Page 21 - Dragonix - DM Options, Monster Talents II
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Tethering Web
prone with one swing of its tail. Each creature
within a 15 by 15 ft. space originating from the Type: Trait.
stegosaurus must make a DC 15 Strength saving
Prerequisite: Web.
throw, taking 26 (6d6 + 5) piercing damage and
is pushed up to 10 feet away and knocked prone Tethering Web. As a bonus action, the draegloth
on a failed save, or half as much damage and isn't can pull a target restrained by its web into an
pushed and knocked prone on a successful one. unoccupied space within 5 feet of the draegloth.
Web
Type: Action.
Web (Recharge 5-6). Ranged Weapon Attack: +5 to
Draegloth hit, range 30/60 ft., one Large or smaller creature.
Hit: The creature is restrained by webbing. As an
The draegloth (CR 7) can have a maximum of 3 action, the restrained creature can make a DC 15
talents. Strength check, bursting the webbing on a success.
The webbing can also be attacked and destroyed
(AC10; hp 5; vulnerability to fire damage; and
Battle Concentration immunity to bludgeoning, poison, and psychic
Type: Trait. damage).
The draegloth has advantage on Constitution saving
throws that it makes to maintain concentration on
a spell when it takes damage.
Battle Magic
Firenewts
Type: Trait.
Talent Cost: 2 (Counts as 2 Talents).
When the draegloth uses its action to cast a spell Firenewt Warrior
that has a casting time of 1 action, it can make one
claws attack as a bonus action. The firenewt (CR 1/2) can have 1 talent.
Bruiser Aura of Fire
Type: Trait.
Type: Trait.
Bruiser. A creature that takes damage from the Any creature that starts its turn within 5 feet of the
draegloth's melee attack has disadvantage on its firenewt warrior takes 2 (1d4) fire damage.
next attack roll until the end of its next turn.
Enflame Weapon
Improved Innate Spellcasting Type: Trait.
Type: Trait.
The firenewt warrior can take a bonus action
The draegloth’s innate spellcasting ability is to spit flame on its weapon. For 1 minute, the
Charisma(Charisma spell save DC 11). It can firenewt warrior's weapon deals an extra 1d4 fire
innately cast the following spells, requiring no damage.
components:
1/day (each): blight, mirror image.
20 Chapter 1. Volo's Guide to Monsters

