Page 172 - Dragonix - DM Options, Monster Talents II
P. 172
Oblex
Sickening Gloom (Recharge 6). Tendrils of
negative energy surge from the nightwalker and
strike those around it. Each creature within 30
feet of it must succeed on a DC 21 Constitution
saving throw. On a failed save, the target takes 22 Oblex Spawn
(5d8) necrotic damage and have its Strength score
The oblex spawn (CR 1/4) can have a maximum of
reduced by 1d6. The target dies if this reduces 1 talent.
its Strength to 0. Otherwise, the reduction lasts
until the target finishes a short or long rest. On
a successful save, a creature takes half as much False Appearance
damage. Type: Trait.
False Appearance. While the ooze remains
Sunder Armor motionless, it is indistinguishable from an oily pool
Type: Trait. or wet rock.
Talent Cost: 2 (Counts as 2 Talents).
Spider Climb
Sunder Armor. The nightwalker points at one
creature it can see within 15 feet of it. The armor or Type: Trait.
shield (nightwalker's choice) of the target takes a
Spider Climb. The oblex can climb difficult
permanent and cumulative -1 penalty. If its Armor
surfaces, including upside down on ceilings,
Class drops to 0, the armor or shield is destroyed.
without needing to make an ability check.
If the armor or shield is magical, the wearer must
succeed on a DC 21 Wisdom saving throw. On a
failed save, Armor Class (AC) of the armor or shield
(determined randomly) takes a permanent and
cumulative -1 penalty. If its Armor Class drops to 0,
the armor or shield is destroyed.
When the nightwalker uses Multiattack, it can use
Sunder Armor in place of its Enervating Focus.
Widened Annihilating Aura
Type: Trait.
The range of the nightwalker's annihilating aura is
increased to 40 feet.
Chapter 2. Mordenkainen's Tome of Foes 171

