Page 183 - Dragonix - DM Options, Monster Talents II
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Magic Weapons                                          Aura of Wrath
        Type: Trait.                                           Type: Trait.

        Magic Weapons. The skull lord's weapon attacks         Talent Cost: 2 (Counts as 2 Talents).
        are magical.
                                                               Aura of Wrath. Any creature, other than
                                                               sorrowsworn, that starts its turn within 10 feet
                                                               of the Angry must make a DC 17 Wisdom saving
        Teleport
                                                               throw.   On a failed save, the target moves up to half
        Type: Legendary Action.
                                                               its speed toward the nearest creature it can see
        The skull lord magically teleports, along with any     and make one melee weapon attack against it with
        equipment it is wearing or carrying, up to 40 feet to   advantage on the roll.  All attacks against the target
        an unoccupied space it can see.                        have advantage until the start of the target's next
                                                               turn.  A creature that successfully saves is immune
                                                               to the Angry's Aura of Wrath for the next 24 hours.
        Three-Headed Battle Caster
        Type: Trait.
                                                               Extended Hook
        Talent Cost: 3 (Counts as 3 Talents).
                                                               Type: Trait.
        Three-Headed Battle Caster. When the skull lord
                                                               The reach of the Angry's hook attack is increased to
        uses Multiattack, the skull lord can cast a spell
                                                               10 feet.
        in place of one of its melee weapon attacks. In
        addition, it can maintain concentration on up to
        three spells. If the skull lord casts a fourth spell that   Legendary Actions
        requires concentration while already maintaining
                                                               Type: Action.
        concentraion on three other spells, one of the three
        previous spells ends (skull lord's choice). If the     Talent Cost: 4 (Counts as 4 Talents).
        skull lord is required to make a Constitution saving
                                                               The Angry gains 3 legendary actions, choosing
        throw to maintain concentration, it must make a
                                                               from the options below. Only one legendary action
        separate saving throw for each spell.
                                                               option can be used at a time and only at the end of
                                                               another creature's turn. The Angry regains spent
                                                               legendary actions at the start of its turn.
                                                               Charge. The Angry moves up to its speed.
                                                               Detect. The Angry makes a Wisdom (Perception)
                                                                 check.
        Sorrowsworn                                            Hook (Costs 2 Actions). The Angry attacks with its

                                                                 hook.



        The Angry                                              Magic Resistance
                                                               Type: Trait.
        The Angry (CR 13) can have a maximum of 5
        talents.                                               Magic Resistance. The Angry has advantage on
                                                               saving throws against spells and other magical
                                                               effects.
        Aggressive
        Type: Trait.
                                                               Magic Weapons
        Aggressive. As a bonus action, the Angry can move
                                                               Type: Trait.
        up to its speed toward a hostile creature that it can
        see.                                                   Magic Weapons. The Angry's weapon attacks are

        182         Chapter 2. Mordenkainen's Tome of Foes
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