Page 183 - Dragonix - DM Options, Monster Talents II
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Magic Weapons Aura of Wrath
Type: Trait. Type: Trait.
Magic Weapons. The skull lord's weapon attacks Talent Cost: 2 (Counts as 2 Talents).
are magical.
Aura of Wrath. Any creature, other than
sorrowsworn, that starts its turn within 10 feet
of the Angry must make a DC 17 Wisdom saving
Teleport
throw. On a failed save, the target moves up to half
Type: Legendary Action.
its speed toward the nearest creature it can see
The skull lord magically teleports, along with any and make one melee weapon attack against it with
equipment it is wearing or carrying, up to 40 feet to advantage on the roll. All attacks against the target
an unoccupied space it can see. have advantage until the start of the target's next
turn. A creature that successfully saves is immune
to the Angry's Aura of Wrath for the next 24 hours.
Three-Headed Battle Caster
Type: Trait.
Extended Hook
Talent Cost: 3 (Counts as 3 Talents).
Type: Trait.
Three-Headed Battle Caster. When the skull lord
The reach of the Angry's hook attack is increased to
uses Multiattack, the skull lord can cast a spell
10 feet.
in place of one of its melee weapon attacks. In
addition, it can maintain concentration on up to
three spells. If the skull lord casts a fourth spell that Legendary Actions
requires concentration while already maintaining
Type: Action.
concentraion on three other spells, one of the three
previous spells ends (skull lord's choice). If the Talent Cost: 4 (Counts as 4 Talents).
skull lord is required to make a Constitution saving
The Angry gains 3 legendary actions, choosing
throw to maintain concentration, it must make a
from the options below. Only one legendary action
separate saving throw for each spell.
option can be used at a time and only at the end of
another creature's turn. The Angry regains spent
legendary actions at the start of its turn.
Charge. The Angry moves up to its speed.
Detect. The Angry makes a Wisdom (Perception)
check.
Sorrowsworn Hook (Costs 2 Actions). The Angry attacks with its
hook.
The Angry Magic Resistance
Type: Trait.
The Angry (CR 13) can have a maximum of 5
talents. Magic Resistance. The Angry has advantage on
saving throws against spells and other magical
effects.
Aggressive
Type: Trait.
Magic Weapons
Aggressive. As a bonus action, the Angry can move
Type: Trait.
up to its speed toward a hostile creature that it can
see. Magic Weapons. The Angry's weapon attacks are
182 Chapter 2. Mordenkainen's Tome of Foes

