Page 172 - Dragonix - DM Options, Monster Talents II
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Oblex
        Sickening Gloom (Recharge 6).  Tendrils of
        negative energy surge from the nightwalker and
        strike those around it.  Each creature within 30
        feet of it must succeed on a DC 21 Constitution
        saving throw.  On a failed save, the target takes 22   Oblex Spawn
        (5d8) necrotic damage and have its  Strength score
                                                               The oblex spawn (CR 1/4) can have a maximum of
        reduced by 1d6.  The target dies if this reduces       1 talent.
        its Strength to 0. Otherwise, the reduction lasts
        until the target finishes a short or long rest. On
        a successful save, a creature takes half as much       False Appearance
        damage.                                                Type: Trait.

                                                               False Appearance. While the ooze remains
        Sunder Armor                                           motionless, it is indistinguishable from an oily pool
        Type: Trait.                                           or wet rock.

        Talent Cost: 2 (Counts as 2 Talents).
                                                               Spider Climb
        Sunder Armor. The nightwalker points at one
        creature it can see within 15 feet of it. The armor or  Type: Trait.

        shield (nightwalker's choice) of the target takes a
                                                               Spider Climb. The oblex can climb difficult
        permanent and cumulative -1 penalty. If its Armor
                                                               surfaces, including upside down on ceilings,
        Class drops to 0, the armor or shield is destroyed.
                                                               without needing to make an ability check.
        If the armor or shield is magical, the wearer must
        succeed on a DC 21 Wisdom saving throw. On a
        failed save, Armor Class (AC) of the armor or shield
        (determined randomly) takes a permanent and
        cumulative -1 penalty. If its Armor Class drops to 0,
        the armor or shield is destroyed.
          When the nightwalker uses Multiattack, it can use
        Sunder Armor in place of its Enervating Focus.



        Widened Annihilating Aura
        Type: Trait.

        The range of the nightwalker's annihilating aura is
        increased to 40 feet.

























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