Page 171 - Dragonix - DM Options, Monster Talents II
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start of its turn.
Move. The nightwalker moves up to half its speed.
Enervate (Costs 2 Actions). The nightwalker uses
its Enervating Focus.
Recharge Doom (Costs 3 Actions). The
nightwalker recharges its Finger of Doom.
Create Wraith
Type: Trait.
A creature reduced to 0 hit points from damage
dealt by the nightwalker dies and rises as a wraith
under the control of the nightwalker at the start of
the nightwalker's next turn.
Innate Spellcasting
Type: Trait.
Innate Spellcasting. The nightwalker’s Charisma
is increased to 16. Its innate spellcasting ability
is Charisma (spell save DC 17). The nightwalker
can innately cast the following spells, requiring no
material components:
At-will: charm person, detect evil and good
3/day each: dispel magic, negative energy flood
Magic Weapon Resistance I
Innate Spellcasting II Type: Trait.
Type: Trait. Talent Cost: 2 (Counts as 2 Talents).
Prerequisite Innate Spellcasting The nightwalker is resistant to bludgeoning,
Innate Spellcasting. The nightwalker’s Charisma piercing, and slashing damage from +1 magical
is increased to 16. Its innate spellcasting ability weapons or weaker.
is Charisma (spell save DC 17). The nightwalker
can innately cast the following spells, requiring no
material components: Rotting Presence
3/day each: telekinesis, teleport Type: Trait.
1/day each: power word kill, symbol (death)
Any creature that takes necrotic damage from
the nightwalker's Annihilating Aura has all of its
carried food and liquid consumables (i.e. food
Magic Immunity I rations, water, potions, etc.) become spoiled, rotten,
Type: Trait. and rendered unusable.
Talent Cost: 2 (Counts as 2 Talents).
The nightwalker is immune to 1st level spells, but Sickening Gloom (Recharge 6)
not to cantrips.
Type: Action.
Talent Cost: 3 (Counts as 3 Talents).
170 Chapter 2. Mordenkainen's Tome of Foes

