
The nagpa (CR 17) can have a maximum of 6
talents.
Alter Energy Type (1/Turn)
Type: Trait.
Alter Energy Type (1/Turn). When the nagpa
casts a spell with a spell slot and the spell deals
acid, cold, fire, force, lightning, necrotic, radiant,
or thunder damage, it can substitute that damage
with one other type from that list.
Alter Saving Throw (3/Day)
Type: Trait.
Talent Cost: 2 (Counts as 2 Talents).
Alter Saving Throw (3/Day). When the nagpa
casts a spell with a spell slot and the spell requires
a saving throw, it can change the saving throw from
one ability score to another of its choice.
Battle Magic
Type: Trait.
Talent Cost: 2 (Counts as 2 Talents).
Battle Magic. When the nagpa uses its action to
cast a spell that has a casting time of 1 action, it can
168 Chapter 2. Mordenkainen's Tome of Foes

