Page 21 - Dragonix - DM Options, Monster Talents II
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Tethering Web
        prone with one swing of its tail.   Each creature
        within a 15 by 15 ft. space originating from the       Type: Trait.
        stegosaurus must make a DC 15 Strength saving
                                                               Prerequisite: Web.
        throw, taking 26 (6d6 + 5) piercing damage and
        is pushed up to 10 feet away and knocked prone         Tethering Web. As a bonus action, the draegloth
        on a failed save, or half as much damage and isn't     can pull a target restrained by its web into an
        pushed and knocked prone on a successful one.          unoccupied space within 5 feet of the draegloth.


                                                               Web

                                                               Type: Action.
                                                               Web (Recharge 5-6). Ranged Weapon Attack: +5 to
        Draegloth                                              hit, range 30/60 ft., one Large or smaller creature.
                                                               Hit: The creature is restrained by webbing. As an
        The draegloth  (CR 7) can have a maximum of 3          action, the restrained creature can make a DC 15
        talents.                                               Strength check, bursting the webbing on a success.
                                                               The webbing can also be attacked and destroyed
                                                               (AC10; hp 5; vulnerability to fire damage; and
        Battle Concentration                                   immunity to bludgeoning, poison, and psychic

        Type: Trait.                                           damage).
        The draegloth has advantage on Constitution saving
        throws that it makes to maintain concentration on
        a spell when it takes damage.


        Battle Magic
                                                               Firenewts
        Type: Trait.

        Talent Cost: 2 (Counts as 2 Talents).
        When the draegloth uses its action to cast a spell     Firenewt Warrior
        that has a casting time of 1 action, it can make one
        claws attack as a bonus action.                        The firenewt  (CR 1/2) can have 1 talent.



        Bruiser                                                Aura of Fire
                                                               Type: Trait.
        Type: Trait.

        Bruiser. A creature that takes damage from the         Any creature that starts its turn within 5 feet of the
        draegloth's melee attack has disadvantage on its       firenewt warrior takes 2 (1d4) fire damage.
        next attack roll until the end of its next turn.
                                                               Enflame Weapon
        Improved Innate Spellcasting                           Type: Trait.

        Type: Trait.
                                                               The firenewt warrior can take a bonus action
        The draegloth’s innate spellcasting ability is         to spit flame on its weapon.  For 1 minute, the
        Charisma(Charisma spell save DC 11). It can            firenewt warrior's weapon deals an extra 1d4 fire
        innately cast the following spells, requiring no       damage.
        components:
        1/day (each): blight, mirror image.


         20         Chapter 1. Volo's Guide to Monsters
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