Page 174 - Dragonix - DM Options, Monster Talents II
P. 174
surfaces, including upside down on ceilings,
without needing to make an ability check.
Stunning Pseudopod
Type: Trait.
Stunning Pseudopod. If the oblex's pseudopod
attack roll against a target succeeds by 5 or
more, the target must make a DC 15 Constitution
saving throw or be stunned until the end of the
pseudopod's next turn.
Ogres
Ogre Battering Ram
The ogre battering ram (CR 4) can have a
maximum of 2 talents. Staggering Blow
Type: Trait.
Staggering Blow. If the ogre's bash attack roll
Charging Ram against a target succeeds by 5 or more, the target
Type: Trait. must make a DC 14 Constitution saving throw or be
stunned until the end of the ogre's next turn.
If the ogre moves at least 10 feet straight toward a
creature and then hits it with a bash attack on the
same turn, that target must succeed on a DC 14
Strength saving throw or be knocked prone.
Ogre Bolt Launcher
The ogre battering ram (CR 2) can have a maximum
Power Attack
of 1 talent.
Type: Trait.
Before the ogre makes a melee weapon attack, it
Close Quarters Shooting
can choose to take a -5 penalty to the attack roll. If
the attack hits, it adds +10 to the attack's damage. Type: Trait.
Close Quarters Shooting. Making a ranged attack
Stomp roll while within 5 feet of an enemy doesn’t impose
disadvantage on the ogre's roll. In addition, if the
Type: Trait. ogre hit a creature within 5 feet of it with a ranged
The ogre can take a bonus action to make a Stomp attack on its turn, that creature can’t take reactions
attack against a prone target. until the end of this turn.
Stomp. Melee Weapon Attack: +6 to hit, reach 5
ft., one prone target. Hit: 8 (1d8 + 4) bludgeoning
damage. Steady Aim
Type: Trait.
Chapter 2. Mordenkainen's Tome of Foes 173

