Page 22 - Dragonix - DM Options, Monster Talents II
P. 22

Extended Spit Fire                                     Widened Fire Burst
        Type: Trait.                                           Type: Trait.

        The firenewt warrior can spit fire at a creature       Each creature in a 15-foot radius burst on the point
        within 20 feet.                                        of impact are affected by the giant strider's fire
                                                               burst.





        Giant Strider

        The giant strider (CR 1) can have 1 talent.            Warlock of Imix
                                                               The firenewt warlock of Imix (CR 1) can have 1
                                                               talent.
        Aura of Fire
        Type: Trait.
                                                               Aura of Fire
        Any creature that starts its turn within 5 feet of the
                                                               Type: Trait.
        firenewt warrior takes 2 (1d4) fire damage.
                                                               Any creature that starts its turn within 5 feet of the
                                                               firenewt takes 2 (1d4) fire damage.
        Extended Fire Burst

        Type: Trait.
                                                               Enflame Weapon
        The range of the giant strider's fire burst is
                                                               Type: Trait.
        increased to 90 feet.
                                                               The firenewt can take a bonus action to spit flame
                                                               on its weapon.  For 1 minute, the firenewt warlock
                                                               of Imix's weapon deals an extra 1d4 fire damage.


                                                               Flame Wave (Recharge 6)

                                                               Type: Action.
                                                               Searing flames surge from the firenewt and burn
                                                               those around it.  Each creature within 10 feet of it
                                                               must succeed on a DC 12 Dexterity saving throw,
                                                               taking 10 (3d6) fire damage on a failed save, or half
                                                               as much damage on a successful one.



                                                               War Magic

                                                               Type: Trait.
                                                               When the firenewt uses its action to cast a cantrip,
                                                               it can make one morningstar attack as a bonus
                                                               action.












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