Page 171 - Dragonix - DM Options, Monster Talents II
P. 171

start of its turn.
        Move. The nightwalker moves up to half its speed.
        Enervate (Costs 2 Actions).  The nightwalker uses
          its Enervating Focus.
        Recharge Doom (Costs 3 Actions). The
          nightwalker recharges its Finger of Doom.



        Create Wraith

        Type: Trait.
        A creature reduced to 0 hit points from damage
        dealt by the nightwalker dies and rises as a wraith
        under the control of the nightwalker at the start of
        the nightwalker's next turn.


        Innate Spellcasting

        Type: Trait.

        Innate Spellcasting. The nightwalker’s Charisma
        is increased to 16.  Its innate spellcasting ability
        is Charisma (spell save DC 17). The nightwalker
        can innately cast the following spells, requiring no
        material components:
        At-will: charm person, detect evil and good
        3/day each: dispel magic, negative energy flood

                                                               Magic Weapon Resistance I
        Innate Spellcasting II                                 Type: Trait.

        Type: Trait.                                           Talent Cost: 2 (Counts as 2 Talents).
        Prerequisite Innate Spellcasting                       The nightwalker is resistant to bludgeoning,

        Innate Spellcasting.  The nightwalker’s Charisma       piercing, and slashing damage from +1 magical
        is increased to 16.  Its innate spellcasting ability   weapons or weaker.
        is Charisma (spell save DC 17). The nightwalker
        can innately cast the following spells, requiring no
        material components:                                   Rotting Presence
        3/day each: telekinesis, teleport                      Type: Trait.

        1/day each: power word kill, symbol (death)
                                                               Any creature that takes necrotic damage from
                                                               the nightwalker's Annihilating Aura has all of its
                                                               carried food and liquid consumables (i.e. food
        Magic Immunity I                                       rations, water, potions, etc.) become spoiled, rotten,
        Type: Trait.                                           and rendered unusable.

        Talent Cost: 2 (Counts as 2 Talents).
        The nightwalker is immune to 1st level spells, but     Sickening Gloom (Recharge 6)
        not to cantrips.
                                                               Type: Action.

                                                               Talent Cost: 3 (Counts as 3 Talents).


        170         Chapter 2. Mordenkainen's Tome of Foes
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